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262 Commits over 1,067 Days - 0.01cph!

Today
Soundscape map hammer entity info_player_start tint
3 Days Ago
Splash and Hang Branding
36 Days Ago
Layout and some functionality Renames + new rect view Translate view based on zoom factor Focus point zooming Apply factor to zoom Grid toggle + size, Preview Temp properties Active Material window Material Reference > Active Material Scaling preview better Center better Do grid and material in a less stupid way Clean up Active material panel Short cuts for grid better focusing context menu preview plane sized to material size Open + GetDependants from rect Align preview better Control mode Preview window
37 Days Ago
Map instance loads particles
38 Days Ago
Updated spawnpoint component + friend https://files.facepunch.com/louie/1b1611b1/sbox_41XbHHS4lb.jpg @DanduwFP
39 Days Ago
Fixed looping sounds suck at 0,0,0 on soundscape
39 Days Ago
env_combined_light_probe_volume are boxes for Map Instance
39 Days Ago
Set Fog opacity
39 Days Ago
Map Instance additions Soundscape box/ radius (local for the moment) Gradient Fog Prop scaling
39 Days Ago
Preview window
39 Days Ago
Control mode
39 Days Ago
Align preview better
39 Days Ago
Open + GetDependants from rect
40 Days Ago
Clean up Active material panel Short cuts for grid better focusing context menu preview plane sized to material size
40 Days Ago
Do grid and material in a less stupid way
40 Days Ago
Active Material window Material Reference > Active Material Scaling preview better Center better
40 Days Ago
Grid toggle + size, Preview Temp properties
41 Days Ago
Layout and some functionality
43 Days Ago
Updated noise icon from Jen
44 Days Ago
Updated Terrain tool icons from Jen
44 Days Ago
Scale gizmo plane (#1432) * Allowing scaling along 2 axis https://files.facepunch.com/louie/1b0911b1/sbox_GGYJ3vMG0N.png
44 Days Ago
Support gizmo rotation
44 Days Ago
removed unused using
45 Days Ago
Centre box too dark
45 Days Ago
Allowing scaling along 2 axis https://files.facepunch.com/louie/1b0911b1/sbox_GGYJ3vMG0N.png
49 Days Ago
Updated citizen skin and eyeball material
2 Months Ago
More transform options https://files.facepunch.com/louie/1b2111b1/sbox_vmL4f8Ckt6.png
2 Months Ago
Updated CitizenAnimHelper SpecialMoveState Sitting SittingOffsetHeight SittingPose
2 Months Ago
Snap To Grid
2 Months Ago
Dummy hammer prefabs
2 Months Ago
Additional Gizmo Controls
2 Months Ago
Add more options for editing particle control points (#1379)
3 Months Ago
Remove last of the rust assets
3 Months Ago
Add more options for editing particle control points
4 Months Ago
Add an random U offset to tiling hotspots UVs
4 Months Ago
Added Tiling option to hotspot Tiling regions are defined in the SubRect tool https://files.facepunch.com/louie/1b1111b1/hst.png
5 Months Ago
Remove halo gizmo from light ents
5 Months Ago
Extra Vis Hint Options + Fixed boxes on Vis Hint & Info Cull
5 Months Ago
Fixed numerous prefabs and tilesets + a few new tilesets
6 Months Ago
Removed missing models from avatar map
6 Months Ago
Missed material to move
6 Months Ago
Moved the rest of the assets to Asset Party https://asset.party/facepunch/sboxassets -This should be all the assets moved over now, I may have missed a few uploads Minimal Template pawn use Cloud.Model Watermelon
6 Months Ago
Fixed blend paint gizmo not showing
6 Months Ago
Correct file path for error sound
6 Months Ago
Created Error.sound
7 Months Ago
Extra controls in sound editor
7 Months Ago
Moved road sign decal to asset party
7 Months Ago
Move more assets to asset.party + remove old content https://asset.party/facepunch/sboxassets
7 Months Ago
Moved more core assets to asset party
7 Months Ago
Move Rust vehicle parts to asset party https://asset.party/rust