reposbox-sausagesurvivors2cancel
153 Commits over 122 Days - 0.05cph!
Refactor simple zombie
+clean up
+simple rig
Shrink map
Update .gitignore
remove _c's
Update .gitignore
Update .editorconfig
Added reload sound + fix dash sound
Full bright aimdir arrow
Flash screen when hit
Merge branch 'main' of sbox-sausagesurvivors2
Remove emoji from name tag ☹️
don't spawn aim dir for other players
adjusted bullet materials
Additional animation for enemies
Don't duck on reload
updated test map
Updated fakeshadow operators
Bullet model
Animate player attack and reload
Fixed shadow particle no aligning with ground correctly
Added random tint to enemies
Remove log
Added coin model
Added dash particle
Added death hud
Cleaned up animation list
Don't loop stand animation
Adjusted fakeshadow size
Added attack animations
Randomly pick between them.
adjusted dn settings + added fog to map
_c's
Added simple skin
Added aimdir helper
Added size and opacity option to fake shadow
Added reroll button
adjusted some styling on items
added few more test items
Added item tooltips
https://files.facepunch.com/louie/1b0111b1/sbox-dev_kiaZMVywOk.png
Added ItemDefinition + tests
Added Item select UI
https://files.facepunch.com/louie/1b3111b1/sbox-dev_XYI9HCrtZX.png
_c's
Simplified sausage even more
Small ui tweaks + emoji for testing
https://files.facepunch.com/louie/1b3111b1/sbox-dev_3bIcer8OKx.png
Disable spawning for now
Added healthbar
https://files.facepunch.com/louie/1b3011b1/sbox-dev_kk7gkkzGil.png
clean up enemy unit
Set up basic shooting
Temp set up for enemy death
Disable dynamic shadows in map
moved test enemy to correct addon
Set up test enemy unit
Added Enemy Definition game resource