48 Commits over 92 Days - 0.02cph!
-Ballista Added detail blockout ready for rigging
-Fire Extinguisher LODs, Prefab and collision changes
-Fire Extinguisher Texture update and material consolodation
-Shield world model prefab + LOD and pivot changes
more shield texture updates.
-Shield texture updates
-LODs + settings
Texture changes, redid the leather because I wasn't happy with it.
Shield Texture pass and material changes
-Metal Shield World Model and LODs
-Texture tweaks
-Metal shield textures update
- Metal Shield Viewmodel submission
- Material and Textures Setup
-Fire Extinguisher LOD0
-Prefab setup
-Materials
-Textures
Temporary Item setup for fire cabinet
-Collision for Fire Cabinet
-Added Wall mount model, material, textures, LODS
-Added fire extinguisher cabinet world model
-Added materials
-Added textures
-Added fire extinguisher folder structure
-Added LODS
Updated model for digital clock to close meshgap.
Updated textures and model for digital clock
-digital clock prefab update
-Textmaterial update
-transparency tweaks
-Added Digital Clock model to its own prefab
-Updated the Digital Clock Deployed Prefab to use the Digital Clock Model Prefab
-Updated Digital Clock model to use RenderLOD
-Changed glass opacity, Boosted text emissive and changed text position.
Changed LOD settings for Digital Clock
disabled refraction on digital clock material
Updated Textures for Digital Clock
Digital clock material and texture update
Update to Digital Clock material
Digital Clock - Moved Materials Folder. Updated prefab text position. Updated mesh.
Digital Clock Material Updates
Update of digital clock screen size
Digital Clock art pass placeholder textures
Spotlight Refresh, New mesh, materials, textures, LODs and collision. Updated existing prefabs.
Removal of normal texture
Texture Rename and updates for office_ceiling_light_a
Updated office_ceiling_light_a prefabs to include new mesh. Added new materials and textures. Let there be light!
Boomerang Material Update
Update to Boomerang Textures
Update to Boomerang Material and Mesh
Boomerang Texture Update.
Added Boomerang world model and LODs. Updated Textures.
Added Boomerang low poly. Material and WIP Textures
Added Boomerang blockout.