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4,296 Commits over 1,552 Days - 0.12cph!

4 Years Ago
Add ortho light entity
4 Years Ago
Don't add ents to hurt list if they can't take damage
4 Years Ago
Never transmit trigger_hurt to clients, they don't need it
4 Years Ago
Add basic trigger_hurt entity
4 Years Ago
Make thirdperson camera less dependant on hard coded values
4 Years Ago
Fix Particles.Destroy typo
4 Years Ago
Add option to walk controller to enable jump on input down, not input pressed
4 Years Ago
Air Acceleration
4 Years Ago
Add better collision for citizen chairs
4 Years Ago
Give some citizen hats a physics hull
4 Years Ago
Add LightQuery.GetLightForPoint (calculates light at a single point)
4 Years Ago
Fix up some more clothes
4 Years Ago
Add ModelEntity.BodyGroupMask so that all body groups can be copied to other entities
4 Years Ago
Keep chainlink_fence_3x3_gate modular origin
4 Years Ago
Fix alignment on all rust tires
4 Years Ago
Split chainlink_fence_3x3_gate into two models
4 Years Ago
Fix rock_ledge_a alignment
4 Years Ago
Fix alignment on remaining citizen props
4 Years Ago
Fix models/citizen_props/cardboardbox01.vmdl origin
4 Years Ago
Set gibs collision layer if they're debris
4 Years Ago
Remove an annoying assert when spawning a bot
4 Years Ago
Scale a few things based on player scale
4 Years Ago
Scale player animation speed with player scale
4 Years Ago
Bind PhysicsJoint.IsActive to check if a joint has broken
4 Years Ago
Fix BaseInventory.DeleteContents not clearing list
4 Years Ago
Remove some things that could fix tools but probably wont
4 Years Ago
Fix server side ragdolls not scaling properly
4 Years Ago
Transfer scale to gibs
4 Years Ago
Remove copy paste mistake in Game.PlayerDisconnected
4 Years Ago
Add PhysicsGroup ApplyImpulse and ApplyAngularImpulse
4 Years Ago
Add PhysicsGroup.Mass (only getter for now, unwise to set total mass through this probably)
4 Years Ago
Add PhysicsGroup.RebuildMass
4 Years Ago
Don't copy bone scale when copying bones to ragdoll
4 Years Ago
Add Entity WorldScale and LocalScale
4 Years Ago
Add hit entity to OnPhysicsCollision
4 Years Ago
Add Drop and Contains to IBaseInventory Add some extra safety to BaseWeapon.OnPlayerControlTick if Owner changes
4 Years Ago
Fix small but annoying text entry bug that stops double click highlight from working when you expect it to
4 Years Ago
Delete overlap results when finished with it in GetEntitiesInSphere
4 Years Ago
Move physics joints under a shared namespace
4 Years Ago
Remove Overlap class and instead have Physics.GetEntitiesInSphere
4 Years Ago
Override ActiveChild for Player to return the real active child for non local players (fixes physgun beam for other players)
4 Years Ago
Whitelist System.StringComparison
4 Years Ago
Fix viewmodel lights for real this time
4 Years Ago
Fix previous commit
4 Years Ago
Disable light when EnableViewmodelRendering is enabled and not in firstperson
4 Years Ago
Add PhysicsBody.AddCapsuleShape Merge branch 'master' of sbox
4 Years Ago
Fix creating point and spot lights clientside
4 Years Ago
Disable light when entity is hidden in firstperson
4 Years Ago
Don't flicker light if light is disabled
4 Years Ago
Add fog settings to light entities