4,296 Commits over 1,552 Days - 0.12cph!
Add environment light entity so it can be changed from managed
Fix "Animgraph flashing upon opening second file, epilepsy triggering #153"
Fix "#147 Unable to right click and bring up the context menu for any image in the Material Editor"
Remove redundant element count from buffers SetData
Add FindOrCreateProceduralMesh to IMeshSystem
Move mesh stuff out of game glue and into mesh glue
Whitelist Span
Allow draw desc to draw non indexed if there's no index buffer
Remove old voxel shader
Add Vector3 indexer
Add Entity.RenderDirty to mark rendering dirty
Add IndexBufferHandle and VertexBufferHandle, experimental access to GPU buffers
Bind render meshes
Allow models to be created from meshes or VertexBuffer class
Add client.hotloaded event
Add voxel shader/material (just allows vertex colors to be utilized for now)
.vox loader supports colors
Add SceneObject.SetValue (texture)
Fix animgraph hotload not creating new animgraph instances on entities using it
ModelDoc: Add back support for dragging and dropping other mesh files (dmx, smd, obj, vox)
Register compiler version special dependency for Sbox Data
Recompile all sbox data assets
Fix voice chat that i just broke
Add a function to decode voice data
Add ModelEntity.CopyMaterialGroup
Remove BodyGroupMask in favor of CopyBodyGroups
Add ModelEntity.SetMaterialGroup
Add StartDisabled, Enable, Disable to base trigger
Support string to enum in string extensions
Add pre and post velocity to collision data
Make drawtriggers_toggle an admin cmd
Reset water level fraction when not touching water
Add more collision info to Entity.OnPhysicsCollision
Make trigger_hurt be the attacker when dealing damage
Fix jittery transforms getting bone transforms from client only ents
Add getters for anim graph params
add explosive rust barrel prop
Update flashlight animgraph
Add rust flashlight viewmodel
phys_debug_draw FCVAR_CHEAT
Fix citizen ghost not compiling
Dump citizen thumbnails
Transfer render color and alpha to breakables
Fix ModelEntity RenderColor and RenderColorAndAlpha getters
Try and fix modeldoc same way as last time
trigger a rebuild of animationsystem?
Move GetRenderColor32 to the bottom of CBaseModelEntity
Disable voice_loopback so we can use it
Comment out sv_voiceenable
Remove modeldoc dll and hope it doesn't break again
Add RenderColorAndAlpha instead, for when you want to set both
Add ModelEntity.RenderColor getter, setter also sets RenderAlpha
Disable voice polling in engine, we handle voice
voice_hearself false by default
Add physics hulls to rust crates so they can be used as physics props
try and force modeldoc to rebuild?
Add modeldoc_editor back as a last attempt fix
Don't enable EnableTouchPersists for trigger_hurt, isn't needed
Add BaseTrigger that can also show debug overlay with drawtriggers_toggle
Do a full recompile on hats