reposbox-unicycle-frenzycancel
94 Commits over 852 Days - 0.00cph!
Start doing some stats for maps
Clean up
Gizmo arrow on zones
Check for checkpoints for finish
Different checkpoint color
Reset everything on finish
If started but haven't reached checkpoint return to start
Checkpoint ui
Support checkpoint ui + reset checkpoints when return to the start
Update .gitignore
Basic checkpoints
Remove old prefab reference
Add option to camera no collision on checkpoint
If using MetalFrame check point player doesn't have to be grounded
Spray Particle + Color Tint on UFParts
Fixed sprays not having transparency
https://files.facepunch.com/louie/1b1311b1/sbox-dev_Cbc0dsEqZB.png
Swapped flag material shader as we no longer have the tarp shader
Fixed colliding with collectables
.Addon + reupload + compiled assets
Added the flag to addon include
Updated controller diagram to match new model
Adjusted SceneWorld models
Fixed broken model in Trail Pass Tab
removed dev unicycle
Scale player back down
Rebalanced Season pass items
basically just added new id
Added updated unicycle model https://files.facepunch.com/louie/1b2711b1/sbox-dev_q4bkoDxl3s.png
Compiled files
Updated checkpoint hammer helper
Added uf_achievement_medals editor icon
Added missing entities to entity list
Allow Hammer meshes to be passed through uf_prop
Removed maps and moved them too unicycle-frenzy-maps
Moved map models to new git with maps
Tweaked speedline particles
Added work in progress speedlines
Moved and fixed customise scene
Added additional Sprays (howie)
Added UF Climb (Willow) to map rotation
Fixed Miami particle being pinned to wheel