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280 Commits over 1,341 Days - 0.01cph!

2 Months Ago
Fix clothing using the wrong skin
8 Months Ago
switched shader on primary_white_* materials
8 Months Ago
Support Tint on Prop component https://files.facepunch.com/louie/1b2111b1/FxQMscVdqE.jpg Map Instance creates props_phys/anims/dynamic as Prop Components
8 Months Ago
Fixed - Lighting Preview cubemaps do not match the skybox HDRI itself sbox-issues/issues/5546
9 Months Ago
Return old studio lighting scene
9 Months Ago
Fix old sky material ref in code
9 Months Ago
Delete these too (colorscript)
9 Months Ago
Removed materials/skyboxes that aren't ours
9 Months Ago
Update dev materials using correct shader
9 Months Ago
Remove/Replace Sounds that aren't ours
10 Months Ago
Cubemap fog uses material inside hammer now MapInstance now loads Cubemap fog reference
11 Months Ago
Prop Static use material picker for override https://files.facepunch.com/louie/1b0611b1/sbox-dev_0JwGrYS8BS.png
11 Months Ago
Fixed dragging prefabs into scene view sbox-issues/issues/5079
11 Months Ago
Slightly increase FOV on Viewmodel preview
11 Months Ago
Do something similar in hammer (Downloading dragged assets easier to see)
11 Months Ago
Downloading dragged assets easier to see
11 Months Ago
Add .sln to default gitignore
11 Months Ago
Apply scale to Prop gibs
11 Months Ago
Soundscape map hammer entity info_player_start tint
11 Months Ago
Splash and Hang Branding
1 Year Ago
Layout and some functionality Renames + new rect view Translate view based on zoom factor Focus point zooming Apply factor to zoom Grid toggle + size, Preview Temp properties Active Material window Material Reference > Active Material Scaling preview better Center better Do grid and material in a less stupid way Clean up Active material panel Short cuts for grid better focusing context menu preview plane sized to material size Open + GetDependants from rect Align preview better Control mode Preview window
1 Year Ago
Map instance loads particles
1 Year Ago
Updated spawnpoint component + friend https://files.facepunch.com/louie/1b1611b1/sbox_41XbHHS4lb.jpg @DanduwFP
1 Year Ago
Fixed looping sounds suck at 0,0,0 on soundscape
1 Year Ago
env_combined_light_probe_volume are boxes for Map Instance
1 Year Ago
Set Fog opacity
1 Year Ago
Map Instance additions Soundscape box/ radius (local for the moment) Gradient Fog Prop scaling
1 Year Ago
Preview window
1 Year Ago
Control mode
1 Year Ago
Align preview better
1 Year Ago
Open + GetDependants from rect
1 Year Ago
Clean up Active material panel Short cuts for grid better focusing context menu preview plane sized to material size
1 Year Ago
Do grid and material in a less stupid way
1 Year Ago
Active Material window Material Reference > Active Material Scaling preview better Center better
1 Year Ago
Grid toggle + size, Preview Temp properties
1 Year Ago
Layout and some functionality
1 Year Ago
Updated noise icon from Jen
1 Year Ago
Updated Terrain tool icons from Jen
1 Year Ago
Scale gizmo plane (#1432) * Allowing scaling along 2 axis https://files.facepunch.com/louie/1b0911b1/sbox_GGYJ3vMG0N.png
1 Year Ago
Support gizmo rotation
1 Year Ago
removed unused using
1 Year Ago
Centre box too dark
1 Year Ago
Allowing scaling along 2 axis https://files.facepunch.com/louie/1b0911b1/sbox_GGYJ3vMG0N.png
1 Year Ago
Updated citizen skin and eyeball material
1 Year Ago
More transform options https://files.facepunch.com/louie/1b2111b1/sbox_vmL4f8Ckt6.png
1 Year Ago
Updated CitizenAnimHelper SpecialMoveState Sitting SittingOffsetHeight SittingPose
1 Year Ago
Snap To Grid
1 Year Ago
Dummy hammer prefabs
1 Year Ago
Additional Gizmo Controls
1 Year Ago
Add more options for editing particle control points (#1379)