userLouie Turnercancel
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246 Commits over 1,127 Days - 0.01cph!

3 Days Ago
Fix old sky material ref in code
3 Days Ago
Delete these too (colorscript)
3 Days Ago
Removed materials/skyboxes that aren't ours
3 Days Ago
Update dev materials using correct shader
3 Days Ago
Remove/Replace Sounds that aren't ours
40 Days Ago
Cubemap fog uses material inside hammer now MapInstance now loads Cubemap fog reference
50 Days Ago
Prop Static use material picker for override https://files.facepunch.com/louie/1b0611b1/sbox-dev_0JwGrYS8BS.png
50 Days Ago
Fixed dragging prefabs into scene view sbox-issues/issues/5079
51 Days Ago
Slightly increase FOV on Viewmodel preview
60 Days Ago
Do something similar in hammer (Downloading dragged assets easier to see)
60 Days Ago
Downloading dragged assets easier to see
60 Days Ago
Add .sln to default gitignore
60 Days Ago
Apply scale to Prop gibs
2 Months Ago
Soundscape map hammer entity info_player_start tint
2 Months Ago
Splash and Hang Branding
3 Months Ago
Map instance loads particles
3 Months Ago
Updated spawnpoint component + friend https://files.facepunch.com/louie/1b1611b1/sbox_41XbHHS4lb.jpg @DanduwFP
3 Months Ago
Fixed looping sounds suck at 0,0,0 on soundscape
3 Months Ago
env_combined_light_probe_volume are boxes for Map Instance
3 Months Ago
Set Fog opacity
3 Months Ago
Map Instance additions Soundscape box/ radius (local for the moment) Gradient Fog Prop scaling
3 Months Ago
Updated noise icon from Jen
4 Months Ago
Updated Terrain tool icons from Jen
4 Months Ago
Scale gizmo plane (#1432) * Allowing scaling along 2 axis https://files.facepunch.com/louie/1b0911b1/sbox_GGYJ3vMG0N.png
4 Months Ago
Updated citizen skin and eyeball material
4 Months Ago
More transform options https://files.facepunch.com/louie/1b2111b1/sbox_vmL4f8Ckt6.png
4 Months Ago
Updated CitizenAnimHelper SpecialMoveState Sitting SittingOffsetHeight SittingPose
4 Months Ago
Snap To Grid
4 Months Ago
Dummy hammer prefabs
5 Months Ago
Add more options for editing particle control points (#1379)
5 Months Ago
Remove last of the rust assets
6 Months Ago
Add an random U offset to tiling hotspots UVs
7 Months Ago
Added Tiling option to hotspot Tiling regions are defined in the SubRect tool https://files.facepunch.com/louie/1b1111b1/hst.png
7 Months Ago
Remove halo gizmo from light ents
7 Months Ago
Extra Vis Hint Options + Fixed boxes on Vis Hint & Info Cull
7 Months Ago
Fixed numerous prefabs and tilesets + a few new tilesets
8 Months Ago
Removed missing models from avatar map
8 Months Ago
Missed material to move
8 Months Ago
Moved the rest of the assets to Asset Party https://asset.party/facepunch/sboxassets -This should be all the assets moved over now, I may have missed a few uploads Minimal Template pawn use Cloud.Model Watermelon
8 Months Ago
Fixed blend paint gizmo not showing
9 Months Ago
Correct file path for error sound
9 Months Ago
Created Error.sound
9 Months Ago
Extra controls in sound editor
9 Months Ago
Moved road sign decal to asset party
9 Months Ago
Move more assets to asset.party + remove old content https://asset.party/facepunch/sboxassets
9 Months Ago
Moved more core assets to asset party
9 Months Ago
Move Rust vehicle parts to asset party https://asset.party/rust
9 Months Ago
Cleaned up template vmap (removed missing models)
10 Months Ago
Allow drag and drop for skybox materials. Creates a env_sky, Materials must be tagged with "sky" or "skybox"
10 Months Ago
Moved Rust content to asset party https://asset.party/rust/rustassets