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279 Commits over 1,157 Days - 0.01cph!

6 Days Ago
switched shader on primary_white_* materials
6 Days Ago
Support Tint on Prop component https://files.facepunch.com/louie/1b2111b1/FxQMscVdqE.jpg Map Instance creates props_phys/anims/dynamic as Prop Components
6 Days Ago
Fixed - Lighting Preview cubemaps do not match the skybox HDRI itself sbox-issues/issues/5546
29 Days Ago
Return old studio lighting scene
36 Days Ago
Fix old sky material ref in code
36 Days Ago
Delete these too (colorscript)
36 Days Ago
Removed materials/skyboxes that aren't ours
36 Days Ago
Update dev materials using correct shader
36 Days Ago
Remove/Replace Sounds that aren't ours
2 Months Ago
Cubemap fog uses material inside hammer now MapInstance now loads Cubemap fog reference
3 Months Ago
Prop Static use material picker for override https://files.facepunch.com/louie/1b0611b1/sbox-dev_0JwGrYS8BS.png
3 Months Ago
Fixed dragging prefabs into scene view sbox-issues/issues/5079
3 Months Ago
Slightly increase FOV on Viewmodel preview
3 Months Ago
Do something similar in hammer (Downloading dragged assets easier to see)
3 Months Ago
Downloading dragged assets easier to see
3 Months Ago
Add .sln to default gitignore
3 Months Ago
Apply scale to Prop gibs
3 Months Ago
Soundscape map hammer entity info_player_start tint
3 Months Ago
Splash and Hang Branding
4 Months Ago
Layout and some functionality Renames + new rect view Translate view based on zoom factor Focus point zooming Apply factor to zoom Grid toggle + size, Preview Temp properties Active Material window Material Reference > Active Material Scaling preview better Center better Do grid and material in a less stupid way Clean up Active material panel Short cuts for grid better focusing context menu preview plane sized to material size Open + GetDependants from rect Align preview better Control mode Preview window
4 Months Ago
Map instance loads particles
4 Months Ago
Updated spawnpoint component + friend https://files.facepunch.com/louie/1b1611b1/sbox_41XbHHS4lb.jpg @DanduwFP
4 Months Ago
Fixed looping sounds suck at 0,0,0 on soundscape
4 Months Ago
env_combined_light_probe_volume are boxes for Map Instance
4 Months Ago
Set Fog opacity
4 Months Ago
Map Instance additions Soundscape box/ radius (local for the moment) Gradient Fog Prop scaling
4 Months Ago
Preview window
4 Months Ago
Control mode
4 Months Ago
Align preview better
4 Months Ago
Open + GetDependants from rect
4 Months Ago
Clean up Active material panel Short cuts for grid better focusing context menu preview plane sized to material size
4 Months Ago
Do grid and material in a less stupid way
4 Months Ago
Active Material window Material Reference > Active Material Scaling preview better Center better
4 Months Ago
Grid toggle + size, Preview Temp properties
5 Months Ago
Layout and some functionality
5 Months Ago
Updated noise icon from Jen
5 Months Ago
Updated Terrain tool icons from Jen
5 Months Ago
Scale gizmo plane (#1432) * Allowing scaling along 2 axis https://files.facepunch.com/louie/1b0911b1/sbox_GGYJ3vMG0N.png
5 Months Ago
Support gizmo rotation
5 Months Ago
removed unused using
5 Months Ago
Centre box too dark
5 Months Ago
Allowing scaling along 2 axis https://files.facepunch.com/louie/1b0911b1/sbox_GGYJ3vMG0N.png
5 Months Ago
Updated citizen skin and eyeball material
5 Months Ago
More transform options https://files.facepunch.com/louie/1b2111b1/sbox_vmL4f8Ckt6.png
5 Months Ago
Updated CitizenAnimHelper SpecialMoveState Sitting SittingOffsetHeight SittingPose
5 Months Ago
Snap To Grid
6 Months Ago
Dummy hammer prefabs
6 Months Ago
Additional Gizmo Controls
6 Months Ago
Add more options for editing particle control points (#1379)
6 Months Ago
Remove last of the rust assets