userLouie Turnercancel
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21 Commits over 92 Days - 0.01cph!

4 Months Ago
Updated Flatgrass to use new models
4 Months Ago
Fixed Rust Shotgun muzzle attachment not facing forward.
4 Months Ago
Updated Flatgrass changed brick texture
4 Months Ago
Reduced grid size when loading the template basic_setup.
4 Months Ago
Dev Reflectivity Hotspot Materials
4 Months Ago
Additional tool scene light rigs
4 Months Ago
Added Various Hammer Entity Icons and Model Fixed point_aimat using wrong file path
4 Months Ago
Catwalk TileSet
4 Months Ago
Updated Light_Omni to use custom editor model similar to light_spot
5 Months Ago
Update base Rope/Cable Particle to use correct materials
5 Months Ago
Office Ceiling TileSet
5 Months Ago
Fixed black viewmodels (flatgrass)
5 Months Ago
Fixed Cubemaps on the toolscene
5 Months Ago
Adjusted lighting on Flatgrass and other minor tweaks.
5 Months Ago
Fixed default env_cubemap_fog texture
5 Months Ago
Added default light cookies.
6 Months Ago
Updated collision group to debris on explosion particle Should be a tiny increase in performance on the gibs.
6 Months Ago
New Explosive Barrel Particle New explosion particle plus scorch decals. (particles/explosion/barrel_explosion/explosion_barrel.vpcf) https://files.facepunch.com/louie/1b0211b1/s%26box%202021-08-02%2016-20-26.mp4 Merge branch 'master' of sbox-game
6 Months Ago
Basic cloth physics model Basic model that lets you bake cloth physics inside hammer.
6 Months Ago
Updated Flatgrass New version of Flatgrass with improved visuals, slightly bigger and a nav mesh.
6 Months Ago
Added nav node and clean up to Basic template. Updated to have nav node and cleaned up the entities by removing old properties.