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4,296 Commits over 1,552 Days - 0.12cph!

4 Years Ago
Don't try to weld ents that have multiple bodies to avoid dealing with welding ragdolls right now
4 Years Ago
Remove welding testing code from player
4 Years Ago
Initial weld tool
4 Years Ago
physgun server checks
4 Years Ago
Implement physgun as a BaseCarriable
4 Years Ago
spaces
4 Years Ago
Rotate grabbed physgun object with owner yaw
4 Years Ago
TraceResult returns physics body and shape hit
4 Years Ago
Add implicit casts from joint types to physics joint handle
4 Years Ago
Split physics related enums into their own files
4 Years Ago
Move target distance with mouse wheel
4 Years Ago
Add basic physgun
4 Years Ago
Physics joints and bodies can remove themselves by going through the physics world
4 Years Ago
Expose some parts of physics world
4 Years Ago
Add WithBasis helper to joint builders. Add Rotation.Conjugate
4 Years Ago
Add WithPivot helper to joint builders
4 Years Ago
Solid weld proof of concept testing code
4 Years Ago
Bind physics shape and shape cloning (collision merging)
4 Years Ago
Allow all the other joints to be created
4 Years Ago
Rename joint config to joint builder to stay consistent
4 Years Ago
Bind all functions for every joint so it's out of the way and never has to be done again
4 Years Ago
Rename all texture config types Create to Finish
4 Years Ago
Add stubs for the rest of the joints (conical, generic, prismatic, spherical, spring)
4 Years Ago
Add weld joint context
4 Years Ago
Bind everything that can be get/set on a revolute joint after it's created via a joint context
4 Years Ago
Use vertex and index buffers directly for UI render to cut out a lot of bullshit and so they're easier to bind
4 Years Ago
Add helper for getting texture from resource handle. Bind FindOrCreateFileTexture
4 Years Ago
Allow render attributes to be set from C#
4 Years Ago
Stop material from setting sampler state when rendering UI so it can just be set once before render
4 Years Ago
Add callback after updating ui render state so sampler state can be set
4 Years Ago
Add sampler state bindings
4 Years Ago
Allow subrect texture updates
4 Years Ago
Initial support for updating texture data
4 Years Ago
Strip some bullshit from image format enum
4 Years Ago
Ensure texture config has at least 1 mip level
4 Years Ago
Clean up texture api from feedback Texture.Make2D() should be Texture.Create( width, height, format optional default to rgba8 ) The .AsRGB8() stuff should be .WithFormat( formatenum ) The .Mips should be WithMips() .Create has a lot of info on it that should probably be on the builder, like .WithData(), .WithName()
4 Years Ago
Add AsRGBA8 to 2d texture config
4 Years Ago
Allow managed texture to be passed through to binds that use resource handles
4 Years Ago
Test textures work and can be rendered (they do)
4 Years Ago
Allow texture data to be passed through create func of texture config
4 Years Ago
Make config stubs for the other texture types (3d, array, cube)
4 Years Ago
Add render target flag when creating render target textures
4 Years Ago
Add multisample modes to TextureRenderTargetConfig
4 Years Ago
Rename TextureCreationConfig to TextureCustomConfig
4 Years Ago
Add the other texture usage modes
4 Years Ago
Initial support for creating textures (of any type) in managed
4 Years Ago
Fix joint binds not marshalling bools correctly Fix debug only error relating to previous damage changes
4 Years Ago
Just use endpos of the trace for thirdperson collision
4 Years Ago
Add collision to thirdperson camera
4 Years Ago
Add Trace.Radius for sphere traces