190 Commits over 396 Days - 0.02cph!
Fixed players going crazy at the end of the rail
Now get forced off the rail.
drop held object on death
Rail Slide sounds
https://files.facepunch.com/louie/1b1511b1/2022-04-15%2013-25-20.mp4
Join and leave chat command
lowered blast radius
New particles for pickups
reduced force and range on slam
Option to set type of break
Break boxes on ground slam
Ground slam effect and sounds
Air Dash, jump press shift
added ground slam, jump press control
use images instead of emojis for collectables hud
Fixed being able to spam slide
fixed coyote time being incorrect
Fixed crouch jump spam causing higher jumps
Reset collectables after warmup
Don't allow player to restart time if have collectable
Fixed being able to carry collectables to next run
Fixed resetting timer each death
Anti cheat for noclipping
Remove player scale on collect and low health
log cleanup
Timer now displays correct time
Need all collectables to finish
Round timer
Map vote screen
Bye Bye FGD
Use [Display]
Reduced waiting timer + .addon update
Flag model
fgd
Button trigger
Test map
Dev materials
Coin collect particle
Glider pickup
hud update
Waiting brushent
Clean up assets
quicker spin on collectable
Adjusted collectable styling
Round Timer
Disable gliding for now
Player Use + cleanup
Allow mappers to place as many collectables as like
Scoreboard + new collectable hud
Remove low life indicator
Coins add to players score (crappy way of doing for now)
FGD update
Added decay platform
Added laser beam (does not deal damage yet)
Update PlatformerController.cs
Added temp laser beam particle
Updated test map
Slight controller adjustment
Use New camera for only controller input + use input actions
Long Jump always sends you forwards now
Added energy to glider ability
Sign Post editor icon
Added duck jump
Allow keyboard input to walk again
Players can now long jump in 4 directions
Test map updates