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3,501 Commits over 1,308 Days - 0.11cph!

3 Months Ago
Include hit location in DamageInfo
3 Months Ago
ModelPhysics gizmos sync to physics group
3 Months Ago
Make sure ModelPhysics always finds a root body to use as game object transform
3 Months Ago
Fix non animated ragdolls not applying physics bones properly
3 Months Ago
Fix typo in Map.CreateAsync?
3 Months Ago
Fix NRE in AssetPreviewWidget
3 Months Ago
Add RootMotion to skinned model to get the calculated motion from animgraph since last frame https://files.facepunch.com/layla/1b0111b1/sbox-dev_WlG9GCnJcc.mp4
3 Months Ago
Add a test for FindInPhysics because chances are I'm going to forget this fix when izabu updates
3 Months Ago
Fix CastShape on mesh shape not returning hit fraction when toi is overlapped
3 Months Ago
Forgot to delete results
3 Months Ago
Add Scene.FindInPhysics( sphere ) and Scene.FindInPhysics( bbox )
3 Months Ago
Flip PhysicsContact normal and speed for the other collider
3 Months Ago
Hook up ModelPhysics renderer for prop_physics
3 Months Ago
Do a better job at keeping mass override applied
3 Months Ago
Some physics interface clean up
3 Months Ago
Reapply mass override when setting local mass center Add mass test
3 Months Ago
Remove shape before checking collision events, removing a shape can generate contact reports so they need to be removed Delete body after checking collision events
3 Months Ago
This is making physics debug draw super slow
3 Months Ago
I should probably initialize this!
3 Months Ago
Get rid of EnableLinearConstraint and EnableAngularConstraint, not supported and dumb
3 Months Ago
Support joint deactivation in izabu, this allows ragdolls to break joints, not just joint components Joint IsActive setter so any breakage can be reset
3 Months Ago
Remove max impulse from jointdesc, it's never used
3 Months Ago
Don't load map if map instance is not active
3 Months Ago
Fix sphere trace hitposition without fucking it up for capsules
3 Months Ago
Fix hitposition when sphere tracing against meshes
3 Months Ago
Fix out of range exception in voice (visemes should probably be put in its own component)
3 Months Ago
This should probably just be the radius of the input shape, not both
3 Months Ago
Fix HitPosition for Trace.Sphere https://files.facepunch.com/layla/1b2511b1/sbox-dev_CvSjg1QMpX.mp4
3 Months Ago
Fix izQueryFaceDirections using the max instead of the min distance for face separation
3 Months Ago
Support joint breaking on prismatic, revolute, rigid, spherical
3 Months Ago
Implement joint breaking, break callbacks called on post step, breaking a joint disables the component
3 Months Ago
Use gizmos for physics debug draw lines for when I need it Comment out early out in capsule vs hull deep penetration until I get the proper fix
3 Months Ago
Animation helper applies root motion to the root in treadmill mode, fixes treadmill movement not working in animgraph
3 Months Ago
Setup attachments for bind pose animated objects, fixes incorrect attachment transforms on models not using animgraph
3 Months Ago
Allow editing of multiple rects
3 Months Ago
Make handle resize less sucky
3 Months Ago
Allow rects to be loaded from json Cleanup + Rect gizmo testing
3 Months Ago
Remove some unused properties from voice
3 Months Ago
All sounds can compute amplitude now, add Voice.Amplitude and SoundHandle.Amplitude
3 Months Ago
Delete rendering world session, not used anymore
3 Months Ago
Don't support FIELD_VARIANT (not used) to get entity2 usage out of tier2
3 Months Ago
Don't include entitykeyvalues where it's not needed
3 Months Ago
Replace entitykeyvalues with keyvalues3 for map game data node
3 Months Ago
Trim down entitykeyvalues some more
3 Months Ago
Woops
3 Months Ago
Allow modelphysics to disable collision sounds
3 Months Ago
ModelPhysics bodies sets their gameobject CollisionSoundSystem doesn't rely on collider so allow it to run without one
3 Months Ago
Remove last remaining networking code from animgraph (I think)
3 Months Ago
Remove last remaining CLIENT_DLL and SERVER_DLL defines
3 Months Ago
Remove these daft unused damping functions from physics interface