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4,298 Commits over 1,552 Days - 0.12cph!

3 Years Ago
Add BlendIndices and BlendWeights vertex attribute type
3 Years Ago
Only delete children if they're client only
3 Years Ago
Destroy client side children on non client only entities
3 Years Ago
Mesh.CreateVertexBuffer now requires a vertex layout to avoid silently having an incorrect layout
3 Years Ago
Add BBox.ToString
3 Years Ago
Oops, actually make it calculate the bounds
3 Years Ago
Mesh.CreateBuffers can optionally calculate bounds for you
3 Years Ago
Calculate vertex attribute color formats a bit better for procedural meshes, fixes vertex colors using Color32
3 Years Ago
Add phys2_world_bounds convar (off by default) to stop objects being kept inside network bounds so we can see what issues come from that
3 Years Ago
Trace.Ignore can optionally ignore hierarchy or not
3 Years Ago
Add ModelEntity.EnableTraceAndQueries
3 Years Ago
Add PhysicsBody.RemoveContacts. Add PreAngularVelocity to CollisionEventData
3 Years Ago
Remove RecipientsFilter from m_EmbedLocal to see if it resolves (CFlattenedSerializer:Decode Error #416)
3 Years Ago
Add PhysicsBody.DragEnabled
3 Years Ago
Add PhysicsWorld.WorldBody, this is the static body used for the level which can be used for fixed joints
3 Years Ago
Add joint builder funcs for generic joint
3 Years Ago
Add PhysicsBody.GravityEnabled
3 Years Ago
Event.PhysicsPostStep to Event.Physics.PostStep
3 Years Ago
Obsolete AnimSceneObject.SetAnimParam, use SetAnimBool etc to stay consistent with AnimEntity
3 Years Ago
Support morphs for anim scene objects
3 Years Ago
Add Event.PhysicsPreStep Event.PhysicsPostStep, Obsolete IPhysicsUpdate
3 Years Ago
ModelDoc: also strip anything before @ when generating AnimFile node names through "Add Simple Animations"
3 Years Ago
Fix SkyColor too
3 Years Ago
Fix CLightComponent::GetColor by returning uint instead of color structure (should look more into why returning Color32 is crashing)
3 Years Ago
ModelDoc: Add PhysicsShapeCylinder https://files.facepunch.com/layla/1b0211b1/sbox_VKtNHzD2qc.png
3 Years Ago
Remove sv_gravity change callback on game shutdown. Fixes #418
3 Years Ago
Render.DrawScene can set ambient color
3 Years Ago
Hardcode a slight scene ambient color for now
3 Years Ago
Same for SkyboxObject and PhysicsBody
3 Years Ago
internal Light.CreateThisNative, this shouldn't be public
3 Years Ago
RenderScene stuff name consistency changes
3 Years Ago
Clear only depth and stencil for scenes, fixes some initial render target errors
3 Years Ago
Don't clear the buffers when drawing scene
3 Years Ago
Update game
3 Years Ago
Remove bullshit SceneCapture, replaced with Render.DrawScene and UI.Scene control
3 Years Ago
Fix unnamed render target textures not working
3 Years Ago
Don't add runtime creates models or meshes to dictionary.
3 Years Ago
Remove Mesh.DeleteBuffers not needed as Meshes seem to be refcounted and cleaned up automatically
3 Years Ago
Add PrismaticJointBuilder.WithLimit
3 Years Ago
Allow PhysicsBody to be created through constructor
3 Years Ago
Add AnimEntity.RootMotionAngle (needs testing)
3 Years Ago
Fix "Create Sound for" not filling out using vsnd ext
3 Years Ago
Fix NRE in Panel.AddEvent (why has this started happening though?)
3 Years Ago
Give IPhysicsJoint access to joint frames also
3 Years Ago
Add a few more useful things to IPhysicsJoint
3 Years Ago
All Joints have common IPhysicsJoint interface
3 Years Ago
Add ConicalJointBuilder.WithSwingLimit and ConicalJointBuilder.WithTwistLimit
4 Years Ago
Add AnimEntity.RootMotion
4 Years Ago
Add PhysicsBody.AddMeshShape
4 Years Ago
Add ModelEntity.GetHitboxGroup