250 Commits over 1,157 Days - 0.01cph!
switched shader on primary_white_* materials
Support Tint on Prop component
https://files.facepunch.com/louie/1b2111b1/FxQMscVdqE.jpg
Map Instance creates props_phys/anims/dynamic as Prop Components
Fixed - Lighting Preview cubemaps do not match the skybox HDRI itself sbox-issues/issues/5546
Return old studio lighting scene
Fix old sky material ref in code
Delete these too (colorscript)
Removed materials/skyboxes that aren't ours
Update dev materials using correct shader
Remove/Replace Sounds that aren't ours
Cubemap fog uses material inside hammer now
MapInstance now loads Cubemap fog reference
Prop Static use material picker for override
https://files.facepunch.com/louie/1b0611b1/sbox-dev_0JwGrYS8BS.png
Fixed dragging prefabs into scene view sbox-issues/issues/5079
Slightly increase FOV on Viewmodel preview
Do something similar in hammer (Downloading dragged assets easier to see)
Downloading dragged assets easier to see
Add .sln to default gitignore
Soundscape map hammer entity
info_player_start tint
Map instance loads particles
Updated spawnpoint component + friend
https://files.facepunch.com/louie/1b1611b1/sbox_41XbHHS4lb.jpg
@DanduwFP
Fixed looping sounds suck at 0,0,0 on soundscape
env_combined_light_probe_volume are boxes for Map Instance
Map Instance additions
Soundscape box/ radius (local for the moment)
Gradient Fog
Prop scaling
Updated noise icon from Jen
Updated Terrain tool icons from Jen
Scale gizmo plane (#1432)
* Allowing scaling along 2 axis
https://files.facepunch.com/louie/1b0911b1/sbox_GGYJ3vMG0N.png
Updated citizen skin and eyeball material
More transform options
https://files.facepunch.com/louie/1b2111b1/sbox_vmL4f8Ckt6.png
Updated CitizenAnimHelper
SpecialMoveState
Sitting
SittingOffsetHeight
SittingPose
Add more options for editing particle control points (#1379)
Remove last of the rust assets
Add an random U offset to tiling hotspots UVs
Added Tiling option to hotspot
Tiling regions are defined in the SubRect tool
https://files.facepunch.com/louie/1b1111b1/hst.png
Remove halo gizmo from light ents
Extra Vis Hint Options + Fixed boxes on Vis Hint & Info Cull
Fixed numerous prefabs and tilesets + a few new tilesets
Removed missing models from avatar map
Moved the rest of the assets to Asset Party
https://asset.party/facepunch/sboxassets
-This should be all the assets moved over now, I may have missed a few uploads
Minimal Template pawn use Cloud.Model Watermelon
Fixed blend paint gizmo not showing
Correct file path for error sound
Extra controls in sound editor
Moved road sign decal to asset party
Move more assets to asset.party + remove old content
https://asset.party/facepunch/sboxassets
Moved more core assets to asset party