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4,296 Commits over 1,552 Days - 0.12cph!

4 Years Ago
Add environment light entity so it can be changed from managed
4 Years Ago
Fix "Animgraph flashing upon opening second file, epilepsy triggering #153"
4 Years Ago
Fix "#147 Unable to right click and bring up the context menu for any image in the Material Editor"
4 Years Ago
Remove redundant element count from buffers SetData
4 Years Ago
Add FindOrCreateProceduralMesh to IMeshSystem Move mesh stuff out of game glue and into mesh glue Whitelist Span Allow draw desc to draw non indexed if there's no index buffer Remove old voxel shader Add Vector3 indexer Add Entity.RenderDirty to mark rendering dirty Add IndexBufferHandle and VertexBufferHandle, experimental access to GPU buffers Bind render meshes Allow models to be created from meshes or VertexBuffer class
4 Years Ago
Add client.hotloaded event
4 Years Ago
Add voxel shader/material (just allows vertex colors to be utilized for now) .vox loader supports colors
4 Years Ago
Add SceneObject.SetValue (texture)
4 Years Ago
Fix animgraph hotload not creating new animgraph instances on entities using it ModelDoc: Add back support for dragging and dropping other mesh files (dmx, smd, obj, vox) Register compiler version special dependency for Sbox Data Recompile all sbox data assets
4 Years Ago
Fix voice chat that i just broke
4 Years Ago
oops
4 Years Ago
Add a function to decode voice data
4 Years Ago
unused log
4 Years Ago
Add ModelEntity.CopyMaterialGroup
4 Years Ago
Remove BodyGroupMask in favor of CopyBodyGroups
4 Years Ago
Add ModelEntity.SetMaterialGroup
4 Years Ago
Add StartDisabled, Enable, Disable to base trigger
4 Years Ago
Support string to enum in string extensions
4 Years Ago
Add pre and post velocity to collision data
4 Years Ago
Add ladder movement
4 Years Ago
Make drawtriggers_toggle an admin cmd
4 Years Ago
Reset water level fraction when not touching water
4 Years Ago
Add more collision info to Entity.OnPhysicsCollision
4 Years Ago
Make trigger_hurt be the attacker when dealing damage
4 Years Ago
Fix jittery transforms getting bone transforms from client only ents Add getters for anim graph params
4 Years Ago
add explosive rust barrel prop
4 Years Ago
Update flashlight animgraph
4 Years Ago
Add rust flashlight viewmodel
4 Years Ago
phys_debug_draw FCVAR_CHEAT
4 Years Ago
Fix citizen ghost not compiling Dump citizen thumbnails
4 Years Ago
Transfer render color and alpha to breakables
4 Years Ago
Fix ModelEntity RenderColor and RenderColorAndAlpha getters
4 Years Ago
Try and fix modeldoc same way as last time
4 Years Ago
Rebuild All
4 Years Ago
trigger a rebuild of animationsystem?
4 Years Ago
Move GetRenderColor32 to the bottom of CBaseModelEntity
4 Years Ago
Disable voice_loopback so we can use it
4 Years Ago
Comment out sv_voiceenable
4 Years Ago
Remove modeldoc dll and hope it doesn't break again
4 Years Ago
Add RenderColorAndAlpha instead, for when you want to set both
4 Years Ago
Add ModelEntity.RenderColor getter, setter also sets RenderAlpha
4 Years Ago
Disable voice polling in engine, we handle voice
4 Years Ago
voice_hearself false by default
4 Years Ago
Add physics hulls to rust crates so they can be used as physics props
4 Years Ago
try and force modeldoc to rebuild?
4 Years Ago
Add modeldoc_editor back as a last attempt fix
4 Years Ago
Don't enable EnableTouchPersists for trigger_hurt, isn't needed
4 Years Ago
Add BaseTrigger that can also show debug overlay with drawtriggers_toggle
4 Years Ago
Do a full recompile on hats
4 Years Ago
Fix all citizen hats