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4,313 Commits over 1,552 Days - 0.12cph!

2 Years Ago
Remove GameResource.Load, huh
2 Years Ago
Move shader resource to engine Remove compile function from game resource, resources shouldn't have this, what if we're not in tools mode?
2 Years Ago
Remove bullshit from shader resource, only add things when we need them
2 Years Ago
Cleanup and fix exceptions in ShaderHooks
2 Years Ago
Experimental tool to edit entities from map classes
2 Years Ago
Add Model.MaterialGroupCount and Model.GetMaterialGroupName
2 Years Ago
Add tooltips to collapsed sidebar of entity selector
2 Years Ago
Add Model.AnimationCount and Model.GetAnimationName
2 Years Ago
Add Application.CursorPosition setter (used for locking cursor in tools)
2 Years Ago
Revert "Move ParticleAttachment to engine, this is something we'll need in tools, not just game" This reverts commit 1c9df82ec6bb1371f321125a19b915be853016eb.
2 Years Ago
Add SceneParticles.SetControlPoint for rotation and transform Move ParticleAttachment to engine, this is something we'll need in tools, not just game
2 Years Ago
backup material builder incase changing features after material creation doesn't make sense
2 Years Ago
Don't save color states, just parse it from variable state
2 Years Ago
Get default, min and max values of variable desc Set slider property default and min max values Set checkbox property default
2 Years Ago
Editor window and preview widget Fix material adding duplicate params Get material description, as json Build features description for material Serialize feature descriptions Features list UI https://files.facepunch.com/layla/1b0911b1/sbox_AQUvbCPcCn.mp4 group combo and label (really should make a radio selection widget for this) Remove GetKV3MaterialDescription binding Grab variable descriptions based on feature state Add group to variable description Display variables Decode sort key (todo: do this in C#) Only show variable groups that have at least one enabled variable, don't create widget for disabled variable Add state cookie to variable list expanders Sort variable groups Create property widgets for variables Create correct property widgets for variables Custom tab widget to tab multiple sessions Try to grab feature state from material Move material editing to a session class so we can have multiple sessions going at once Don't add duplicate variable desc to kv3, don't know why these are showing up, probably because I'm not recompiling material on feature change Bind CompileAndReplaceResource and DiscardInMemoryReplacement Discard in memory replacement on session close Create new tab for new sessions Get active session from current tab page Change preview material on session change Allow Material.Create to set feature states Only skip duplicate variable descs that are disabled (no idea why there are duplicates in the first place) Recreate new unsaved materials when features change Don't update material variables through events Switch tab when adding new session Allow sessions to be closed Process in memory compile reload requests after replacing resource Add dummy material in core for material editor to piggy back off of Recompile material when features or textures change Recompile material on session change Include params in replacement resource Don't forget checkboxes Undo passing features to Material.Create, no longer using this for material editor Restore texture property state when rebuilding variable list Do the same for color, float and checkbox properties Build material output so we can save it, check against feature and variable desc for what key values should be output Allow tab pages to be closeable or not Save session to file, register asset Format colors and floats so old material editor can read them Reset session preview on hotload, fixes preview breaking on hotload Switch page after on page close callback so we don't stomp material with replacement discard Only discard replacement if asset isn't being used in another session Include session name in window title Fix non closable pages not switching Add raw output tab Fix NRE adding new session, keep a copy of material output Use text edit for output Hook up menu bar to actions Menu bar shortcuts Open file dialog Create session for opened material Parse material to get feature and variable states Parse color states Add new line after every variable group in output Remove Material.GetFeaturesState, parse material in tool code instead Allow modified material to be saved Do a recompile before saving, resource replacement is getting stomped Dock the preview, might want to have it fullscreen
2 Years Ago
Dock the preview, might want to have it fullscreen
2 Years Ago
Allow modified material to be saved Do a recompile before saving, resource replacement is getting stomped
2 Years Ago
Remove Material.GetFeaturesState, parse material in tool code instead
2 Years Ago
