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3,510 Commits over 1,308 Days - 0.11cph!

3 Years Ago
hotdog
3 Years Ago
Make drone spawnable from ent menu
3 Years Ago
Add server cmd to switch active inventory slot by name so we can switch to toolgun when switching tools
3 Years Ago
leaf blower Add max trace distance to base tool
3 Years Ago
Fix up a few props
3 Years Ago
Merge BaseSpawnerTool functionality into BaseTool to avoid multiple base types
3 Years Ago
Filter out Sandbox.Tools.BaseSpawnerTool from UI
3 Years Ago
Balloon uses BaseSpawnerTool
3 Years Ago
Add BaseSpawnerTool to avoid duplicate preview drawing code
3 Years Ago
Rewrite sandbox tools using new tool system
3 Years Ago
Add RenderMeshFile bone parent to modeldoc (reskin all verts of a mesh to a bone)
3 Years Ago
Balloon rope uses new bone attachement stuff Try porting over drone
3 Years Ago
Fix ropes attached to world, destroy rope on balloon destroy
3 Years Ago
Rope particle attempt
3 Years Ago
Add Entity.OnRemove to give props the chance to unlink from parent (OnDestroy is too late)
3 Years Ago
Allow physics body to get their physics group and entity Fix thruster not attaching correctly to welded objects Physgun adds glow to child objects too
3 Years Ago
Add DisableSolidContact and DisableTraceQuery to PhysicsShape instead of exposing RemoveCollisionFunctionMask directly
3 Years Ago
Disable solid collisions on welded prop so things attached with constraints wont collide with it
3 Years Ago
Detect when balloon attachment breaks so rope can stop rendering
3 Years Ago
Scale physgun rotation by delta time
3 Years Ago
Revert to tracing welded childrens original collision shape so traces work as normal on client
3 Years Ago
Traces uses entity from shape if it's valid
3 Years Ago
Oops, shape entity needs to be set to child entity, not the root entity
3 Years Ago
Add entity ref to cloned shape instead of having a physics body proxy, traces to a welded child hits the root object
3 Years Ago
Revert SelfOrProxy shit
3 Years Ago
Reload unwelds everything in a weld group
3 Years Ago
Don't return body self or proxy for traces, instead use SelfOfProxy when needed
3 Years Ago
Rebuild body mass after removing cloned shapes
3 Years Ago
Handle rewelding for welded children
3 Years Ago
Handle prop welding properly, handles welding of groups and unwelding from group on destroy Move prop welding logic into Prop.Weld.cs Merge branch 'master' of sbox
3 Years Ago
Fix compile error in Light.cs
3 Years Ago
Add JointCount and GetJoint to PhysicsGroup Add Body1 and Body2 to PhysicsJoint Network properties needed to render client side balloon constraint
3 Years Ago
Add Read/Write to Color and Color32 so they can be networked
3 Years Ago
Spawn balloon with random color
3 Years Ago
Add Pitch and DistanceMax SoundEvent properties
3 Years Ago
Balloon pop sound
3 Years Ago
Add prop data to balloons
3 Years Ago
Add lerp to lookat camera
3 Years Ago
Balloon constraint enables collisions
3 Years Ago
Fix local balloon attach pos
3 Years Ago
Balloon tool & entity
3 Years Ago
Remover tool delays delete until next frame to give physics chance to wake up
3 Years Ago
Add PhysicsBody.GravityScale
3 Years Ago
Spawn ent with just eye yaw
3 Years Ago
Fix physgun breaking when grabbed ent is deleted
3 Years Ago
Bump up SetRagdollVelocityFrom linear amount slightly Add remover tool
3 Years Ago
Parent thrusters to physics body bone instead of just the entity
3 Years Ago
Add glow to grabbed physgun object
3 Years Ago
Basic wheel tool
3 Years Ago
Check if entity is valid before taking damage using gun