251 Commits over 1,341 Days - 0.01cph!
Fixed streetlight electronics missing material in model
Low wood fence tileset
https://files.facepunch.com/louie/1b0811b1/sbox_F6dd7AA7BQ.png
Metal fence panel tileset
https://files.facepunch.com/louie/1b0811b1/sbox_6ZqG5F5QKp.png
Bollard tileset
https://files.facepunch.com/louie/1b0811b1/sbox_Rw1YbxLJcH.png
Updated Flatgrass, fixed missing materials, adjusted lighting.
Recompiled toolscene lighting rigs
Updated Construct + Parking garage
Updated Construct to fit parking garage
Added Nav Mesh to Construct
Construct now has a nav mesh
Fixed dev hotspot
Fixed material not looking for rect file
Construct; Added shop row b prefab and selection groups
Added shop row b prefab
Selection groups
Updated Construct vmap
Updated Construct
Separated shops into prefab
Merge branch 'master' of sbox
Updated Construct
Updated vmap for construct
Removed old prefab for warehouse no longer needed
Separated Construct small building into prefab
Small construct building in its own prefab
Update construct.vmap
Updated with basic art started
Construct .vmap
Added Construct vmap + sky map
Merge branch 'master' of sbox
Added playerstart tint model for editor
Added playerstart editor model that is neutral colour for tinting
Merge branch 'master' of sbox
Fixed func_shatterglass materials.
Remade materials needed for func_shatterglass.
Merge branch 'master' of sbox
Added missing blend textures
Forgot to commit the addition textures
Merge branch 'master' of sbox
Improved blend grass
Removed tint from layer 2
Added blend mask
Added tint mask to layer 1
Merge branch 'master' of sbox
Updated Testmap 05
Fixed clipping issues
Fixed void hole
Adjusted lighting
Merge branch 'master' of sbox
Merge branch 'master' of sbox
FGD Clean Up
Removed a bunch of old/ not working stuff
Cubemap textures + Environment prefabs
Created Cubemap textures for env_cubemap_fog
Created Environment lighting prefabs
Updated basic_setup
Scale .vmap
Removed dm map 1 + Added new map
Removed old the 1st dm map.
Added new map
Merge branch 'master' of sbox
Initial Art Pass for Deathmatch Test Map
Initial Art Pass for Deathmatch Test Map
Updated button map
Fixed some mistakes
Merge branch 'master' of sbox
Clean up + Map Changes
Cleaned up old maps
Adjusted Lighting on Doors
Merge branch 'master' of sbox
Added Door Map (art)
Door test map with art
Clean up old files
Merge branch 'master' of sbox
Fixed Button Map
Fixed clipping Model
Merge branch 'master' of sbox
Updated Button Map
Cleaned up the button map
Removed old Button map vpk
Merge branch 'master' of sbox
Added Button Map (art)
Button test map with art
Merge branch 'master' of sbox
Created Scale Test Map
To help with asset scale, will add more.
Merge branch 'master' of sbox
Update art_test.vmap
Some clean up
Added Art Test Map (Doors)
Map for art testing
Merge branch 'master' of sbox
Art Test Map 2
Map 2 testing art assets
Merge branch 'master' of sbox
Create art_test.vmap
Map testing art assets
Merge branch 'master' of sbox
Updated Velocity Map
Updated visuals on velocity test map
Merge branch 'master' of sbox
Fix on Button Test
Fixed Rotating button origins
Updated Button Map
Updated visuals on button test map
Merge branch 'master' of sbox
Quick fix to velocity test map
Quick fix to velocity test map
Merge branch 'master' of sbox
Updated door test map
Visual indicators on features that are working
Added Prop Door for testing
Created Velocity Test Map
Map for testing velocity
Created Door Testing Map
For Door Testing
Merge branch 'master' of sbox
Updated dm_testingmap_01
added weapons spawns
Created dm_testingmap_02
Map for DM;
Weapons and Spawns ready
Updated Button test map
Improved layout and visibility
Merge branch 'master' of sbox
Added Button Test Map
Added variety of buttons, set up in multiple ways.
Create dm_testingmap_02.vmap
For testing
Merge branch 'master' of sbox
updated dev_hotspot_layout
Now set up correctly to use hotspot system
Initial upload; dm_testingmap_01
dm_testingmap_01; Map for Deathmatch.
Merge branch 'master' of sbox