280 Commits over 1,341 Days - 0.01cph!
Fix clothing using the wrong skin
switched shader on primary_white_* materials
Support Tint on Prop component
https://files.facepunch.com/louie/1b2111b1/FxQMscVdqE.jpg
Map Instance creates props_phys/anims/dynamic as Prop Components
Fixed - Lighting Preview cubemaps do not match the skybox HDRI itself sbox-issues/issues/5546
Return old studio lighting scene
Fix old sky material ref in code
Delete these too (colorscript)
Removed materials/skyboxes that aren't ours
Update dev materials using correct shader
Remove/Replace Sounds that aren't ours
Cubemap fog uses material inside hammer now
MapInstance now loads Cubemap fog reference
Prop Static use material picker for override
https://files.facepunch.com/louie/1b0611b1/sbox-dev_0JwGrYS8BS.png
Fixed dragging prefabs into scene view sbox-issues/issues/5079
Slightly increase FOV on Viewmodel preview
Do something similar in hammer (Downloading dragged assets easier to see)
Downloading dragged assets easier to see
Add .sln to default gitignore
Soundscape map hammer entity
info_player_start tint
Layout and some functionality
Renames + new rect view
Translate view based on zoom factor
Focus point zooming
Apply factor to zoom
Grid toggle + size, Preview
Temp properties
Active Material window
Material Reference > Active Material
Scaling preview better
Center better
Do grid and material in a less stupid way
Clean up Active material panel
Short cuts for grid
better focusing
context menu
preview plane sized to material size
Open + GetDependants from rect
Align preview better
Control mode
Preview window
Map instance loads particles
Updated spawnpoint component + friend
https://files.facepunch.com/louie/1b1611b1/sbox_41XbHHS4lb.jpg
@DanduwFP
Fixed looping sounds suck at 0,0,0 on soundscape
env_combined_light_probe_volume are boxes for Map Instance
Map Instance additions
Soundscape box/ radius (local for the moment)
Gradient Fog
Prop scaling
Open + GetDependants from rect
Clean up Active material panel
Short cuts for grid
better focusing
context menu
preview plane sized to material size
Do grid and material in a less stupid way
Active Material window
Material Reference > Active Material
Scaling preview better
Center better
Grid toggle + size, Preview
Temp properties
Layout and some functionality
Updated noise icon from Jen
Updated Terrain tool icons from Jen
Scale gizmo plane (#1432)
* Allowing scaling along 2 axis
https://files.facepunch.com/louie/1b0911b1/sbox_GGYJ3vMG0N.png
Allowing scaling along 2 axis
https://files.facepunch.com/louie/1b0911b1/sbox_GGYJ3vMG0N.png
Updated citizen skin and eyeball material
More transform options
https://files.facepunch.com/louie/1b2111b1/sbox_vmL4f8Ckt6.png
Updated CitizenAnimHelper
SpecialMoveState
Sitting
SittingOffsetHeight
SittingPose
Additional Gizmo Controls
Add more options for editing particle control points (#1379)