251 Commits over 1,341 Days - 0.01cph!
Removed warning for when a map has non default nav agent settings
better default settings for nav agent in hammer
Added option to right click copy asset ident from asset.party
https://files.facepunch.com/louie/1b0211b1/sbox_wHZljKuQ2h.png
sboxgame/issues/issues/2477
Fixed default new material using invalid texture
sboxgame/issues/issues/2480
added missing menu tool tip for local games
Cleaned up SoundEventBoxEntity
Targer.cs > TargetEntity.cs
info_target C# Replacement
Playerclip shouldn't affect nav mesh
Added SoundEventBoxEntity
https://files.facepunch.com/louie/1b2911b1/sbox-dev_Pyq7g0zfc2.png
Fixed bunch of models not having the material set correctly
Fixed industrial strip light glass not being translucent
Merge branch 'master' of sbox
Show text that the map is not compiled (right click menu)
Don't allow Play Map from Asset Manager if the map is not compiled
https://files.facepunch.com/louie/1b1711b1/sbox_xVIWk9hLym.png
Added option to right click Play Map (only if compiled)
https://files.facepunch.com/louie/1b1711b1/sbox_pgrvlRl4qJ.png
Fixed door prefabs having prop_static handles
Fixed 2 more prefabs having prop_dynamic >prop_animated
Fixed Door prefabs using props_dynamic > prop_animated
Added option to set Volume and Pitch on snd_event_point
Added keybind for "Replace Objects With Instances"
Ctrl+Alt+H
sbox-issues/issues/2247
Fixed cinderblock blend not have 2 layers
Recompiled assets
Fixed odd collision on small oak tree
Remapped RotateTexture90CW (Face mode) to "Alt+S"
The asset browser toggled override the command in face mode
Set Particle data in Info_Particle_System
https://files.facepunch.com/louie/1b0211b1/Untitled-1.png
Removed unused dev vmaps
Removed broken keyvalues from env and lighting vmaps
Fixed rain particles being always lit
Fly swarm particle adjustments
snd_soundscape editor icon
Set Wooden Crate Gibs as debris
Added refraction to explosion particle
Updated the Tool Textures with a face lift https://files.facepunch.com/louie/1b1611b1/sbox_SpNzvzDCtd.png
Generic wood break particle
Generic cardboard break particle
Fire Extinguisher explosion particle
Added a blend version of the simple dev material
Adjusted gutter tileset
Added tags to gib models
Adjusted World Mapping on simple hs dev mats
Added simple dev materials
fixed broken normal map on pallet
Cleaned up ladder tileset
Added Surface Properties to wooden crate material
Cable tray tileset https://files.facepunch.com/louie/1b0911b1/sbox_14GcewgiNQ.png
Added missing World Mapping scale to blends
Fixed AO box on citizen cardboard box
Fixed citizen box model having collisions on gibs
Cleaned up asset tags
added dev materials + new gibs
Updated env_shake with volume support.
Updated ladder tileset: vis exclude on parts + no collision on curve top