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280 Commits over 1,341 Days - 0.01cph!

1 Year Ago
Remove dupe of silencers (oops)
1 Year Ago
Clean up USP model Fixed not facing forward Added attachments (like the Rust guns have) Added hold_R bone on world model Added AO Proxies Added collisions to all models Added separate silencer models to use
1 Year Ago
Allow dry suit to be used with rebreather
1 Year Ago
Add SceneMap class that renders map geometry in a scene world Get entity keyvalues from world ref, try to create scene objects for anything with a model Bind the IToolObject stuff and test it by creating env_combined_light_probe_volume Remove itoolobject binds, start with creating cubemap scene object from keyvalues Create cubemap with handshake and arrayindex from kv Set cubemap transform before updating bounds and calculating SH Create scene object for light_environment Fix sunlight facing wrong direction, just pass in the direction instead of rotating the scene object Create skybox scene object for env_sky Create scene entities using library and alias Cascade distance and resolution for sun light Delete scene entities when scene map gets deleted Create scene object for point_worldtext, not really needed but a good opportunity to see how we can remake this entity Create scene object for light_spot Add SceneLightProbeVolume Text alignment and color for point_worldtext Create const buffer for light probes to make them work Create scene object for light_omni Only free transient scene worlds of the game host type Expose the other options to CreateWorldInfo_t so I can experiment with them Add temp preview dock for maps so bakscratch can test it out Compiled toolscenes
1 Year Ago
Compiled toolscenes
1 Year Ago
added light rect editor icon https://files.facepunch.com/louie/1b1611b1/sbox-dev_txMYDqSXVV.png
1 Year Ago
light_capsule editor model
1 Year Ago
Recompiled cardboard box material Recompiled metal wheely bin material
1 Year Ago
ShaderGraph: disable filtering on background pattern
1 Year Ago
Adjusted colour on handles to be more clear https://files.facepunch.com/louie/1b0411b1/sbox-dev_0BuTFk5GxC.png
1 Year Ago
Updated Lighting + Added Cubemap to Entity Prefab Editor https://files.facepunch.com/louie/1b0411b1/sbox-dev_2dBnc5UGJE.png
1 Year Ago
Just set the default value instead of using [DefaultValue] on info_particle_system
1 Year Ago
Fixed Wall_cinderblock_blend not having the blend set
1 Year Ago
Initial impl of named values for particle editor https://files.facepunch.com/layla/1b2411b1/sbox-dev_aRI4OtqUEU.mp4 Support remapping for named values Rename Named Value to Named Float, move it below Literal Float Better icon for named value Create slider for named float editor Add named vector More readable icon Add Particles.Set for named vector Default named value on control point info change until I figure out a way to restore them Keep named preview values updated on name change Added Set Named Values to info_particle_system Added name value example particle system
1 Year Ago
Added Set Named Values to info_particle_system Added name value example particle system
1 Year Ago
More readable icon
1 Year Ago
Better icon for named value
1 Year Ago
Updated func_precipitation Property for spawn location for camera pos or pawn pos. Set height offset to property Removed default particles
1 Year Ago
Fixed several prefabs being corrupted Caused from a squashed merge rewriting the file contents
1 Year Ago
fixed brick wall trim using wrong surface match dirt footsteps to the others
1 Year Ago
Removed crate from menu
1 Year Ago
Remove dupe hair model
1 Year Ago
Fixed corrupted texture
1 Year Ago
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1 Year Ago
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2 Years Ago
Matched the volume of the grass footstep sound to match the rest
2 Years Ago
Recompiled materials
2 Years Ago
Fixed numerous Rust models having incorrect collision
2 Years Ago
Allow nav agent max distance to go up to 2048
2 Years Ago
Removed warning for when a map has non default nav agent settings better default settings for nav agent in hammer
2 Years Ago
Added option to right click copy asset ident from asset.party https://files.facepunch.com/louie/1b0211b1/sbox_wHZljKuQ2h.png sboxgame/issues/issues/2477
2 Years Ago
Fixed default new material using invalid texture sboxgame/issues/issues/2480
2 Years Ago
added missing menu tool tip for local games
2 Years Ago
Cleaned up SoundEventBoxEntity
2 Years Ago
Targer.cs > TargetEntity.cs
2 Years Ago
info_target C# Replacement
2 Years Ago
Playerclip shouldn't affect nav mesh Added SoundEventBoxEntity https://files.facepunch.com/louie/1b2911b1/sbox-dev_Pyq7g0zfc2.png
2 Years Ago
Fixed bunch of models not having the material set correctly
2 Years Ago
Fixed industrial strip light glass not being translucent Merge branch 'master' of sbox
2 Years Ago
Recompiled Assets
2 Years Ago
Show text that the map is not compiled (right click menu)
2 Years Ago
Don't allow Play Map from Asset Manager if the map is not compiled https://files.facepunch.com/louie/1b1711b1/sbox_xVIWk9hLym.png
2 Years Ago
Added option to right click Play Map (only if compiled) https://files.facepunch.com/louie/1b1711b1/sbox_pgrvlRl4qJ.png
2 Years Ago
Fixed door prefabs having prop_static handles Fixed 2 more prefabs having prop_dynamic >prop_animated
2 Years Ago
Fixed Door prefabs using props_dynamic > prop_animated
2 Years Ago
Added option to set Volume and Pitch on snd_event_point
2 Years Ago
Added keybind for "Replace Objects With Instances" Ctrl+Alt+H sbox-issues/issues/2247
2 Years Ago
Fixed cinderblock blend not have 2 layers Recompiled assets
2 Years Ago
Fixed odd collision on small oak tree
2 Years Ago
Remapped RotateTexture90CW (Face mode) to "Alt+S" The asset browser toggled override the command in face mode