userLouie Turnercancel
branchsbox/mastercancel

250 Commits over 1,157 Days - 0.01cph!

2 Months Ago
switched shader on primary_white_* materials
2 Months Ago
Support Tint on Prop component https://files.facepunch.com/louie/1b2111b1/FxQMscVdqE.jpg Map Instance creates props_phys/anims/dynamic as Prop Components
2 Months Ago
Fixed - Lighting Preview cubemaps do not match the skybox HDRI itself sbox-issues/issues/5546
3 Months Ago
Return old studio lighting scene
3 Months Ago
Fix old sky material ref in code
3 Months Ago
Delete these too (colorscript)
3 Months Ago
Removed materials/skyboxes that aren't ours
3 Months Ago
Update dev materials using correct shader
3 Months Ago
Remove/Replace Sounds that aren't ours
4 Months Ago
Cubemap fog uses material inside hammer now MapInstance now loads Cubemap fog reference
5 Months Ago
Prop Static use material picker for override https://files.facepunch.com/louie/1b0611b1/sbox-dev_0JwGrYS8BS.png
5 Months Ago
Fixed dragging prefabs into scene view sbox-issues/issues/5079
5 Months Ago
Slightly increase FOV on Viewmodel preview
5 Months Ago
Do something similar in hammer (Downloading dragged assets easier to see)
5 Months Ago
Downloading dragged assets easier to see
5 Months Ago
Add .sln to default gitignore
5 Months Ago
Apply scale to Prop gibs
5 Months Ago
Soundscape map hammer entity info_player_start tint
5 Months Ago
Splash and Hang Branding
6 Months Ago
Map instance loads particles
6 Months Ago
Updated spawnpoint component + friend https://files.facepunch.com/louie/1b1611b1/sbox_41XbHHS4lb.jpg @DanduwFP
6 Months Ago
Fixed looping sounds suck at 0,0,0 on soundscape
6 Months Ago
env_combined_light_probe_volume are boxes for Map Instance
6 Months Ago
Set Fog opacity
6 Months Ago
Map Instance additions Soundscape box/ radius (local for the moment) Gradient Fog Prop scaling
7 Months Ago
Updated noise icon from Jen
7 Months Ago
Updated Terrain tool icons from Jen
7 Months Ago
Scale gizmo plane (#1432) * Allowing scaling along 2 axis https://files.facepunch.com/louie/1b0911b1/sbox_GGYJ3vMG0N.png
7 Months Ago
Updated citizen skin and eyeball material
7 Months Ago
More transform options https://files.facepunch.com/louie/1b2111b1/sbox_vmL4f8Ckt6.png
7 Months Ago
Updated CitizenAnimHelper SpecialMoveState Sitting SittingOffsetHeight SittingPose
7 Months Ago
Snap To Grid
8 Months Ago
Dummy hammer prefabs
8 Months Ago
Add more options for editing particle control points (#1379)
8 Months Ago
Remove last of the rust assets
9 Months Ago
Add an random U offset to tiling hotspots UVs
10 Months Ago
Added Tiling option to hotspot Tiling regions are defined in the SubRect tool https://files.facepunch.com/louie/1b1111b1/hst.png
10 Months Ago
Remove halo gizmo from light ents
11 Months Ago
Extra Vis Hint Options + Fixed boxes on Vis Hint & Info Cull
11 Months Ago
Fixed numerous prefabs and tilesets + a few new tilesets
11 Months Ago
Removed missing models from avatar map
11 Months Ago
Missed material to move
11 Months Ago
Moved the rest of the assets to Asset Party https://asset.party/facepunch/sboxassets -This should be all the assets moved over now, I may have missed a few uploads Minimal Template pawn use Cloud.Model Watermelon
12 Months Ago
Fixed blend paint gizmo not showing
12 Months Ago
Correct file path for error sound
12 Months Ago
Created Error.sound
12 Months Ago
Extra controls in sound editor
1 Year Ago
Moved road sign decal to asset party
1 Year Ago
Move more assets to asset.party + remove old content https://asset.party/facepunch/sboxassets
1 Year Ago
Moved more core assets to asset party