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279 Commits over 1,157 Days - 0.01cph!

6 Months Ago
Add more options for editing particle control points
8 Months Ago
Add an random U offset to tiling hotspots UVs
8 Months Ago
Added Tiling option to hotspot Tiling regions are defined in the SubRect tool https://files.facepunch.com/louie/1b1111b1/hst.png
9 Months Ago
Remove halo gizmo from light ents
9 Months Ago
Extra Vis Hint Options + Fixed boxes on Vis Hint & Info Cull
9 Months Ago
Fixed numerous prefabs and tilesets + a few new tilesets
10 Months Ago
Removed missing models from avatar map
10 Months Ago
Missed material to move
10 Months Ago
Moved the rest of the assets to Asset Party https://asset.party/facepunch/sboxassets -This should be all the assets moved over now, I may have missed a few uploads Minimal Template pawn use Cloud.Model Watermelon
10 Months Ago
Fixed blend paint gizmo not showing
10 Months Ago
Correct file path for error sound
10 Months Ago
Created Error.sound
11 Months Ago
Extra controls in sound editor
11 Months Ago
Moved road sign decal to asset party
11 Months Ago
Move more assets to asset.party + remove old content https://asset.party/facepunch/sboxassets
11 Months Ago
Moved more core assets to asset party
11 Months Ago
Move Rust vehicle parts to asset party https://asset.party/rust
11 Months Ago
Cleaned up template vmap (removed missing models)
11 Months Ago
Allow drag and drop for skybox materials. Creates a env_sky, Materials must be tagged with "sky" or "skybox"
12 Months Ago
Moved Rust content to asset party https://asset.party/rust/rustassets
12 Months Ago
Tagged editor assets
12 Months Ago
Moved glass to asset party https://asset.party/facepunch/sboxassets
1 Year Ago
Deleted unused textures
1 Year Ago
Updated avatar menu map
1 Year Ago
Move nature models to asset party
1 Year Ago
Moved more models to asset party https://asset.party/facepunch/sboxassets https://asset.party/facepunch/citizenassets
1 Year Ago
Moved roof trim and metal trim to asset party https://asset.party/facepunch/sboxassets
1 Year Ago
Moved more core assets to asset party https://asset.party/facepunch/sboxassets Updated avatar menu map
1 Year Ago
Moved hotspots and some models to asset party https://asset.party/facepunch/sboxassets
1 Year Ago
Removed models from /core that are uploaded to asset party Updated avatar menu map
1 Year Ago
updated ground
1 Year Ago
Update README.md
1 Year Ago
Improved Clothing Icons Added IsHDR to ColorProperty -Alex Improved Asset thumbnail lighting + added cubemap Improvements to asset inspector https://files.facepunch.com/louie/1b2311b1/sbox_OULTXaz5Pm.png
1 Year Ago
Migrate usp over to sbox-assets to upload to asset party
1 Year Ago
Only show new lights gizmo in Select mode https://files.facepunch.com/louie/1b0811b1/Hammer%20-%20%5Blouiestuff.vmap%20_%5D%202023-05-08%2012-33-21.mp4
1 Year Ago
Adjusted Rect light editor model
1 Year Ago
Updated Gizmo on lights
1 Year Ago
Hammer gizmos using the ISceneView now Iterate map entities, find their matching type and call static method DrawGizmo within a Gizmo.Scope Move Hammer Gizmo instance to be owned by MapView Move rest of HammerGizmos to Sandbox.Tools, call static DrawGizmo on entities ui_text shader works in Hammer now (why do we need ToolsVis mode for this?) SerializedEntity: right now it's just an accessor for MapEntity keyvalues Managed gizmos suppress native Hammer manipulators.. doesn't work in some cases, probably need to do a different way Hammer: managed traces add their trace info within list of native Hammer traces, can order themselves alongside native traces so we don't cock block others Wrap map entity in a static EditorEntity class, expose if it's selected, transform, etc. usable within game code. Fixed non c# entities giving error
1 Year Ago
Fixed non c# entities giving error
1 Year Ago
Fixed sboxgame/issues/issues/3224
1 Year Ago
Clean up template maps Updated preview flat (modeldoc testmap)
1 Year Ago
Fixed several materials having incorrect surface
1 Year Ago
fixed security shutter length
1 Year Ago
Fixed telegraph material appearing corrupt Compiled assets
1 Year Ago
Cleaned up Avatar scenemap https://files.facepunch.com/louie/1b2211b1/sbox_Qe0ssZYAVe.jpg recompiled assets
1 Year Ago
Update Avatar menu to use a scenemap https://files.facepunch.com/louie/1b2111b1/sbox_wxqnWOl94W.jpg recompiled files
1 Year Ago
Removed unused from Map Properties window https://files.facepunch.com/louie/1b1911b1/sbox-dev_0orABUenHL.png
1 Year Ago
Clean up 9mm particle
1 Year Ago
fixed bullet not facing forward added ejection particle for 9mm bullet
1 Year Ago
Remove dupe of silencers (oops)