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279 Commits over 1,157 Days - 0.01cph!

2 Months Ago
switched shader on primary_white_* materials
2 Months Ago
Support Tint on Prop component https://files.facepunch.com/louie/1b2111b1/FxQMscVdqE.jpg Map Instance creates props_phys/anims/dynamic as Prop Components
2 Months Ago
Fixed - Lighting Preview cubemaps do not match the skybox HDRI itself sbox-issues/issues/5546
3 Months Ago
Return old studio lighting scene
3 Months Ago
Fix old sky material ref in code
3 Months Ago
Delete these too (colorscript)
3 Months Ago
Removed materials/skyboxes that aren't ours
3 Months Ago
Update dev materials using correct shader
3 Months Ago
Remove/Replace Sounds that aren't ours
4 Months Ago
Cubemap fog uses material inside hammer now MapInstance now loads Cubemap fog reference
5 Months Ago
Prop Static use material picker for override https://files.facepunch.com/louie/1b0611b1/sbox-dev_0JwGrYS8BS.png
5 Months Ago
Fixed dragging prefabs into scene view sbox-issues/issues/5079
5 Months Ago
Slightly increase FOV on Viewmodel preview
5 Months Ago
Do something similar in hammer (Downloading dragged assets easier to see)
5 Months Ago
Downloading dragged assets easier to see
5 Months Ago
Add .sln to default gitignore
5 Months Ago
Apply scale to Prop gibs
5 Months Ago
Soundscape map hammer entity info_player_start tint
5 Months Ago
Splash and Hang Branding
6 Months Ago
Layout and some functionality Renames + new rect view Translate view based on zoom factor Focus point zooming Apply factor to zoom Grid toggle + size, Preview Temp properties Active Material window Material Reference > Active Material Scaling preview better Center better Do grid and material in a less stupid way Clean up Active material panel Short cuts for grid better focusing context menu preview plane sized to material size Open + GetDependants from rect Align preview better Control mode Preview window
6 Months Ago
Map instance loads particles
6 Months Ago
Updated spawnpoint component + friend https://files.facepunch.com/louie/1b1611b1/sbox_41XbHHS4lb.jpg @DanduwFP
6 Months Ago
Fixed looping sounds suck at 0,0,0 on soundscape
6 Months Ago
env_combined_light_probe_volume are boxes for Map Instance
6 Months Ago
Set Fog opacity
6 Months Ago
Map Instance additions Soundscape box/ radius (local for the moment) Gradient Fog Prop scaling
6 Months Ago
Preview window
6 Months Ago
Control mode
6 Months Ago
Align preview better
6 Months Ago
Open + GetDependants from rect
6 Months Ago
Clean up Active material panel Short cuts for grid better focusing context menu preview plane sized to material size
6 Months Ago
Do grid and material in a less stupid way
6 Months Ago
Active Material window Material Reference > Active Material Scaling preview better Center better
6 Months Ago
Grid toggle + size, Preview Temp properties
7 Months Ago
Layout and some functionality
7 Months Ago
Updated noise icon from Jen
7 Months Ago
Updated Terrain tool icons from Jen
7 Months Ago
Scale gizmo plane (#1432) * Allowing scaling along 2 axis https://files.facepunch.com/louie/1b0911b1/sbox_GGYJ3vMG0N.png
7 Months Ago
Support gizmo rotation
7 Months Ago
removed unused using
7 Months Ago
Centre box too dark
7 Months Ago
Allowing scaling along 2 axis https://files.facepunch.com/louie/1b0911b1/sbox_GGYJ3vMG0N.png
7 Months Ago
Updated citizen skin and eyeball material
7 Months Ago
More transform options https://files.facepunch.com/louie/1b2111b1/sbox_vmL4f8Ckt6.png
7 Months Ago
Updated CitizenAnimHelper SpecialMoveState Sitting SittingOffsetHeight SittingPose
7 Months Ago
Snap To Grid
8 Months Ago
Dummy hammer prefabs
8 Months Ago
Additional Gizmo Controls
8 Months Ago
Add more options for editing particle control points (#1379)
8 Months Ago
Remove last of the rust assets