251 Commits over 1,341 Days - 0.01cph!
Moved more core assets to asset party
Move Rust vehicle parts to asset party
https://asset.party/rust
Cleaned up template vmap (removed missing models)
Allow drag and drop for skybox materials.
Creates a env_sky, Materials must be tagged with "sky" or "skybox"
Moved Rust content to asset party
https://asset.party/rust/rustassets
Moved glass to asset party
https://asset.party/facepunch/sboxassets
Move nature models to asset party
Moved more models to asset party
https://asset.party/facepunch/sboxassets
https://asset.party/facepunch/citizenassets
Moved roof trim and metal trim to asset party
https://asset.party/facepunch/sboxassets
Moved more core assets to asset party
https://asset.party/facepunch/sboxassets
Updated avatar menu map
Moved hotspots and some models to asset party
https://asset.party/facepunch/sboxassets
Removed models from /core that are uploaded to asset party
Updated avatar menu map
Improved Clothing Icons
Added IsHDR to ColorProperty -Alex
Improved Asset thumbnail lighting + added cubemap
Improvements to asset inspector
https://files.facepunch.com/louie/1b2311b1/sbox_OULTXaz5Pm.png
Migrate usp over to sbox-assets to upload to asset party
Only show new lights gizmo in Select mode
https://files.facepunch.com/louie/1b0811b1/Hammer%20-%20%5Blouiestuff.vmap%20_%5D%202023-05-08%2012-33-21.mp4
Adjusted Rect light editor model
Fixed sboxgame/issues/issues/3224
Clean up template maps
Updated preview flat (modeldoc testmap)
Fixed several materials having incorrect surface
fixed security shutter length
Fixed telegraph material appearing corrupt
Compiled assets
Cleaned up Avatar scenemap
https://files.facepunch.com/louie/1b2211b1/sbox_Qe0ssZYAVe.jpg
recompiled assets
Update Avatar menu to use a scenemap
https://files.facepunch.com/louie/1b2111b1/sbox_wxqnWOl94W.jpg
recompiled files
Removed unused from Map Properties window
https://files.facepunch.com/louie/1b1911b1/sbox-dev_0orABUenHL.png
fixed bullet not facing forward
added ejection particle for 9mm bullet
Remove dupe of silencers (oops)
Clean up USP model
Fixed not facing forward
Added attachments (like the Rust guns have)
Added hold_R bone on world model
Added AO Proxies
Added collisions to all models
Added separate silencer models to use
Allow dry suit to be used with rebreather
Recompiled cardboard box material
Recompiled metal wheely bin material
ShaderGraph: disable filtering on background pattern
Adjusted colour on handles to be more clear
https://files.facepunch.com/louie/1b0411b1/sbox-dev_0BuTFk5GxC.png
Updated Lighting + Added Cubemap to Entity Prefab Editor
https://files.facepunch.com/louie/1b0411b1/sbox-dev_2dBnc5UGJE.png
Just set the default value instead of using [DefaultValue] on info_particle_system
Fixed Wall_cinderblock_blend not having the blend set
Initial impl of named values for particle editor https://files.facepunch.com/layla/1b2411b1/sbox-dev_aRI4OtqUEU.mp4
Support remapping for named values
Rename Named Value to Named Float, move it below Literal Float
Better icon for named value
Create slider for named float editor
Add named vector
More readable icon
Add Particles.Set for named vector
Default named value on control point info change until I figure out a way to restore them
Keep named preview values updated on name change
Added Set Named Values to info_particle_system
Added name value example particle system
Updated func_precipitation
Property for spawn location for camera pos or pawn pos.
Set height offset to property
Removed default particles
Fixed several prefabs being corrupted
Caused from a squashed merge rewriting the file contents
fixed brick wall trim using wrong surface
match dirt footsteps to the others
Matched the volume of the grass footstep sound to match the rest
Fixed numerous Rust models having incorrect collision
Allow nav agent max distance to go up to 2048