4,296 Commits over 1,552 Days - 0.12cph!
Don't add ents to hurt list if they can't take damage
Never transmit trigger_hurt to clients, they don't need it
Add basic trigger_hurt entity
Make thirdperson camera less dependant on hard coded values
Fix Particles.Destroy typo
Add option to walk controller to enable jump on input down, not input pressed
Add better collision for citizen chairs
Give some citizen hats a physics hull
Add LightQuery.GetLightForPoint (calculates light at a single point)
Add ModelEntity.BodyGroupMask so that all body groups can be copied to other entities
Keep chainlink_fence_3x3_gate modular origin
Fix alignment on all rust tires
Split chainlink_fence_3x3_gate into two models
Fix rock_ledge_a alignment
Fix alignment on remaining citizen props
Fix models/citizen_props/cardboardbox01.vmdl origin
Set gibs collision layer if they're debris
Remove an annoying assert when spawning a bot
Scale a few things based on player scale
Scale player animation speed with player scale
Bind PhysicsJoint.IsActive to check if a joint has broken
Fix BaseInventory.DeleteContents not clearing list
Remove some things that could fix tools but probably wont
Fix server side ragdolls not scaling properly
Remove copy paste mistake in Game.PlayerDisconnected
Add PhysicsGroup ApplyImpulse and ApplyAngularImpulse
Add PhysicsGroup.Mass (only getter for now, unwise to set total mass through this probably)
Add PhysicsGroup.RebuildMass
Don't copy bone scale when copying bones to ragdoll
Add Entity WorldScale and LocalScale
Add hit entity to OnPhysicsCollision
Add Drop and Contains to IBaseInventory
Add some extra safety to BaseWeapon.OnPlayerControlTick if Owner changes
Fix small but annoying text entry bug that stops double click highlight from working when you expect it to
Delete overlap results when finished with it in GetEntitiesInSphere
Move physics joints under a shared namespace
Remove Overlap class and instead have Physics.GetEntitiesInSphere
Override ActiveChild for Player to return the real active child for non local players (fixes physgun beam for other players)
Whitelist System.StringComparison
Fix viewmodel lights for real this time
Disable light when EnableViewmodelRendering is enabled and not in firstperson
Add PhysicsBody.AddCapsuleShape
Merge branch 'master' of sbox
Fix creating point and spot lights clientside
Disable light when entity is hidden in firstperson
Don't flicker light if light is disabled
Add fog settings to light entities