251 Commits over 1,341 Days - 0.01cph!
Fixed some broken core materials
Cleaned up asset tags to stop console spam on launch
Remade break piece nodes on traffic cone model
Recompiled traffic cone and gibs
Updated asset tags
Updated Screen Space particle overlay
Fixed missing bollard base LODs
Added simple map to toolscenelightrigs
Quad primitive creates from the bottom of the bbox
Updated Hammer Key binding to include RT Baked Lighting
Decreased fog in Avatar editor
Updated Hammer Block Primitive
You can now enable and disable faces.
Fixed missing rails on catwalk tileset
Updated asset tag list (gibs)
Added new version of ladder with materials https://files.facepunch.com/louie/1b2811b1/sbox_6hgmwJIpuB.png
Updates asset tags with new gibs
Merge branch 'master' of sbox
Removed old model (pavement trim)
Fixed gutter tileset (corner)
Removed majority of legacy entities
Added PNG Asset Type https://files.facepunch.com/louie/1b0711b1/sbox-dev_qWPeRzK1i5.png
Should solve sbox-issues/issues/1580
Updated tilesets to removed meshes from Vis
Added tilesets to tags
Added 2 new tilesets Gutter and Gutter Pipe https://files.facepunch.com/louie/1b2811b1/sbox-dev_tih05QDq24.png
Moved Flatgrass to facepunch.flatgrass (plus fixed missing models)
Cleaned up Asset Type list + Added missing icons. https://files.facepunch.com/louie/1b2611b1/sbox_1I27G4MJpB.png
Renamed "Debris" tag to "Gibs" + Tagged assets with Gibs tag.
Fixed tilesets having meshes not excluded from VIS
Added Tool texture for empty tile.
Use if want an empty tile but also allow for placement inside the tile.
Fixed missing rail on catwalk tileset
Updated func_precipitation to allow TimeScale via input
Updated func_precipitation to include inputs for Start/Stop (with Fade time), Freeze/UnFreeze and Set Density
Work in progress Snow precipitation particles
Moved and Renamed Precipitation Particles also added tint CP
Added Tint option to Precipitation + Organised
Added density CP3 to rain
Tweaked rain impact particle
Added more wip fx particles
Work in Progress Rain Particle
Updated on kill particle example to use "Init from killed parent particle"
Basic Example Particles
collision_particle_example, constrain_distance_example, epitrochoid_example, follow_cp_example, grid_example, int_from_model_example, move_between_2points_example, on_kill_example, pull_towards_example, screen_space_example, snapshot_example
Fixed collisions on metal beam tileset model
Added 16 width beam for metal beam tileset
Updated metal beam tile set with 16 width and better corners
Updated pipe material to have correct surface properties
Addition models for tileset
Pipe_a Tileset https://files.facepunch.com/louie/1b1111b1/sbox_KUq94DR0F5.png
Metal Railing Tileset https://files.facepunch.com/louie/1b0711b1/sbox_JRSGuE8OgJ.png
Addition models for railing tileset
Removed broken/ fixed Core particles
Removed old test maps from /core
Updated tags for particles
Cleaned up explosion particle
Organised core assets with tags https://files.facepunch.com/louie/1b0411b1/sbox_whobIOoHgX.png
Updated light environments fixed Indirect Light Multiplier and prefab variables
Added editor model for light_ortho
Improved "info_target" editor model colours https://files.facepunch.com/louie/1b3111b1/sbox_EaYHsFZrgf.png
Added editor icon to "ent_logic" and editor model for "info_target"
Improved Core basic impact particles
Swapped bevel key binds around.
Alt + F now is for the new Bevel tool.
flatgrass quick clipping fix
Updated Flatgrass fixed grass blend + adjustments to garage area
Added orientation option to fence tilesets
Metal Beam Tileset with 3 sizes
https://files.facepunch.com/louie/1b1511b1/sbox_glOI9xtxIz.png
Added gradient circle additive effect material
Simple dev ladder tileset
https://files.facepunch.com/louie/1b0911b1/sbox_gtlRLpsAJC.png
Added some helpful effect materials
Added Sticker overlays
https://files.facepunch.com/louie/1b0911b1/sbox_vEmU2PkVoN.png
Merge branch 'master' of sbox
Fixed & Updated Lamppost prefabs with prefab controls