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4,304 Commits over 1,552 Days - 0.12cph!

3 Years Ago
Don't copy texture using shaders on nvidia hardware, isn't needed for video encoding on nvidia and could fix driver bug
3 Years Ago
RecordMovie: Use CopyTexture instead of ResolveRenderTargets to see if that fixes driver crash
3 Years Ago
Remove all VR_CORE defines
3 Years Ago
Remove damage and health native entity components
3 Years Ago
Remove multiplayer_animstate
3 Years Ago
Remove camera_graph
3 Years Ago
Remove bugreporter
3 Years Ago
Delete lbfgs.h
3 Years Ago
Remove all perl scripts
3 Years Ago
Remove glview
3 Years Ago
Delete wmpsdk10, not used anywhere
3 Years Ago
Remove resourcesystemtest (if you get linker errors do a clean build)
3 Years Ago
Remove physics_stress_test
3 Years Ago
Remove genericreport_subtool
3 Years Ago
Remove convarhelper_subtool
3 Years Ago
Remove sampletool
3 Years Ago
Remove csv_to_kv3 Remove vpcf_to_kv3 Remove kv3tweak
3 Years Ago
Remove spawndebugger
3 Years Ago
Remove pfm2tgas Remove pfmcomp
3 Years Ago
Remove vdwarfdump Remove sweeptest Remove resource_load_stress_test Remove psdinfo
3 Years Ago
Remove Tgadiff Remove Tgamse
3 Years Ago
Remove hashtest Remove getelfdbg
3 Years Ago
Remove echocolor
3 Years Ago
Remove dist2alpha Remove bugreporter_filequeue Remove bugreporter_subtool Remove ddsviewer
3 Years Ago
Remove Plat_IsWindowsGameDVREnabled, doesn't seem to be used for anything and adds misleading info to crash logs
3 Years Ago
Encode frames with correct timestamps
3 Years Ago
Include the dimensions in start movie log so I know what they are
3 Years Ago
Load valve_wmf in non tools mode too
3 Years Ago
Proof of concept video recording speed up using GPU h264 encoding
3 Years Ago
Try to register/unregister procedural texture allocation for swap chain textures
3 Years Ago
Destroy mesh instance chain in CMeshSystem::DestroyMeshInstance instead of destructor. Fixes static props using first compiled vmdl on map recompiles.
3 Years Ago
Rename ToolDotaTileEditor to ToolTileEditor
3 Years Ago
remove src/dx10sdk, not using anything in here
3 Years Ago
Delete utils/workshopcmd
3 Years Ago
Remove dx_proxy and dxsupportclean, not used by anything
3 Years Ago
Remove common/p4api
3 Years Ago
Remove xboxstubs
3 Years Ago
Remove all dota game defines Remove dota specific compilers from resource compiler
3 Years Ago
Hammer: Fix mesh selection tool not setting world space box select option on lasso
3 Years Ago
Add auto locks to light cookie manager, should fix crashes
3 Years Ago
Animgraph: Fix single frame anim nodes not setting context for tag spans, fixes <invalid tag>
3 Years Ago
Remove valve_avi and quicktime_win32
3 Years Ago
Garbage collect light cookies from the back, possible crash fix
3 Years Ago
Load override graph just in time instead of blocking load for now, override graph might be better suited in modelstate and not animating controller though
3 Years Ago
Fix shatter glass black edges
3 Years Ago
Hammer: Undo NotifySelectionAddRemove change, breaks other things, need to fix undo/redo issues properly instead
3 Years Ago
Blocking load the override animgraph when it changes, not every time the animgraph instance is created, possible fix for blocking load happening not on main thread
3 Years Ago
Hammer: Call selection NotifySelectionAddRemove regardless of there being no components being added or removed in DispatchSelectionChanges. Fixes issues with undo/redo not updating UI sometimes
3 Years Ago
Add back modeldoc_scene_hud
3 Years Ago
Remove studiorender folder, nothing in here