Create session for opened material Parse material to get feature and variable states Parse color states Add new line after every variable group in output
2 Years Ago
Hook up menu bar to actions Menu bar shortcuts Open file dialog
2 Years Ago
Use text edit for output
2 Years Ago
Fix NRE adding new session, keep a copy of material output
2 Years Ago
Include session name in window title Fix non closable pages not switching Add raw output tab
2 Years Ago
Only discard replacement if asset isn't being used in another session
2 Years Ago
Build material output so we can save it, check against feature and variable desc for what key values should be output Allow tab pages to be closeable or not Save session to file, register asset Format colors and floats so old material editor can read them Reset session preview on hotload, fixes preview breaking on hotload Switch page after on page close callback so we don't stomp material with replacement discard
2 Years Ago
Undo passing features to Material.Create, no longer using this for material editor Restore texture property state when rebuilding variable list Do the same for color, float and checkbox properties
2 Years Ago
Process in memory compile reload requests after replacing resource Add dummy material in core for material editor to piggy back off of Recompile material when features or textures change Recompile material on session change Include params in replacement resource Don't forget checkboxes
2 Years Ago
Switch tab when adding new session Allow sessions to be closed
2 Years Ago
Only skip duplicate variable descs that are disabled (no idea why there are duplicates in the first place) Recreate new unsaved materials when features change Don't update material variables through events
2 Years Ago
Allow Material.Create to set feature states
2 Years Ago
Create new tab for new sessions Get active session from current tab page Change preview material on session change
2 Years Ago
Create correct property widgets for variables Custom tab widget to tab multiple sessions Try to grab feature state from material Move material editing to a session class so we can have multiple sessions going at once Don't add duplicate variable desc to kv3, don't know why these are showing up, probably because I'm not recompiling material on feature change Bind CompileAndReplaceResource and DiscardInMemoryReplacement Discard in memory replacement on session close
2 Years Ago
Sort variable groups Create property widgets for variables
2 Years Ago
Add state cookie to variable list expanders
2 Years Ago
Add group to variable description Display variables Decode sort key (todo: do this in C#) Only show variable groups that have at least one enabled variable, don't create widget for disabled variable
2 Years Ago
Remove GetKV3MaterialDescription binding Grab variable descriptions based on feature state
2 Years Ago
Editor window and preview widget Fix material adding duplicate params Get material description, as json Build features description for material Serialize feature descriptions Features list UI https://files.facepunch.com/layla/1b0911b1/sbox_AQUvbCPcCn.mp4 group combo and label (really should make a radio selection widget for this)
2 Years Ago
RenderAttributes.GetInt returns int (typo?)
2 Years Ago
Draw bounds for selected model objects
2 Years Ago
Model helpers don't cast shadows
2 Years Ago
Bind transform slot to zero in render tools draw so we don't draw shit at the previously binded transform Add Graphics.Draw that takes list of vertices Add Graphics.SetTransform so we can change the transform of draw calls Add basic tool render context that can draw batched primitives Bind transform in the draw call, has to be done in same scope it seems Give editor objects and helpers a chance to render Add DrawSphereHoops Give render context access to scene camera Add DrawCircleOutline Support line thickness
2 Years Ago
Hammer: Support drag drop from entity tree view because I keep finding myself trying to drag them in https://files.facepunch.com/layla/1b0311b1/sbox_TbxTgCp7lS.mp4
2 Years Ago
Fix strange bug accessing DragData.Url if it wasn't set, checking for null would somehow fail?
2 Years Ago
Change model thumbnail rendering back to an animated pose, forgot I had changed this
2 Years Ago
Remove useless line of code
2 Years Ago
Add menu option to create multiple sound events from selection https://files.facepunch.com/layla/1b0311b1/sbox_ctRq5YvZNX.png
2 Years Ago
Fix StartVoiceRecording and StopVoiceRecording being called continuously when it doesn't have to
2 Years Ago
Fix particle preview rotation https://files.facepunch.com/layla/1b0211b1/sbox-dev_DE9zLfakRV.mp4
2 Years Ago
AssertIsMainThread for SetupPhysicsFromModel, this is not safe to do Assert trying to make scene model with meshless model, sceneobjects aren't created if there's no meshes Do the same for sceneobject Fix crash trying to render thumbnail of model with no meshes Fix crash trying to preview model with no meshes
2 Years Ago
Create trace object for lights Clear selection if we didn't trace against anything