userLayladcancel
reposboxcancel

4,003 Commits over 1,461 Days - 0.11cph!

3 Years Ago
Add physics hulls to rust crates so they can be used as physics props
3 Years Ago
try and force modeldoc to rebuild?
3 Years Ago
Add modeldoc_editor back as a last attempt fix
3 Years Ago
Don't enable EnableTouchPersists for trigger_hurt, isn't needed
3 Years Ago
Add BaseTrigger that can also show debug overlay with drawtriggers_toggle
3 Years Ago
Do a full recompile on hats
3 Years Ago
Fix all citizen hats
3 Years Ago
Add ortho light entity
3 Years Ago
Don't add ents to hurt list if they can't take damage
3 Years Ago
Never transmit trigger_hurt to clients, they don't need it
3 Years Ago
Add basic trigger_hurt entity
3 Years Ago
Make thirdperson camera less dependant on hard coded values
3 Years Ago
Fix Particles.Destroy typo
3 Years Ago
Add option to walk controller to enable jump on input down, not input pressed
3 Years Ago
Air Acceleration
3 Years Ago
Add better collision for citizen chairs
3 Years Ago
Give some citizen hats a physics hull
3 Years Ago
Add LightQuery.GetLightForPoint (calculates light at a single point)
3 Years Ago
Fix up some more clothes
3 Years Ago
Add ModelEntity.BodyGroupMask so that all body groups can be copied to other entities
3 Years Ago
Keep chainlink_fence_3x3_gate modular origin
3 Years Ago
Fix alignment on all rust tires
3 Years Ago
Split chainlink_fence_3x3_gate into two models
3 Years Ago
Fix rock_ledge_a alignment
3 Years Ago
Fix alignment on remaining citizen props
3 Years Ago
Fix models/citizen_props/cardboardbox01.vmdl origin
3 Years Ago
Set gibs collision layer if they're debris
3 Years Ago
Remove an annoying assert when spawning a bot
3 Years Ago
Scale a few things based on player scale
3 Years Ago
Scale player animation speed with player scale
3 Years Ago
Bind PhysicsJoint.IsActive to check if a joint has broken
3 Years Ago
Fix BaseInventory.DeleteContents not clearing list
3 Years Ago
Remove some things that could fix tools but probably wont
3 Years Ago
Fix server side ragdolls not scaling properly
3 Years Ago
Transfer scale to gibs
3 Years Ago
Remove copy paste mistake in Game.PlayerDisconnected
3 Years Ago
Add PhysicsGroup ApplyImpulse and ApplyAngularImpulse
3 Years Ago
Add PhysicsGroup.Mass (only getter for now, unwise to set total mass through this probably)
3 Years Ago
Add PhysicsGroup.RebuildMass
3 Years Ago
Don't copy bone scale when copying bones to ragdoll
3 Years Ago
Add Entity WorldScale and LocalScale
3 Years Ago
Add hit entity to OnPhysicsCollision
3 Years Ago
Add Drop and Contains to IBaseInventory Add some extra safety to BaseWeapon.OnPlayerControlTick if Owner changes
3 Years Ago
Fix small but annoying text entry bug that stops double click highlight from working when you expect it to
3 Years Ago
Delete overlap results when finished with it in GetEntitiesInSphere
3 Years Ago
Move physics joints under a shared namespace
3 Years Ago
Remove Overlap class and instead have Physics.GetEntitiesInSphere
3 Years Ago
Override ActiveChild for Player to return the real active child for non local players (fixes physgun beam for other players)
3 Years Ago
Whitelist System.StringComparison
3 Years Ago
Fix viewmodel lights for real this time