210 Commits over 915 Days - 0.01cph!
Remove player scale on collect and low health
log cleanup
Timer now displays correct time
Need all collectables to finish
Round timer
Map vote screen
Bye Bye FGD
Use [Display]
Reduced waiting timer + .addon update
Flag model
fgd
Button trigger
Test map
Dev materials
Coin collect particle
Glider pickup
hud update
Waiting brushent
Clean up assets
quicker spin on collectable
Adjusted collectable styling
Round Timer
Disable gliding for now
Player Use + cleanup
Allow mappers to place as many collectables as like
Scoreboard + new collectable hud
Remove low life indicator
Coins add to players score (crappy way of doing for now)
FGD update
Added decay platform
Added laser beam (does not deal damage yet)
Update PlatformerController.cs
Added temp laser beam particle
Updated test map
Slight controller adjustment
Use New camera for only controller input + use input actions
Long Jump always sends you forwards now
Added energy to glider ability
Sign Post editor icon
Added duck jump
Allow keyboard input to walk again
Players can now long jump in 4 directions
Test map updates
Show other players when you player entered new area
Returned Impulse to player
More consistent Long Jump to Sliding
Made sliding and long jumping feel much better together
Give players a colour when they join the game
Long jump particle trail
Fixed player icon not being square
Added ignore fall damage volume
Landmark hammer material
Updated FGD
Particle effect picking up health and life
Jumppad support
Update local.platformer.fgd
Entered new area hud
Added key collecting system
Cleaned up hud
FGD + updated test map
hammer materials
updated test map
Create FredokaOne.ttf
Renamed fall trigger to kill trigger
Display the area of the map you are in on the hud.
Updated fgd
Clean up + effect when pick up items
Circle health bar https://files.facepunch.com/louie/1b0811b1/sbox-dev_AEBnD9PsCq.png
Sounds on land plus player effect when low on health
Players can collect coins
Use alpha instead of hiding the models
Adjusted movement control
Health pickup
Small effect when player takes damage