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4,313 Commits over 1,552 Days - 0.12cph!

2 Years Ago
Try selecting editor object from trace
2 Years Ago
Add simple ray trace api Editor objects create ray trace objects to trace against Trace into viewport to test tracing api
2 Years Ago
Add Application.CursorPosition setter for mouse capturing Bind QTimer so we can use it to unblock drag and drop operations (ideally we'd fix this properly in a Qt fork) Add temp trace function to trace scene objects until we use ray tracing environments Initial scene editor Remove unused tool scene widget def Bind ray trace environment and add a simple API for it Remove slow tracing function, no longer needed Try to get scene object from trace Remove old tracing code Bind more of ray trace env Return the full ray tracing single result struct Initial tool helpers api Bind helper transform to target transform Use treeview for object list Move helpers to tool addon code Make editor objects IValid Light object updates scene object with the binding system instead of on changed callbacks Populate object list with editor objects, keep them updated and handle selection Fix tree view SetSelected ignoring skip events and selection changed to false Delete selection Create a model object for model drag and drops Include drag pos in DragData so initial drag enter knows where to spawn the object Unselect everything when selecting a new object Highlight selected object Flush bind system after setting binds Allow model helper to be position only Don't bind properties that aren't meant to be two-way Light brightness property Model property Use string for model property Support drag and drop from cloud
2 Years Ago
Don't bind properties that aren't meant to be two-way Light brightness property Model property Use string for model property Support drag and drop from cloud
2 Years Ago
Allow model helper to be position only
2 Years Ago
Flush bind system after setting binds
2 Years Ago
Highlight selected object
2 Years Ago
Populate object list with editor objects, keep them updated and handle selection Fix tree view SetSelected ignoring skip events and selection changed to false Delete selection Create a model object for model drag and drops Include drag pos in DragData so initial drag enter knows where to spawn the object Unselect everything when selecting a new object
2 Years Ago
Bind more of ray trace env Return the full ray tracing single result struct Initial tool helpers api Bind helper transform to target transform Use treeview for object list Move helpers to tool addon code Make editor objects IValid Light object updates scene object with the binding system instead of on changed callbacks
2 Years Ago
Enable client authoritative mesh groups when setting a client side procedural model so server doesn't stomp mesh groups
2 Years Ago
Fix crashes when trying to set an animgraph on a model with no bones (still allowed because they may have morphs)
2 Years Ago
Remove old tracing code
2 Years Ago
Try to get scene object from trace
2 Years Ago
Remove unused tool scene widget def Bind ray trace environment and add a simple API for it Remove slow tracing function, no longer needed
2 Years Ago
Add Application.CursorPosition setter for mouse capturing Bind QTimer so we can use it to unblock drag and drop operations (ideally we'd fix this properly in a Qt fork) Add temp trace function to trace scene objects until we use ray tracing environments Initial scene editor
2 Years Ago
Don't return the dir we're searching in
2 Years Ago
RedirectFileSystem handles FindDirectory too
2 Years Ago
Fix RedirectFileSystem not checking directory when enumerating paths
2 Years Ago
Revert "Fix FindFile returning bullshit paths we didn't search for" This reverts commit 812a7edca9cbf2804fbb7e09c1ec1ed840ae7c19.
2 Years Ago
Fix FindFile returning bullshit paths we didn't search for
2 Years Ago
Make Hitbox constructor internal
2 Years Ago
Add DebugOverlay.Texture
2 Years Ago
Allow Graphics.RenderToTexture to be used outside of render block Add Ortho settings to SceneCamera
2 Years Ago
Add Widget.OnDragMove
2 Years Ago
Animgraph: Don't allow tags or other items to be removed when preview mode is active Animgraph: Disable state machine condition list when preview mode is active Animgraph: Do the same for state machine tag list
2 Years Ago
Clean up model state a little bit, don't need to know about the old model state when setting up rendering
2 Years Ago
ModelDoc: Don't show duplicate context action for selections that include singleton nodes, these nodes can't be duplicated
2 Years Ago
Add Widget.OnKeyRelease
2 Years Ago
Scrap trying to do managed cubemap entities, no real benefit
2 Years Ago
Reload env map texture resource, needed because buildcubemaps may have updated it
2 Years Ago
Build in game cubemaps by searching entity key values instead of game entities Fix crash trying to run buildcubemaps when not in game
2 Years Ago
No longer need env_cubemap_box Destroy cubemap object when entity is destroyed Support cubemap handshake, this is needed for static objects to find their cubemap
2 Years Ago
Summary for bake resource attribute
2 Years Ago
Forgot to calculate radiance SH
2 Years Ago
Forgot to network it
2 Years Ago
Support cubemap array index
2 Years Ago
Implement env_cubemap as C# entity Add BakeResource attribute
2 Years Ago
Move light probe debug grid out of base light probe volume
2 Years Ago
Remove default env map shit, unused nonsense Remove envmap constants, unused Remove envmap depth texture Remove more useless shit
2 Years Ago
Change some skybox textures back to cube instead of cubearray, skyboxes actually do need them to be cube type
2 Years Ago
Remove cubemap array shit, we never actually use this
2 Years Ago
ModelDoc: Clean up code for new morph frame compiling now that we know it works
2 Years Ago
Calculate lod level clamps to max lod level of model
2 Years Ago
Try compiling morph frames with an empty weight list instead of setting bones to bindpose
2 Years Ago
Use box projection mode for cubemaps
2 Years Ago
Add sky color to scene sunlight so ambient SH can be computed - this is needed for cubemaps to show up CEnvMapSceneObject bindings Allow CEnvMapSceneObject to calculate SH Change some of our skybox textures to use cube array so they can be used in scene cubemaps
2 Years Ago
Fix color picker stomping hsv sometimes
2 Years Ago
Animgraph: Rename "Models" dock to "Bone Merge" to make it obvious its for bone merging models
2 Years Ago
Fix ConsoleSystem.SetValue not setting native convars
2 Years Ago
Queue scale changed for cloth, fixes child cloth not updating scale