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3,518 Commits over 1,338 Days - 0.11cph!

4 Months Ago
Delete basehandle
4 Months Ago
remove entitysystem include from def
4 Months Ago
Delete entitysystem, no longer needed!
4 Months Ago
Delete everything from entity2 except entitysystem and entitykeyvalues
4 Months Ago
Delete entityinterfaces, entitystructs
4 Months Ago
Delete entitycomponent
4 Months Ago
Remove more unused from entitykeyvalues, got to do this bit by bit
4 Months Ago
Don't clamp morph frame weights
4 Months Ago
Remove entityio from entitykeyvalues
4 Months Ago
Do the same for meshes
4 Months Ago
Support non uniform scaling convex colliders https://files.facepunch.com/layla/1b0811b1/sbox-dev_bDb1J04Lnd.mp4
4 Months Ago
Delete source1importlib, source1_legacy, vmf_to_vmap
4 Months Ago
Delete sfm and sfmobjects (delete sfm interop if you can't compile)
4 Months Ago
Apply scene object transform to physics bones (no animgraph code path)
4 Months Ago
Fix build failing, can't access TerrainData cref in sandbox.engine
4 Months Ago
Only set body group defaults on model change when sceneobject exists so it doesn't get reset on deserialize
4 Months Ago
If the collider is static, make the rigidbody static, fixes colliders trying to add keyframed body twice
4 Months Ago
Notify transform change when changing parent #4386
4 Months Ago
Model renderer resets body groups to models default mesh group mask on model change
4 Months Ago
Fix soundstream creating managed audio stream with args mixed up
4 Months Ago
Grid snap to drag and drop surface https://files.facepunch.com/layla/1b0111b1/sbox-dev_I8cE3SKM1m.mp4
4 Months Ago
MusicPlayer.Spectrum returns 512 magnitudes memset these pointers so we aren't exposing junk memory to managed
4 Months Ago
Oops
4 Months Ago
Remove game specific functions from looptype
4 Months Ago
Delete main menu loop mode, unused Delete testscriptmgr
4 Months Ago
Delete some unused projects from utils
4 Months Ago
Delete some obvious unused libs from thirdparty
4 Months Ago
Move files from engineservices to engine2, these can probably be deleted when loopmodes go away
4 Months Ago
Delete socketlib
4 Months Ago
Delete as much as possible from public/rubikon Move the rest to public/physicslib
4 Months Ago
Rename engsoundservice to videorecorder because the movie recording stuff was put here for some reason
4 Months Ago
Delete gameuiservice and soundservices
4 Months Ago
Fix ragdoll rendering with wrong rotation, bone transform should be body local to gameobject world
4 Months Ago
Fix root bones not returning in local space
4 Months Ago
Add SceneModel.GetBoneLocalTransform, make worldPosition in GetBoneTransform work
4 Months Ago
Copy renderer bones to model physics bones
4 Months Ago
Strip root body transform from renderer bones, fixes ragdolls rendering in wrong place
4 Months Ago
Make sure clearing model in ModelRenderer resets sceneobject to default cube NRE in DrawSelection
4 Months Ago
Add functions to ModelRenderer to set body group
4 Months Ago
Update flex controller weights straight away when setting morphs
4 Months Ago
Fix shadergraph not showing all available nodes from connection, shadergraph doesn't have relevant nodes
4 Months Ago
Delete CEntitySystem::CreateEntity
4 Months Ago
Delete some more from entity2
4 Months Ago
Remove obvious unused interfaces
4 Months Ago
public/engine2 cleaning pass
4 Months Ago
Delete CSteam3Client, (old api?) steam interfaces can be got elsewhere
5 Months Ago
Move orbit camera to SceneEditorExtensions
5 Months Ago
Add the same bounds checks as before to IzHeightFieldShape::CastRay
5 Months Ago
Missed a few more
5 Months Ago
Another engine2 cleaning pass