userLayladcancel
reposboxcancel

4,131 Commits over 1,522 Days - 0.11cph!

4 Years Ago
Add SceneObject.RenderingEnabled
4 Years Ago
Replace tools splash screen so it's not dota
4 Years Ago
Hammer: Don't snap entity placement to work plane if snapping is disabled
4 Years Ago
Hammer: Add random pitch and roll to entity placement also
4 Years Ago
Hammer: Fix "random yaw" on entity placement not working
4 Years Ago
Add entity tool metadata to lightortho
4 Years Ago
Add PhysicsWorld.Gravity (Vector3)
4 Years Ago
Hammer: Fix drag and drop operations being offset
4 Years Ago
Propagate tint color to meshes and props on tilemesh collapse
4 Years Ago
Temp fix for tilemesh properties
4 Years Ago
ModelDoc: Sanitize bone name before adding it to the anim stream
4 Years Ago
Hammer: Allow per tile instance of tilemesh to be tinted https://files.facepunch.com/layla/1b1511b1/sf2XHaw2l8_Trim.mp4
4 Years Ago
Add non range sliders to int and float edit box
4 Years Ago
Add validators to property editor int and float sliders
4 Years Ago
Add slider labels to Vector3 and Vector4 edit boxes https://files.facepunch.com/layla/1b1311b1/property_sliders.mp4
4 Years Ago
Add PhysicsBody.SpeculativeContactEnabled Add box helper gizmos to light_ortho https://files.facepunch.com/layla/1b1211b1/light_ortho.mp4
4 Years Ago
Add PhysicsGroup.AngularVelocity and PhysicsGroup.AddAngularVelocity
4 Years Ago
Hammer: Update geometry when changing cable path type
4 Years Ago
Hammer: Add UI for initial path tool settings (cable radius and offset by radius)
4 Years Ago
Add basic LOS check to prop explosions
4 Years Ago
Hammer: Add hole primitive https://files.facepunch.com/layla/1b0811b1/sbox_P0oMYcGFO3.png
4 Years Ago
Revert "AssetBrowser: gridview and listview shows correct image ext (not just jpg for everything)" might have issues when there's no content src
4 Years Ago
Add Overlap.Sphere (uses physics query to get entities inside radius)
4 Years Ago
Add vsnd asset type icon
4 Years Ago
Add import parent bone bind pose transform to render mesh compile time transform Merge branch 'master' of sbox
4 Years Ago
citizen.vmdl compile Whitelist TimeSpan
4 Years Ago
Add DamageInfo.Explosion
4 Years Ago
Add explosive_force to explosion_behavior gamedata
4 Years Ago
Add ModelEntity.GetBoneIndex (from bone name)
4 Years Ago
Add explosion behavior data to ModelExtensions. Handle explosion behavior in props
4 Years Ago
Fix NRE in StartTouch if player doesn't have an inventory
4 Years Ago
AssetBrowser: Fix selected types not restoring properly
4 Years Ago
Fix up some citizen clothes
4 Years Ago
Allow scene worlds to be deleted if they were created by user
4 Years Ago
get bone world transforms from anim scene object
4 Years Ago
Make sure previous world space render bones are set when updating bone merge Take scene object transform into account when updating anim graph
4 Years Ago
Initial support for bone merging anim scene objects
4 Years Ago
AnimGraph Editor: Ensure a min width on preview widget so toolbar items don't collapse
4 Years Ago
Bind model bodygroup funcs. Add SceneObject.MeshGroupMask
4 Years Ago
Anim scene objects can be animated with the anim graph
4 Years Ago
ModelDoc: Add HUD Display setting "Modifier Warning" to disable annoying "Document contains modifiers which may impede viewport editing" message
4 Years Ago
AssetBrowser: gridview and listview shows correct image ext (not just jpg for everything)
4 Years Ago
Add SceneCapture ClearColor and AmbientColor
4 Years Ago
Add UI render scene test back
4 Years Ago
Create anim scene objects from managed. Bind setting of bone world transforms on anim scene objects
4 Years Ago
Clear LightDesc properly before using it
4 Years Ago
Allow scene objects for scene capture to be created in C# Allow scene capture camera info to be set in C#
4 Years Ago
Allow scene object to be created from a model
4 Years Ago
Fix shadows not being rendered in UI render scenes
4 Years Ago
ModelDoc: Add camera modes (default and viewmodel for now)