branchsbox-platformer/maincancel
156 Commits over 396 Days - 0.02cph!
Added slide animation
Fixed ui bug
Stop player looking in random direction
Fixed couple animation bugs
Convert UI to Razor
Everything is Razor now. Tho some styles are a bit wonky and need adjusting. since i don't know how they are suppose to look i left it alone for now
Merge pull request #18 from Adesii/main
Convert UI to Razor
Added hud element for tag
https://files.facepunch.com/louie/1b2811b1/sbox-dev_jI0XR8N0S0.png
Updated Music Box Tweaker to have more control
Updated Music Box Tweaker Radius
Added Sound Box works similar to "snd_event_alignedbox"
Update para_test.vmap
music volume half
added Icecream option too collectables
Put Player Citizen in Hud
https://files.facepunch.com/louie/1b1211b1/sbox-dev_Q0dDkppNYy.png
Round Timer and Tag Rounds lobby settings.
Fixed broken assets
Fixed compile error
Update .addon (use tagged maps)
Updated Laser particle
Merge branch 'main' of sbox-platformer
Allow custom particles on decay platform
Clean up files
Jumppad model
Removed dev mats as now part of core
Revert rail fix
Gamemode Assets
little clean up
Use touch instead of start touch on kill trigger
Slight effect on coin ring
Coin particle adjustment
Added falling platform
Moved cameras to camera folder
Spectator camera
If player dies in coop mode make them spectate
Respawn dead players at checkpoint in coop mode
Fall block speed setting
In coop allow anyone to pickup collectables
If player joins late make them spectator
spawn them on random player
Start timer when round starts for all players in coop mode
better detection for late joining players + end time on anyone ending
Use global timer instead for coop
Better solution of collectables for coop and competitive mode
coop mostly works need to work out end game state
Fixed coin particle not being deleted
Decreased round time
Lifepickup model
Hud element on tagged player
Hud element for tagged and not tagged players
work in progress tag rounds
ledge grab bit more consistent + head check to stop clipping through map
removed debug
rail direction dev mat
Fixed laser spawn point to stop clipping with walls
Merge branch 'main' of sbox-platformer
Hide hud elements we don't need for tag
Fixed players becoming tagged by dying early and blocked tagger from kill self before round starts
Reduce round times
Update .addon
Tag needs 2 people to start the round
Quick text on screen
Better visual on tagged players
Don't wait for enough players in competitive mode
sbox-platformer/issues/14 Increased minimal speed for duck jump
Can't ledge grab other players
Show game state in timer
Added gamemode support (Tag)
Disabled wall jumping a bit buggy
Camera collision
Allow ledge grab and wall run on everything apart from boxes
Decay platforms now change colour