21 Commits over 92 Days - 0.01cph!
Updated Flatgrass to use new models
Fixed Rust Shotgun muzzle attachment not facing forward.
Updated Flatgrass changed brick texture
Reduced grid size when loading the template basic_setup.
Dev Reflectivity Hotspot Materials
Additional tool scene light rigs
Added Various Hammer Entity Icons and Model
Fixed point_aimat using wrong file path
Updated Light_Omni to use custom editor model similar to light_spot
Update base Rope/Cable Particle to use correct materials
Fixed black viewmodels (flatgrass)
Fixed Cubemaps on the toolscene
Adjusted lighting on Flatgrass and other minor tweaks.
Fixed default env_cubemap_fog texture
Added default light cookies.
Updated collision group to debris on explosion particle
Should be a tiny increase in performance on the gibs.
New Explosive Barrel Particle
New explosion particle plus scorch decals.
(particles/explosion/barrel_explosion/explosion_barrel.vpcf)
https://files.facepunch.com/louie/1b0211b1/s%26box%202021-08-02%2016-20-26.mp4
Merge branch 'master' of sbox-game
Basic cloth physics model
Basic model that lets you bake cloth physics inside hammer.
Updated Flatgrass
New version of Flatgrass with improved visuals, slightly bigger and a nav mesh.
Added nav node and clean up to Basic template.
Updated to have nav node and cleaned up the entities by removing old properties.