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4,296 Commits over 1,552 Days - 0.12cph!

4 Years Ago
Make sure previous world space render bones are set when updating bone merge Take scene object transform into account when updating anim graph
4 Years Ago
Initial support for bone merging anim scene objects
4 Years Ago
AnimGraph Editor: Ensure a min width on preview widget so toolbar items don't collapse
4 Years Ago
Bind model bodygroup funcs. Add SceneObject.MeshGroupMask
4 Years Ago
Anim scene objects can be animated with the anim graph
4 Years Ago
ModelDoc: Add HUD Display setting "Modifier Warning" to disable annoying "Document contains modifiers which may impede viewport editing" message
4 Years Ago
AssetBrowser: gridview and listview shows correct image ext (not just jpg for everything)
4 Years Ago
Add SceneCapture ClearColor and AmbientColor
4 Years Ago
Add UI render scene test back
4 Years Ago
Create anim scene objects from managed. Bind setting of bone world transforms on anim scene objects
4 Years Ago
Clear LightDesc properly before using it
4 Years Ago
Allow scene objects for scene capture to be created in C# Allow scene capture camera info to be set in C#
4 Years Ago
Allow scene object to be created from a model
4 Years Ago
Fix shadows not being rendered in UI render scenes
4 Years Ago
ModelDoc: Add camera modes (default and viewmodel for now)
4 Years Ago
Add UI test for scene renders
4 Years Ago
Add another UI border test. Fix border-top-left-radius and border-bottom-right-radius wrong way around
4 Years Ago
Update groups.vgc
4 Years Ago
Integrate cs_mdl_import into modeldoc_utils so it can be used by both modeldoc and cmd line Add Invert option to RenderPrimitiveBox Add ModelDoc RenderPrimitivePlane
4 Years Ago
Fix TraceResult.Distance
4 Years Ago
Set D_BACKGROUND_IMAGE as combo value, setting as int causes assert
4 Years Ago
Clamp ui scene render viewports to display size to avoid requesting scratch render targets that wont exist
4 Years Ago
Do the same for ui renderer
4 Years Ago
Put ui scene system into its own source files
4 Years Ago
Initial proof of concept rendering 3D scenes to UI
4 Years Ago
Fix run direction animgraph values
4 Years Ago
Revert "Don't normalize move dir in player animator, fixes funky walk anims" This reverts commit 8685dfbcd237ac65285b11813fdc1d1b60838e00.
4 Years Ago
Don't normalize move dir in player animator, fixes funky walk anims
4 Years Ago
Compute voice levels to show on the voice UI
4 Years Ago
Check for null or empty voice data internally so gamemodes don't have to worry about it
4 Years Ago
Voice chat data uses custom net message instead of RPC
4 Years Ago
Try sending voice data as byte array again
4 Years Ago
Voice chat UI and attempt to network voice data properly
4 Years Ago
Add simple voice chat as a starting off point
4 Years Ago
Right click .vsnd to open as sound asset in inspector
4 Years Ago
Support trans suffix in create material from image
4 Years Ago
Export crossbow and arrow materials properly
4 Years Ago
crossbow assets
4 Years Ago
Fix text entry not updating data bind when deleting or backspacing
4 Years Ago
Fix PhysicsHullFromRender calculated mass info
4 Years Ago
Fix PhysicsHullFromRender preview
4 Years Ago
Asset browser: Support multiple filter by type anywhere in search bar
4 Years Ago
Fix browse textures as files in material editor using multiple jpg ext as filter
4 Years Ago
ModelDoc: Fix fbx loader only using the first FbxPose (fixes loading models that have multiple bone roots)
4 Years Ago
Add setters for PhysicsBody Mass and LocalMassCenter. Wheel tool copies mass of attached prop (for now) Give thrusters a massless mode
4 Years Ago
Fixed forced inventory slot switch not being predicted
4 Years Ago
Allow AnimEntity and PlayerAnimator to reset all params
4 Years Ago
Try to normalize and scale forward and sideward anim params to keep in -1 to 1 range
4 Years Ago
net_fakelag prints back total value to avoid confusion
4 Years Ago
Fix driving prediction errors