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4,126 Commits over 1,491 Days - 0.12cph!

4 Years Ago
Bind all functions for every joint so it's out of the way and never has to be done again
4 Years Ago
Rename all texture config types Create to Finish
4 Years Ago
Add stubs for the rest of the joints (conical, generic, prismatic, spherical, spring)
4 Years Ago
Add weld joint context
4 Years Ago
Bind everything that can be get/set on a revolute joint after it's created via a joint context
4 Years Ago
Use vertex and index buffers directly for UI render to cut out a lot of bullshit and so they're easier to bind
4 Years Ago
Add helper for getting texture from resource handle. Bind FindOrCreateFileTexture
4 Years Ago
Allow render attributes to be set from C#
4 Years Ago
Stop material from setting sampler state when rendering UI so it can just be set once before render
4 Years Ago
Add callback after updating ui render state so sampler state can be set
4 Years Ago
Add sampler state bindings
4 Years Ago
Allow subrect texture updates
4 Years Ago
Initial support for updating texture data
4 Years Ago
Strip some bullshit from image format enum
4 Years Ago
Ensure texture config has at least 1 mip level
4 Years Ago
Clean up texture api from feedback Texture.Make2D() should be Texture.Create( width, height, format optional default to rgba8 ) The .AsRGB8() stuff should be .WithFormat( formatenum ) The .Mips should be WithMips() .Create has a lot of info on it that should probably be on the builder, like .WithData(), .WithName()
4 Years Ago
Add AsRGBA8 to 2d texture config
4 Years Ago
Allow managed texture to be passed through to binds that use resource handles
4 Years Ago
Test textures work and can be rendered (they do)
4 Years Ago
Allow texture data to be passed through create func of texture config
4 Years Ago
Make config stubs for the other texture types (3d, array, cube)
4 Years Ago
Add render target flag when creating render target textures
4 Years Ago
Add multisample modes to TextureRenderTargetConfig
4 Years Ago
Rename TextureCreationConfig to TextureCustomConfig
4 Years Ago
Add the other texture usage modes
4 Years Ago
Initial support for creating textures (of any type) in managed
4 Years Ago
Fix joint binds not marshalling bools correctly Fix debug only error relating to previous damage changes
4 Years Ago
Just use endpos of the trace for thirdperson collision
4 Years Ago
Add collision to thirdperson camera
4 Years Ago
Add Trace.Radius for sphere traces
4 Years Ago
Add look at camera
4 Years Ago
Allow joints to attach to and from ent with body index or name or directly to a physics body
4 Years Ago
Add BodyCount and GetBody (from index or name) to PhysicsGroup
4 Years Ago
Bind GetJointHandle from physics aggregate
4 Years Ago
Fix typo in CommonConstraintConfig.IsValid
4 Years Ago
Better param names in config to avoid typos
4 Years Ago
Add summary for revolute config
4 Years Ago
Fix WithLimitEnabled
4 Years Ago
Add WithLinearSpring, WithAngularSpring to weld joint config
4 Years Ago
Add comments for revolute motor funcs
4 Years Ago
Add motor api to revolute joint config (WithLimitEnabled, WithPositionModeMotor, WithVelocityModeMotor)
4 Years Ago
Add motor params to revolute joint config
4 Years Ago
Bind PhysicsJointMotorMode enum
4 Years Ago
Put joints in their own folder, keep it all tidy
4 Years Ago
Add StartsNotActive to common joint config
4 Years Ago
Native helper func to fill out PhysicsJointDesc_t
4 Years Ago
Add friction and breakable impulse limits to common joint config
4 Years Ago
Cleanup duplicate code as much as possible in joint api
4 Years Ago
Disable EnableSceneObjectOverride for now Don't create joint if both bodies are null in the config Make sure collision property isn't null before trying to get physics body from it
4 Years Ago
Remove a log left over by mistake