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4,304 Commits over 1,552 Days - 0.12cph!

3 Years Ago
Convert CBoneMaskAnimNode to use output ids (i got to do like 50 of these ugh)
3 Years Ago
Merge branch 'master' into animgraph-groups
3 Years Ago
Add back choreo stuff - we need to decide if we want to use any of it first
3 Years Ago
only recreate graph instance if the override graph is different
3 Years Ago
Make sure encoding threaded job is initialized to null just incase
3 Years Ago
Start up video encoder as a threaded job so video recording doesn't hitch when starting to record
3 Years Ago
Add video_bitrate and video_framerate convars for video recorder
3 Years Ago
baseplayer now derives from baseentity (we have pawns so we don't need anything more)
3 Years Ago
Remove choreoobjects, baseflex, sceneentity - basically anything that uses choreo
3 Years Ago
Remove vcdgen
3 Years Ago
Remove all junk vars from baseplayer (at least the ones that are obvious)
3 Years Ago
Remove responselib and responserules
3 Years Ago
Remove viewroll code from baseplayer
3 Years Ago
Remove player use code and viewpunch shit
3 Years Ago
Remove any code relating to spectators
3 Years Ago
Remove observer mode stuff from baseplayer
3 Years Ago
Do the same but for the server ones
3 Years Ago
Remove all code marked with CLIENT_DISABLE_SOURCE1FPS_SHARED - we don't use any of them
3 Years Ago
Remove all client fx_* code
3 Years Ago
Some more baseplayer cleanup
3 Years Ago
Remove warning in configuration system left over from splitscreen code removal
3 Years Ago
Update voice stream volume using snd_voipvolume Add voice chat volume in settings menu
3 Years Ago
Make precipitation entity a trigger so it can be turned on and off when triggered by local pawn
3 Years Ago
Still keep the fudge amount for movehelper, it's much better but this is still needed in rare situations
3 Years Ago
Use a smaller epsilon in trace solver seems to fix dodgy traces without having to fudge our endpos in movehelper
3 Years Ago
Fudge the endpos by a smaller amount in move helper, shouldn't need to be as large now
3 Years Ago
Fix situation in SweepSingleConvex where we start in solid but can still return a valid normal, fixes sometimes getting stuck in surf Implement getting normal for SweepToResult
3 Years Ago
Add red borders to show the user they're video recording, but don't render them into the video https://files.facepunch.com/layla/1b2011b1/sbox-dev_sNMXsNedy3.png
3 Years Ago
Finish encoding on media foundation shutdown
3 Years Ago
Don't downgrade audio device to AUDIO_S16SYS for video recording, just convert mix buffer again to what we need
3 Years Ago
Support audio encoding for video recorder
3 Years Ago
Remove old buggy toolscene_hlmv_ground and use toolrenderable_groundplane for particle editor
3 Years Ago
Don't init game server twice (was there a reason for this or just a mistake?)
3 Years Ago
Don't precache procedural models
3 Years Ago
Don't warn about unable to load reverb data - we don't care
3 Years Ago
Remove playerinfomanager - unused Remove playerinfo - unused Remove some remaining VR_MOD defines Remove TakeHealth from baseplayer and baseentity Remove all econitem nonsense Remove gametypes and dota shit from sfm
3 Years Ago
Fuck it, suppress the warnings and fall back to normal parenting when we can't bone merge, these warnings serve no purpose but to annoy the user, they shouldn't have to deal with it
3 Years Ago
Allow BaseCarriable to decide if it wants to be bone merged to their carrier or not (fixes bone merge warning for carriables with no model, we could suppress the warning and not bone merge but maybe there's times you want to be warned about this)
3 Years Ago
Remove all xbox.def files
3 Years Ago
Remove ManagedResourceHandle, we're not using this anymore
3 Years Ago
Remove aimtargetmanager
3 Years Ago
Remove all native ragdoll code, we don't use it
3 Years Ago
Remove player_pickup, items, item_generic, physics_prop_ragdoll
3 Years Ago
Remove junk from player local data
3 Years Ago
Start cleaning out junk from baseplayer
3 Years Ago
Don't init scene file cache, we don't care about choreo, fixes warning Don't warn about missing mapdoc helpers in tool scene vmap, this is harmless and to be expected (cos tool scene isn't hammer and some helpers only exist in hammer)
3 Years Ago
Remove all native code related to vehicles Remove damagetypes
3 Years Ago
Remove native gamemovement code Remove base_playeranimstate Remove gameplay junk from gamerules (ideally we shouldn't even need a gamerules class anymore) Remove all native team code
3 Years Ago
ModelDoc: Add angle snapping settings for model rotation https://files.facepunch.com/layla/1b1611b1/sbox-dev_cq0WOEnWhg.mp4
3 Years Ago
EditorMainWindow OnClose is getting called twice when closing game from taskbar (maybe Qt bug?), make sure RequestHS_Quit isn't called twice. Never call the base closeEvent for managed main window, we always need it valid during shutdown