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4,297 Commits over 1,552 Days - 0.12cph!

4 Years Ago
Add ModelBuilder.WithLodDistance
4 Years Ago
ModelBuilder.AddMesh can optionally set a lod level
4 Years Ago
Create new meshes through mesh ctor instead of a lame static mesh create func
4 Years Ago
Add ModelBuilder.WithSurface to set collision surface property
4 Years Ago
Change ModelBuilder API so it uses a struct
4 Years Ago
Change PhysicsBuilder to a class
4 Years Ago
Meshes and physics meshes use signed indices because they're better to work with
4 Years Ago
BaseWeapon.CanReload
4 Years Ago
Add Mesh.Bounds setter (bbox)
4 Years Ago
4 Years Ago
Remove all other shitty ways of creating models. Creating models is now done through Mesh and ModelBuilder
4 Years Ago
Check best msaa mode when creating textures with msaa
4 Years Ago
Mesh.CreateVertexBuffer and Mesh.CreateIndexBuffer can optionally set initial data
4 Years Ago
PhysicsBuilder.AddMesh uses uint indices
4 Years Ago
Fix possible crash in ModelBuilder.Create
4 Years Ago
PhysicsBuilder.AddBox and PhysicsBuilder.AddHull now take a center and rotation instead of a transform because scale isn't used
4 Years Ago
Add some safety checks in CRenderMesh::DestroyBufferResources New mesh API. Removed VertexBufferHandle and IndexBufferHandle. Creating and updating of buffers is now handled in the Mesh class
4 Years Ago
AnimGraph: Allow notes to be added to nodes https://files.facepunch.com/layla/1b1611b1/notes.mp4
4 Years Ago
Fix ModelEntity.CopyMaterialGroup
4 Years Ago
Disable unused particle function
4 Years Ago
ModelDoc: Fix viewing compiled models
4 Years Ago
dmfbxserializer: compute delta state normals for blend shapes in a way that isn't completely fucked
4 Years Ago
Update vertex color shader
4 Years Ago
Update vertex color shader
4 Years Ago
Fix one of the CSceneObject::SetTransform functions stripping off scale
4 Years Ago
Try moving wood flecks texture to core
4 Years Ago
Recompile impact.wood.fibers to see if that fixes it
4 Years Ago
Add simple vertex color shader
4 Years Ago
Add WithPosition and WithForce to DamageInfo Set damage force on physics impacts so ragdolls can use it
4 Years Ago
Flashlight attack sound
4 Years Ago
Update flashlight animgraph Merge branch 'master' of sbox
4 Years Ago
AnimGraph: Start renaming newly added params/motors/tags when added
4 Years Ago
Add ModelBuilder API Setting mesh buffers also sets the ranges to max element count
4 Years Ago
Fix thirdperson_orbit and thirdperson_collision convars
4 Years Ago
Prop resets velocity to last collision pre velocity on death when last damage is a physics impact, this should make gibs look a bit better
4 Years Ago
Add min impact damage speed and impact damage properties to prop_data to give some control over it
4 Years Ago
"Reveal in Surface Property Editor" now opens surface asset in inspector tool
4 Years Ago
Check if preview model is valid in CModelPreviewRoot::NewCycleToDeltaTime
4 Years Ago
Fix info_overlay selection without messing up align to plane
4 Years Ago
Remove "nobounds" from point_overlay so it can be selected (is there a reason why this was nobounds?)
4 Years Ago
Add SceneObject.SetMaterialOverride
4 Years Ago
Add PhysicsBody.AddHullShape
4 Years Ago
Add SceneObject.CreateModel that takes model reference directly
4 Years Ago
Add experimental Model.GetVertices and Model.GetIndices (meshes need to be compiled with CPU access https://files.facepunch.com/layla/1b0611b1/sbox_K1HhsZO3yM.png)
4 Years Ago
Most likely fixed issue #208
4 Years Ago
now lets try this
4 Years Ago
bullshit commit to help diagnose issue #208
4 Years Ago
Add toolrenderutils to groups
4 Years Ago
add convar to try and find out fix for issue #208 which probably wont work
4 Years Ago
Add Model.MeshCount Rename Model.NumBodyParts to BodyPartCount for consistency