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6,598 Commits over 3,408 Days - 0.08cph!

5 Years Ago
Fix checking for valid vertex id instead of edge
5 Years Ago
Offset edges by offsetting distinct vertices of edge list
5 Years Ago
Add temp edge selection
5 Years Ago
Add calculate selection bounds for mesh edges
5 Years Ago
Add offset edges RPC Merge branch 'master' of github.com:Facepunch/SandboxGame
5 Years Ago
Move CalculateBoxFrustum to Player class
5 Years Ago
Allow label overlays to change background color. Add Color.WithAlpha. Include alpha in Color.Hex.
5 Years Ago
Add Draw2D.DrawBox (for now)
5 Years Ago
Oops
5 Years Ago
Bind FPlane and FConvexVolume. Add util function for creating frustum from 2d box select.
5 Years Ago
Show single XY label when uniform dragging is enabled
5 Years Ago
Ignore UI mouse event when input group under coordinates is ignore-mouse-event
5 Years Ago
Add label overlays for primitive builder volume
5 Years Ago
Experiment with overlay labels for selection bounds size
5 Years Ago
Add disabled property to base tool for if/when we want to disable specific tools during playtest
5 Years Ago
Use zero initial extrude height when grid snap is off. Don't build sides of cylinder when volume has zero height
5 Years Ago
Draw preview primitive when dragging volume rect
5 Years Ago
Fix UV wrapping on cylinder primitive
5 Years Ago
Implement cylinder primitive tool
5 Years Ago
Load iqm included animations
5 Years Ago
Load iqm frame transforms
5 Years Ago
Skeletal model iqm importer
5 Years Ago
Add import settings file for test iqm
5 Years Ago
Check for missing iqm vertex array components when importing. Add Color32 to Color. Ensure iqm vertex array matches attribute, value type and size before reading Add internal model helper function for applying collision
5 Years Ago
IQM model importer (http://sauerbraten.org/iqm/)
5 Years Ago
Grid material improvements
5 Years Ago
Allow lights to be selected with selection tool
5 Years Ago
Select entity when selecting through UI and current tool is selection
5 Years Ago
Add grid to map editor
5 Years Ago
Find absolute filename before trying to get full path when loading import settings file (requested filename might be relative to path stack)
5 Years Ago
Allow empty map name to pass valid map check until we can ask the gamemode to check it Add FileSystem.TryGetFullPath to avoid throwing exception if not wanted
5 Years Ago
Calculate pivot rotation position clientside so RPC has less data to send
5 Years Ago
Rotate multiple selected objects around selection origin
5 Years Ago
Lerp block preview to target spawn position
5 Years Ago
Allow entities to predict their transform when owned by the local player
5 Years Ago
Update transform widget when toggling global axis setting
5 Years Ago
Test model capture thumbnails on UI
5 Years Ago
Use model capture entity for generating material thumbnails
5 Years Ago
Add SetPreviewMaterial to model capture
5 Years Ago
Add model capture entity for generating thumbnail textures for models
5 Years Ago
Fix obj importer not using saved import settings on reload. Fix mesh transform not transforming normals and tangents.
5 Years Ago
Add super basic MTL importer
5 Years Ago
Oops
5 Years Ago
Use full path when loading model import settings file
5 Years Ago
Add modular village asset pack. Add Vector3 and Quaternion JsonConverters to engine project. Model library import settings can be loaded from json (import.json relative to asset path, only when no import settings are specified)
5 Years Ago
Mark render state dirty when changing custom depth (this shouldn't be needed but sceneproxy ShouldOcclude is failing without it)
5 Years Ago
Add RPC for spawning construction blocks so the tool works in multiplayer
5 Years Ago
Move terrain tool to it's own folder
5 Years Ago
Add Facewound ParallaxProp entity
5 Years Ago
Simple block based construction tool