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3,545 Commits over 1,338 Days - 0.11cph!

5 Months Ago
Remove game specific functions from looptype
5 Months Ago
Delete main menu loop mode, unused Delete testscriptmgr
5 Months Ago
Delete some unused projects from utils
5 Months Ago
Delete some obvious unused libs from thirdparty
5 Months Ago
Move files from engineservices to engine2, these can probably be deleted when loopmodes go away
5 Months Ago
Delete socketlib
5 Months Ago
Delete as much as possible from public/rubikon Move the rest to public/physicslib
5 Months Ago
Rename engsoundservice to videorecorder because the movie recording stuff was put here for some reason
5 Months Ago
Delete gameuiservice and soundservices
5 Months Ago
Fix ragdoll rendering with wrong rotation, bone transform should be body local to gameobject world
5 Months Ago
Fix root bones not returning in local space
5 Months Ago
Add SceneModel.GetBoneLocalTransform, make worldPosition in GetBoneTransform work
5 Months Ago
Copy renderer bones to model physics bones
5 Months Ago
Strip root body transform from renderer bones, fixes ragdolls rendering in wrong place
5 Months Ago
Make sure clearing model in ModelRenderer resets sceneobject to default cube NRE in DrawSelection
5 Months Ago
Add functions to ModelRenderer to set body group
5 Months Ago
Update flex controller weights straight away when setting morphs
5 Months Ago
Fix shadergraph not showing all available nodes from connection, shadergraph doesn't have relevant nodes
5 Months Ago
Delete CEntitySystem::CreateEntity
5 Months Ago
Delete some more from entity2
5 Months Ago
Remove obvious unused interfaces
5 Months Ago
public/engine2 cleaning pass
5 Months Ago
Delete CSteam3Client, (old api?) steam interfaces can be got elsewhere
5 Months Ago
Move orbit camera to SceneEditorExtensions
5 Months Ago
Add the same bounds checks as before to IzHeightFieldShape::CastRay
5 Months Ago
Missed a few more
5 Months Ago
Another engine2 cleaning pass
5 Months Ago
Check if managed is ready before calling physics callbacks
5 Months Ago
Izabu: Add abstract concave shape to make it easier to derive concave shapes (mesh, heightfield, plane etc) and use the same contact code
5 Months Ago
Delete entity.class.def
5 Months Ago
Remove entity handle usage from base light probe volume
5 Months Ago
Delete gameresourceservice and some entity2 files
5 Months Ago
Fix Terrain.RayIntersects not working when ray starts outside of heightfield bounds
5 Months Ago
Add faster way to cast ray against heightfield for Terrain.RayIntersects
5 Months Ago
Debug draw physics world in GameTick. Add physics debug world to scene view camera
5 Months Ago
Force terrain collider to static in OnValidate
5 Months Ago
Terrain collider needs to be a Collider, fixes receiving touches
5 Months Ago
Move terrain system from testbed branch to engine https://files.facepunch.com/layla/1b1411b1/sbox.2023.12.14.20.54.52.mp4
5 Months Ago
Shape surfaces should now be setup, including mesh per triangle
5 Months Ago
Add PhysicsShape.Surfaces for mesh or heightfield per triangle materials
5 Months Ago
Add some exceptions to AddHeightFieldShape when dumb shit is passed in
5 Months Ago
Add support for materials on heightfield shape
5 Months Ago
Delete entity2_test
5 Months Ago
Clean up public/engine2
5 Months Ago
Delete public/networksystem
5 Months Ago
Delete remaining unused from engine2
5 Months Ago
Delete protobuf
5 Months Ago
Delete networksystem
5 Months Ago
Make MusicPlayer work again
5 Months Ago
Delete mostly everything networking related from engine2, should make it possible to delete networksystem