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4,304 Commits over 1,552 Days - 0.12cph!

4 Years Ago
Add multisample modes to TextureRenderTargetConfig
4 Years Ago
Rename TextureCreationConfig to TextureCustomConfig
4 Years Ago
Add the other texture usage modes
4 Years Ago
Initial support for creating textures (of any type) in managed
4 Years Ago
Fix joint binds not marshalling bools correctly Fix debug only error relating to previous damage changes
4 Years Ago
Just use endpos of the trace for thirdperson collision
4 Years Ago
Add collision to thirdperson camera
4 Years Ago
Add Trace.Radius for sphere traces
4 Years Ago
Add look at camera
4 Years Ago
Allow joints to attach to and from ent with body index or name or directly to a physics body
4 Years Ago
Add BodyCount and GetBody (from index or name) to PhysicsGroup
4 Years Ago
Bind GetJointHandle from physics aggregate
4 Years Ago
Fix typo in CommonConstraintConfig.IsValid
4 Years Ago
Better param names in config to avoid typos
4 Years Ago
Add summary for revolute config
4 Years Ago
Fix WithLimitEnabled
4 Years Ago
Add WithLinearSpring, WithAngularSpring to weld joint config
4 Years Ago
Add comments for revolute motor funcs
4 Years Ago
Add motor api to revolute joint config (WithLimitEnabled, WithPositionModeMotor, WithVelocityModeMotor)
4 Years Ago
Add motor params to revolute joint config
4 Years Ago
Bind PhysicsJointMotorMode enum
4 Years Ago
Put joints in their own folder, keep it all tidy
4 Years Ago
Add StartsNotActive to common joint config
4 Years Ago
Native helper func to fill out PhysicsJointDesc_t
4 Years Ago
Add friction and breakable impulse limits to common joint config
4 Years Ago
Cleanup duplicate code as much as possible in joint api
4 Years Ago
Disable EnableSceneObjectOverride for now Don't create joint if both bodies are null in the config Make sure collision property isn't null before trying to get physics body from it
4 Years Ago
Remove a log left over by mistake
4 Years Ago
Add ShadowsOnlyEnabled via scene object override
4 Years Ago
Typo :S
4 Years Ago
Redesign physics joint api with builder design
4 Years Ago
Comment out ui render test so there isn't an ugly square in the corner
4 Years Ago
Bind CRenderAttributes
4 Years Ago
Set UI render material and texture from managed
4 Years Ago
DrawQuad and DrawIndexed in managed
4 Years Ago
Add ArgUShort to InteropGen. Bind 16 bit index buffer.
4 Years Ago
Fix annoying assert in conical joint swing limit
4 Years Ago
Avoid using vector2 binds for now Add UIRender.DrawSetColor
4 Years Ago
Add UIRender.DrawQuad
4 Years Ago
Initial support for weld and revolute joints
4 Years Ago
Add body groups to citizen, add ModelEntity.SetBodygroup
4 Years Ago
Add Rotation.Identity
4 Years Ago
Whitelist RuntimeHelpers.InitializeArray
4 Years Ago
Procedural model experiments
4 Years Ago
Rotate bindpose when using import rotation. Set import rotation to zero to avoid nan values.
4 Years Ago
Wake up the physics aggregate to make sure every body gets woken up
4 Years Ago
Bind FollowEntity and try putting pants on the player
4 Years Ago
Remove unused binds, remove unused model class
4 Years Ago
Add animating entity, only supports setting of a single sequence currently
4 Years Ago
Bind everything needed to enable physics instead of overriding basemodelentity