userLouie Turnercancel
branchsbox/mastercancel

251 Commits over 1,341 Days - 0.01cph!

1 Year Ago
Moved more core assets to asset party
1 Year Ago
Move Rust vehicle parts to asset party https://asset.party/rust
1 Year Ago
Cleaned up template vmap (removed missing models)
1 Year Ago
Allow drag and drop for skybox materials. Creates a env_sky, Materials must be tagged with "sky" or "skybox"
1 Year Ago
Moved Rust content to asset party https://asset.party/rust/rustassets
1 Year Ago
Tagged editor assets
1 Year Ago
Moved glass to asset party https://asset.party/facepunch/sboxassets
1 Year Ago
Deleted unused textures
1 Year Ago
Updated avatar menu map
1 Year Ago
Move nature models to asset party
1 Year Ago
Moved more models to asset party https://asset.party/facepunch/sboxassets https://asset.party/facepunch/citizenassets
1 Year Ago
Moved roof trim and metal trim to asset party https://asset.party/facepunch/sboxassets
1 Year Ago
Moved more core assets to asset party https://asset.party/facepunch/sboxassets Updated avatar menu map
1 Year Ago
Moved hotspots and some models to asset party https://asset.party/facepunch/sboxassets
1 Year Ago
Removed models from /core that are uploaded to asset party Updated avatar menu map
1 Year Ago
Update README.md
1 Year Ago
Improved Clothing Icons Added IsHDR to ColorProperty -Alex Improved Asset thumbnail lighting + added cubemap Improvements to asset inspector https://files.facepunch.com/louie/1b2311b1/sbox_OULTXaz5Pm.png
1 Year Ago
Migrate usp over to sbox-assets to upload to asset party
1 Year Ago
Only show new lights gizmo in Select mode https://files.facepunch.com/louie/1b0811b1/Hammer%20-%20%5Blouiestuff.vmap%20_%5D%202023-05-08%2012-33-21.mp4
1 Year Ago
Adjusted Rect light editor model
1 Year Ago
Fixed sboxgame/issues/issues/3224
1 Year Ago
Clean up template maps Updated preview flat (modeldoc testmap)
1 Year Ago
Fixed several materials having incorrect surface
1 Year Ago
fixed security shutter length
1 Year Ago
Fixed telegraph material appearing corrupt Compiled assets
1 Year Ago
Cleaned up Avatar scenemap https://files.facepunch.com/louie/1b2211b1/sbox_Qe0ssZYAVe.jpg recompiled assets
1 Year Ago
Update Avatar menu to use a scenemap https://files.facepunch.com/louie/1b2111b1/sbox_wxqnWOl94W.jpg recompiled files
1 Year Ago
Removed unused from Map Properties window https://files.facepunch.com/louie/1b1911b1/sbox-dev_0orABUenHL.png
1 Year Ago
Clean up 9mm particle
1 Year Ago
fixed bullet not facing forward added ejection particle for 9mm bullet
1 Year Ago
Remove dupe of silencers (oops)
1 Year Ago
Clean up USP model Fixed not facing forward Added attachments (like the Rust guns have) Added hold_R bone on world model Added AO Proxies Added collisions to all models Added separate silencer models to use
1 Year Ago
Allow dry suit to be used with rebreather
1 Year Ago
Recompiled cardboard box material Recompiled metal wheely bin material
1 Year Ago
ShaderGraph: disable filtering on background pattern
1 Year Ago
Adjusted colour on handles to be more clear https://files.facepunch.com/louie/1b0411b1/sbox-dev_0BuTFk5GxC.png
1 Year Ago
Updated Lighting + Added Cubemap to Entity Prefab Editor https://files.facepunch.com/louie/1b0411b1/sbox-dev_2dBnc5UGJE.png
1 Year Ago
Just set the default value instead of using [DefaultValue] on info_particle_system
1 Year Ago
Fixed Wall_cinderblock_blend not having the blend set
1 Year Ago
Initial impl of named values for particle editor https://files.facepunch.com/layla/1b2411b1/sbox-dev_aRI4OtqUEU.mp4 Support remapping for named values Rename Named Value to Named Float, move it below Literal Float Better icon for named value Create slider for named float editor Add named vector More readable icon Add Particles.Set for named vector Default named value on control point info change until I figure out a way to restore them Keep named preview values updated on name change Added Set Named Values to info_particle_system Added name value example particle system
1 Year Ago
Updated func_precipitation Property for spawn location for camera pos or pawn pos. Set height offset to property Removed default particles
1 Year Ago
Fixed several prefabs being corrupted Caused from a squashed merge rewriting the file contents
1 Year Ago
fixed brick wall trim using wrong surface match dirt footsteps to the others
1 Year Ago
Removed crate from menu
1 Year Ago
Remove dupe hair model
1 Year Ago
Fixed corrupted texture
2 Years Ago
Matched the volume of the grass footstep sound to match the rest
2 Years Ago
Recompiled materials
2 Years Ago
Fixed numerous Rust models having incorrect collision
2 Years Ago
Allow nav agent max distance to go up to 2048