4,296 Commits over 1,552 Days - 0.12cph!
Make sure previous world space render bones are set when updating bone merge
Take scene object transform into account when updating anim graph
Initial support for bone merging anim scene objects
AnimGraph Editor: Ensure a min width on preview widget so toolbar items don't collapse
Bind model bodygroup funcs. Add SceneObject.MeshGroupMask
Anim scene objects can be animated with the anim graph
ModelDoc: Add HUD Display setting "Modifier Warning" to disable annoying "Document contains modifiers which may impede viewport editing" message
AssetBrowser: gridview and listview shows correct image ext (not just jpg for everything)
Add SceneCapture ClearColor and AmbientColor
Add UI render scene test back
Create anim scene objects from managed. Bind setting of bone world transforms on anim scene objects
Clear LightDesc properly before using it
Allow scene objects for scene capture to be created in C#
Allow scene capture camera info to be set in C#
Allow scene object to be created from a model
Fix shadows not being rendered in UI render scenes
ModelDoc: Add camera modes (default and viewmodel for now)
Add UI test for scene renders
Add another UI border test. Fix border-top-left-radius and border-bottom-right-radius wrong way around
Integrate cs_mdl_import into modeldoc_utils so it can be used by both modeldoc and cmd line
Add Invert option to RenderPrimitiveBox
Add ModelDoc RenderPrimitivePlane
Set D_BACKGROUND_IMAGE as combo value, setting as int causes assert
Clamp ui scene render viewports to display size to avoid requesting scratch render targets that wont exist
Do the same for ui renderer
Put ui scene system into its own source files
Initial proof of concept rendering 3D scenes to UI
Fix run direction animgraph values
Revert "Don't normalize move dir in player animator, fixes funky walk anims"
This reverts commit 8685dfbcd237ac65285b11813fdc1d1b60838e00.
Don't normalize move dir in player animator, fixes funky walk anims
Compute voice levels to show on the voice UI
Check for null or empty voice data internally so gamemodes don't have to worry about it
Voice chat data uses custom net message instead of RPC
Try sending voice data as byte array again
Voice chat UI and attempt to network voice data properly
Add simple voice chat as a starting off point
Right click .vsnd to open as sound asset in inspector
Support trans suffix in create material from image
Export crossbow and arrow materials properly
Fix text entry not updating data bind when deleting or backspacing
Fix PhysicsHullFromRender calculated mass info
Fix PhysicsHullFromRender preview
Asset browser: Support multiple filter by type anywhere in search bar
Fix browse textures as files in material editor using multiple jpg ext as filter
ModelDoc: Fix fbx loader only using the first FbxPose (fixes loading models that have multiple bone roots)
Add setters for PhysicsBody Mass and LocalMassCenter. Wheel tool copies mass of attached prop (for now)
Give thrusters a massless mode
Fixed forced inventory slot switch not being predicted
thumb_up
37
thumb_down
108
Allow AnimEntity and PlayerAnimator to reset all params
Try to normalize and scale forward and sideward anim params to keep in -1 to 1 range
net_fakelag prints back total value to avoid confusion
Fix driving prediction errors