4,313 Commits over 1,552 Days - 0.12cph!
Try selecting editor object from trace
Add simple ray trace api
Editor objects create ray trace objects to trace against
Trace into viewport to test tracing api
Add Application.CursorPosition setter for mouse capturing
Bind QTimer so we can use it to unblock drag and drop operations (ideally we'd fix this properly in a Qt fork)
Add temp trace function to trace scene objects until we use ray tracing environments
Initial scene editor
Remove unused tool scene widget def
Bind ray trace environment and add a simple API for it
Remove slow tracing function, no longer needed
Try to get scene object from trace
Remove old tracing code
Bind more of ray trace env
Return the full ray tracing single result struct
Initial tool helpers api
Bind helper transform to target transform
Use treeview for object list
Move helpers to tool addon code
Make editor objects IValid
Light object updates scene object with the binding system instead of on changed callbacks
Populate object list with editor objects, keep them updated and handle selection
Fix tree view SetSelected ignoring skip events and selection changed to false
Delete selection
Create a model object for model drag and drops
Include drag pos in DragData so initial drag enter knows where to spawn the object
Unselect everything when selecting a new object
Highlight selected object
Flush bind system after setting binds
Allow model helper to be position only
Don't bind properties that aren't meant to be two-way
Light brightness property
Model property
Use string for model property
Support drag and drop from cloud
Don't bind properties that aren't meant to be two-way
Light brightness property
Model property
Use string for model property
Support drag and drop from cloud
Allow model helper to be position only
Flush bind system after setting binds
Highlight selected object
Populate object list with editor objects, keep them updated and handle selection
Fix tree view SetSelected ignoring skip events and selection changed to false
Delete selection
Create a model object for model drag and drops
Include drag pos in DragData so initial drag enter knows where to spawn the object
Unselect everything when selecting a new object
Bind more of ray trace env
Return the full ray tracing single result struct
Initial tool helpers api
Bind helper transform to target transform
Use treeview for object list
Move helpers to tool addon code
Make editor objects IValid
Light object updates scene object with the binding system instead of on changed callbacks
Enable client authoritative mesh groups when setting a client side procedural model so server doesn't stomp mesh groups
Fix crashes when trying to set an animgraph on a model with no bones (still allowed because they may have morphs)
Try to get scene object from trace
Remove unused tool scene widget def
Bind ray trace environment and add a simple API for it
Remove slow tracing function, no longer needed
Add Application.CursorPosition setter for mouse capturing
Bind QTimer so we can use it to unblock drag and drop operations (ideally we'd fix this properly in a Qt fork)
Add temp trace function to trace scene objects until we use ray tracing environments
Initial scene editor
Don't return the dir we're searching in
RedirectFileSystem handles FindDirectory too
Fix RedirectFileSystem not checking directory when enumerating paths
Revert "Fix FindFile returning bullshit paths we didn't search for"
This reverts commit 812a7edca9cbf2804fbb7e09c1ec1ed840ae7c19.
Fix FindFile returning bullshit paths we didn't search for
Make Hitbox constructor internal
Allow Graphics.RenderToTexture to be used outside of render block
Add Ortho settings to SceneCamera
Animgraph: Don't allow tags or other items to be removed when preview mode is active
Animgraph: Disable state machine condition list when preview mode is active
Animgraph: Do the same for state machine tag list
Clean up model state a little bit, don't need to know about the old model state when setting up rendering
ModelDoc: Don't show duplicate context action for selections that include singleton nodes, these nodes can't be duplicated
Scrap trying to do managed cubemap entities, no real benefit
Reload env map texture resource, needed because buildcubemaps may have updated it
Build in game cubemaps by searching entity key values instead of game entities
Fix crash trying to run buildcubemaps when not in game
No longer need env_cubemap_box
Destroy cubemap object when entity is destroyed
Support cubemap handshake, this is needed for static objects to find their cubemap
Summary for bake resource attribute
Forgot to calculate radiance SH
Support cubemap array index
Implement env_cubemap as C# entity
Add BakeResource attribute
Move light probe debug grid out of base light probe volume
Remove default env map shit, unused nonsense
Remove envmap constants, unused
Remove envmap depth texture
Remove more useless shit
Change some skybox textures back to cube instead of cubearray, skyboxes actually do need them to be cube type
Remove cubemap array shit, we never actually use this
ModelDoc: Clean up code for new morph frame compiling now that we know it works
Calculate lod level clamps to max lod level of model
Try compiling morph frames with an empty weight list instead of setting bones to bindpose
Use box projection mode for cubemaps
Add sky color to scene sunlight so ambient SH can be computed - this is needed for cubemaps to show up
CEnvMapSceneObject bindings
Allow CEnvMapSceneObject to calculate SH
Change some of our skybox textures to use cube array so they can be used in scene cubemaps
Fix color picker stomping hsv sometimes
Animgraph: Rename "Models" dock to "Bone Merge" to make it obvious its for bone merging models
Fix ConsoleSystem.SetValue not setting native convars
Queue scale changed for cloth, fixes child cloth not updating scale