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4,304 Commits over 1,552 Days - 0.12cph!

3 Years Ago
Remove all #ifndef DOTA_DLL so it doesn't trip us up when removing the rest
3 Years Ago
Remove captioncompiler
3 Years Ago
Remove custommaterialslib
3 Years Ago
Remove unused webvtt
3 Years Ago
Remove smtpmail
3 Years Ago
Remove crashdumpmailer - we use sentry
3 Years Ago
Remove dota light manager from hammer
3 Years Ago
Remove unused nextbot code
3 Years Ago
Remove vtf2tga and vtfdiff utils
3 Years Ago
Remove PortraitEditor tool
3 Years Ago
remove vgui language resources
3 Years Ago
Delete tracked_controller_manager.cpp
3 Years Ago
Completely remove vgui and all game code
3 Years Ago
Don't add EF_NOSHADOW in CBaseEntity::SpawnShared
3 Years Ago
Remove fog of war code
3 Years Ago
Completely remove vscript, cya
3 Years Ago
Completely remove p4lib and p4api, cya
3 Years Ago
Remove old model editor code
3 Years Ago
oops
3 Years Ago
Try just making fast texture tool render preview at 256, RenderThumbnailForAsset crashes seems to vary
3 Years Ago
Ensure fast texture tool doesn't render thumbnail above 2048
3 Years Ago
Fix crash in fast texture tool, RenderThumbnailForAsset doesn't seem to like large sizes, just half it when over 2048
3 Years Ago
Remove all version control code from tools
3 Years Ago
ModelDoc: Only begin lasso if cursor is inside scene widget
3 Years Ago
Remove mdllib
3 Years Ago
Remove utils/workshopcfg
3 Years Ago
Remove tools/txtedit
3 Years Ago
Remove unused devtool python scripts (source1_port_scripts, source2_reintegrate_main)
3 Years Ago
Remove the other source mdl import code from modeldoc utils
3 Years Ago
Completely remove cs_mdl_import util
3 Years Ago
Only update material preview for fast texture tool on activate, see if that fixes crashes
3 Years Ago
Hammer: Experimental support for baking tilemeshes when exporting selected object to model https://files.facepunch.com/layla/1b1311b1/sbox_TgbMC0BNya.mp4
3 Years Ago
Hammer: Add zooming and panning to fast texture tool so it's a bit more usable https://files.facepunch.com/layla/1b1211b1/sbox_TQOriGr5yY.mp4
3 Years Ago
Make IgnoreAssetDirectory more robust so it doesn't ignore folders like "objects" because it has "obj" in the string
3 Years Ago
Animgraph: Allow zooming while dragging a connection
3 Years Ago
Don't bother trying to compile 32 bit PCM so you don't damage your ears if you try
3 Years Ago
Fix glass texture coords when breaking shards that have moved away from the panel
3 Years Ago
Allow breakable glass to use assigned UV mapping (requires map entity recompile)
3 Years Ago
Hammer: Fix width and height labels on worldspace selection box
3 Years Ago
Hammer: Add support for world space box selection for 2d views https://files.facepunch.com/layla/1b0911b1/sbox_oC6MhRldDQ.png
3 Years Ago
Preserve child scene object local transform when setting parent transform
3 Years Ago
Hammer: Add width and height text to selection box
3 Years Ago
Hammer: Allow solid entities in entity selection box now that these can be spawned with the tool
3 Years Ago
Hammer: Fix crash when undoing CreateAtPoint with a solid class entity
3 Years Ago
Fix animgraph override not working when model hasn't set an animgraph
3 Years Ago
Animgraph: Add Field Of View to camera settings Animgraph: Default lock bone name to "camera" if it exists
3 Years Ago
Hammer: Add option to only render tilemeshes that are selected, for when performance is too bad with many tilemeshes in a map
3 Years Ago
Add missing properties to SphericalJoint
3 Years Ago
Hammer: Actually don't bail if InitialDragDropMaterial fails, we need this for dragging materials onto meshes
3 Years Ago
Delete physics joint handle before delayed delete, add extra safety checks when removing physics joint