64 Commits over 334 Days - 0.01cph!
Better player rotation
Smooth out camera a little
Camera 2
Better roll controls
Steal movement code from Gun Fight
Thanks Tony
Basic push and pull objects
Work in progress lock on camera
some extra checks for wall climbing
Added wip climbing
https://files.facepunch.com/louie/1b0911b1/sbox_1184.mp4
Check if rolling down angle
Opps cleaned up too much, reset special_movement_states when finished
Added slide animation when sliding
https://files.facepunch.com/louie/1b0911b1/sbox_1176.mp4
upped punch damage
Added ground slam damage
Added box break minigame
Better interaction point and look
Fixed Wheel button not setting open state
Added interact hud + fixed right click interact
Fixed pipe puzzle not connecting
Fixed not being local rotation + setup logic
Clean up pipe puzzle
Set up hold interactions
Added rotation button
https://files.facepunch.com/louie/1b0811b1/sbox_1164.mp4
Better detection for interactions
Set up logic for completing pipe puzzle
Pipes now connect and disconnect correctly + basic logic
https://files.facepunch.com/louie/1b0811b1/sbox_1163.mp4
Work in progress on pipe connect puzzle
Added tilt to run anim
https://files.facepunch.com/louie/1b0611b1/sbox_1150.mp4
Added basic ledge climb + ducking
Added controller debug
Assets
Use Named Values for some particles
increase interaction helper radius
Interaction button
Added Laser Puzzle
Added OnSolved output to BallRoll,PuzzleRotation,Watermelon mini game
UI Idea
Added wip duck jump and ground slam
Can long jump out of rolling + increased jump height
Added Ducking and improved rolling controls
Option to show once on location overlay
Added platform entity breaks/falls when player touches
Added simple longjump + changed controls on roll
parent nametag to headbone
Fade players out if the is camera near
Added @samzanemesis third person camera with some changes
_c's