branchsbox-boomer/refactorcancel
31 Commits over 90 Days - 0.01cph!
Updated shader with the new features added to shadergraph
https://files.facepunch.com/louie/1b0511b1/sbox-dev_LQpZHjYzau.png
Reapply emission + small clean up
More messing around with toon effect
https://files.facepunch.com/louie/1b2211b1/sbox-dev_SqQBfrGgAz.jpg
added white highlight to emission
https://files.facepunch.com/louie/1b2211b1/sbox-dev_AT4ROcdV0v.png
Lets use cool shadergraph shaders now
https://files.facepunch.com/louie/1b2211b1/sbox-dev_EmvsJ8DfUx.png
Use [Model] for weapon pickups
Added RPG pose and HoldTypePose to WeaponData
Adjust nailgun icon color
Updated Weaponlist styling
https://files.facepunch.com/louie/1b2011b1/sbox-dev_kjBXWPbBH6.png
Updated Ammo icons thanks to @lewisainslie
Lower starting slide boost
Added Weapon Color and Ammo Icon to weapon data
https://files.facepunch.com/louie/1b1611b1/sbox_0831.mp4
Adjusted lightning particle trail
_c's
lightning gun trail
Merge branch 'refactor' of sbox-boomer into refactor
Lower lightning gun on ads
Updated Dash screen effect
increase viewmodel fov
Hide railgun when ADS
Added missing ammo pickups
better jumping and dashing
slight walk controller tweak