4,296 Commits over 1,552 Days - 0.12cph!
Point and spot light entities set sensible defaults
Merge branch 'master' of sbox
Bind more light component stuff to make them sexy
Add inner and outter cone radius to spot light entity
Global console hotkey in tools opens our external console
Open our external console instead of vconsole when opening console tool in asset browser
Set DeveloperHelpURL to our URL
Deal damage to props on physics impact
Add PhysicsWorld.WakeAllBodies
Add PhysicsWorld.Sleeping
Add Entity.ApplyLocalAngularImpulse
Add PhysicsWorld.UseDefaultGravity
Add toolscene to groups.vgc, this somehow fixes modeldoc gizmos
Bind lightcomponent Brightness, BrightnessMultiplier, Range and Flicker
Managed spot light entity
Add SceneObject.RenderingEnabled
Replace tools splash screen so it's not dota
Hammer: Don't snap entity placement to work plane if snapping is disabled
Hammer: Add random pitch and roll to entity placement also
Hammer: Fix "random yaw" on entity placement not working
Add entity tool metadata to lightortho
Add PhysicsWorld.Gravity (Vector3)
Hammer: Fix drag and drop operations being offset
Propagate tint color to meshes and props on tilemesh collapse
Temp fix for tilemesh properties
ModelDoc: Sanitize bone name before adding it to the anim stream
Hammer: Allow per tile instance of tilemesh to be tinted https://files.facepunch.com/layla/1b1511b1/sf2XHaw2l8_Trim.mp4
Add non range sliders to int and float edit box
Add validators to property editor int and float sliders
Add slider labels to Vector3 and Vector4 edit boxes https://files.facepunch.com/layla/1b1311b1/property_sliders.mp4
Add PhysicsBody.SpeculativeContactEnabled
Add box helper gizmos to light_ortho https://files.facepunch.com/layla/1b1211b1/light_ortho.mp4
Add PhysicsGroup.AngularVelocity and PhysicsGroup.AddAngularVelocity
Hammer: Update geometry when changing cable path type
Hammer: Add UI for initial path tool settings (cable radius and offset by radius)
Add basic LOS check to prop explosions
Hammer: Add hole primitive https://files.facepunch.com/layla/1b0811b1/sbox_P0oMYcGFO3.png
Revert "AssetBrowser: gridview and listview shows correct image ext (not just jpg for everything)" might have issues when there's no content src
Add Overlap.Sphere (uses physics query to get entities inside radius)
Add import parent bone bind pose transform to render mesh compile time transform
Merge branch 'master' of sbox
citizen.vmdl compile
Whitelist TimeSpan
Add explosive_force to explosion_behavior gamedata
Add ModelEntity.GetBoneIndex (from bone name)
Add explosion behavior data to ModelExtensions. Handle explosion behavior in props
Fix NRE in StartTouch if player doesn't have an inventory
AssetBrowser: Fix selected types not restoring properly
Fix up some citizen clothes
Allow scene worlds to be deleted if they were created by user
get bone world transforms from anim scene object