userLouie Turnercancel
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213 Commits over 914 Days - 0.01cph!

10 Days Ago
Remove halo gizmo from light ents
13 Days Ago
Extra Vis Hint Options + Fixed boxes on Vis Hint & Info Cull
13 Days Ago
Fixed numerous prefabs and tilesets + a few new tilesets
38 Days Ago
Removed missing models from avatar map
41 Days Ago
Missed material to move
41 Days Ago
Moved the rest of the assets to Asset Party https://asset.party/facepunch/sboxassets -This should be all the assets moved over now, I may have missed a few uploads Minimal Template pawn use Cloud.Model Watermelon
44 Days Ago
Fixed blend paint gizmo not showing
45 Days Ago
Correct file path for error sound
45 Days Ago
Created Error.sound
52 Days Ago
Extra controls in sound editor
58 Days Ago
Moved road sign decal to asset party
58 Days Ago
Move more assets to asset.party + remove old content https://asset.party/facepunch/sboxassets
2 Months Ago
Moved more core assets to asset party
2 Months Ago
Move Rust vehicle parts to asset party https://asset.party/rust
2 Months Ago
Cleaned up template vmap (removed missing models)
3 Months Ago
Allow drag and drop for skybox materials. Creates a env_sky, Materials must be tagged with "sky" or "skybox"
3 Months Ago
Moved Rust content to asset party https://asset.party/rust/rustassets
3 Months Ago
Tagged editor assets
3 Months Ago
Moved glass to asset party https://asset.party/facepunch/sboxassets
3 Months Ago
Deleted unused textures
3 Months Ago
Updated avatar menu map
3 Months Ago
Move nature models to asset party
3 Months Ago
Moved more models to asset party https://asset.party/facepunch/sboxassets https://asset.party/facepunch/citizenassets
3 Months Ago
Moved roof trim and metal trim to asset party https://asset.party/facepunch/sboxassets
3 Months Ago
Moved more core assets to asset party https://asset.party/facepunch/sboxassets Updated avatar menu map
4 Months Ago
Moved hotspots and some models to asset party https://asset.party/facepunch/sboxassets
4 Months Ago
Removed models from /core that are uploaded to asset party Updated avatar menu map
4 Months Ago
Update README.md
4 Months Ago
Improved Clothing Icons Added IsHDR to ColorProperty -Alex Improved Asset thumbnail lighting + added cubemap Improvements to asset inspector https://files.facepunch.com/louie/1b2311b1/sbox_OULTXaz5Pm.png
5 Months Ago
Migrate usp over to sbox-assets to upload to asset party
5 Months Ago
Only show new lights gizmo in Select mode https://files.facepunch.com/louie/1b0811b1/Hammer%20-%20%5Blouiestuff.vmap%20_%5D%202023-05-08%2012-33-21.mp4
5 Months Ago
Adjusted Rect light editor model
5 Months Ago
Fixed sboxgame/issues/issues/3224
5 Months Ago
Clean up template maps Updated preview flat (modeldoc testmap)
5 Months Ago
Fixed several materials having incorrect surface
5 Months Ago
fixed security shutter length
5 Months Ago
Fixed telegraph material appearing corrupt Compiled assets
5 Months Ago
Cleaned up Avatar scenemap https://files.facepunch.com/louie/1b2211b1/sbox_Qe0ssZYAVe.jpg recompiled assets
5 Months Ago
Update Avatar menu to use a scenemap https://files.facepunch.com/louie/1b2111b1/sbox_wxqnWOl94W.jpg recompiled files
5 Months Ago
Removed unused from Map Properties window https://files.facepunch.com/louie/1b1911b1/sbox-dev_0orABUenHL.png
5 Months Ago
Clean up 9mm particle
5 Months Ago
fixed bullet not facing forward added ejection particle for 9mm bullet
5 Months Ago
Remove dupe of silencers (oops)
5 Months Ago
Clean up USP model Fixed not facing forward Added attachments (like the Rust guns have) Added hold_R bone on world model Added AO Proxies Added collisions to all models Added separate silencer models to use
5 Months Ago
Allow dry suit to be used with rebreather
7 Months Ago
Recompiled cardboard box material Recompiled metal wheely bin material
7 Months Ago
ShaderGraph: disable filtering on background pattern
7 Months Ago
Adjusted colour on handles to be more clear https://files.facepunch.com/louie/1b0411b1/sbox-dev_0BuTFk5GxC.png
8 Months Ago
Updated Lighting + Added Cubemap to Entity Prefab Editor https://files.facepunch.com/louie/1b0411b1/sbox-dev_2dBnc5UGJE.png
8 Months Ago
Just set the default value instead of using [DefaultValue] on info_particle_system