213 Commits over 914 Days - 0.01cph!
Remove halo gizmo from light ents
Extra Vis Hint Options + Fixed boxes on Vis Hint & Info Cull
Fixed numerous prefabs and tilesets + a few new tilesets
Removed missing models from avatar map
Moved the rest of the assets to Asset Party
https://asset.party/facepunch/sboxassets
-This should be all the assets moved over now, I may have missed a few uploads
Minimal Template pawn use Cloud.Model Watermelon
Fixed blend paint gizmo not showing
Correct file path for error sound
Extra controls in sound editor
Moved road sign decal to asset party
Move more assets to asset.party + remove old content
https://asset.party/facepunch/sboxassets
Moved more core assets to asset party
Move Rust vehicle parts to asset party
https://asset.party/rust
Cleaned up template vmap (removed missing models)
Allow drag and drop for skybox materials.
Creates a env_sky, Materials must be tagged with "sky" or "skybox"
Moved Rust content to asset party
https://asset.party/rust/rustassets
Moved glass to asset party
https://asset.party/facepunch/sboxassets
Move nature models to asset party
Moved more models to asset party
https://asset.party/facepunch/sboxassets
https://asset.party/facepunch/citizenassets
Moved roof trim and metal trim to asset party
https://asset.party/facepunch/sboxassets
Moved more core assets to asset party
https://asset.party/facepunch/sboxassets
Updated avatar menu map
Moved hotspots and some models to asset party
https://asset.party/facepunch/sboxassets
Removed models from /core that are uploaded to asset party
Updated avatar menu map
Improved Clothing Icons
Added IsHDR to ColorProperty -Alex
Improved Asset thumbnail lighting + added cubemap
Improvements to asset inspector
https://files.facepunch.com/louie/1b2311b1/sbox_OULTXaz5Pm.png
Migrate usp over to sbox-assets to upload to asset party
Only show new lights gizmo in Select mode
https://files.facepunch.com/louie/1b0811b1/Hammer%20-%20%5Blouiestuff.vmap%20_%5D%202023-05-08%2012-33-21.mp4
Adjusted Rect light editor model
Fixed sboxgame/issues/issues/3224
Clean up template maps
Updated preview flat (modeldoc testmap)
Fixed several materials having incorrect surface
fixed security shutter length
Fixed telegraph material appearing corrupt
Compiled assets
Cleaned up Avatar scenemap
https://files.facepunch.com/louie/1b2211b1/sbox_Qe0ssZYAVe.jpg
recompiled assets
Update Avatar menu to use a scenemap
https://files.facepunch.com/louie/1b2111b1/sbox_wxqnWOl94W.jpg
recompiled files
Removed unused from Map Properties window
https://files.facepunch.com/louie/1b1911b1/sbox-dev_0orABUenHL.png
fixed bullet not facing forward
added ejection particle for 9mm bullet
Remove dupe of silencers (oops)
Clean up USP model
Fixed not facing forward
Added attachments (like the Rust guns have)
Added hold_R bone on world model
Added AO Proxies
Added collisions to all models
Added separate silencer models to use
Allow dry suit to be used with rebreather
Recompiled cardboard box material
Recompiled metal wheely bin material
ShaderGraph: disable filtering on background pattern
Adjusted colour on handles to be more clear
https://files.facepunch.com/louie/1b0411b1/sbox-dev_0BuTFk5GxC.png
Updated Lighting + Added Cubemap to Entity Prefab Editor
https://files.facepunch.com/louie/1b0411b1/sbox-dev_2dBnc5UGJE.png
Just set the default value instead of using [DefaultValue] on info_particle_system