userLouie Turnercancel
branchsbox/scenemapcancel

2 Commits over 0 Days - ∞cph!

1 Year Ago
Add SceneMap class that renders map geometry in a scene world Get entity keyvalues from world ref, try to create scene objects for anything with a model Bind the IToolObject stuff and test it by creating env_combined_light_probe_volume Remove itoolobject binds, start with creating cubemap scene object from keyvalues Create cubemap with handshake and arrayindex from kv Set cubemap transform before updating bounds and calculating SH Create scene object for light_environment Fix sunlight facing wrong direction, just pass in the direction instead of rotating the scene object Create skybox scene object for env_sky Create scene entities using library and alias Cascade distance and resolution for sun light Delete scene entities when scene map gets deleted Create scene object for point_worldtext, not really needed but a good opportunity to see how we can remake this entity Create scene object for light_spot Add SceneLightProbeVolume Text alignment and color for point_worldtext Create const buffer for light probes to make them work Create scene object for light_omni Only free transient scene worlds of the game host type Expose the other options to CreateWorldInfo_t so I can experiment with them Add temp preview dock for maps so bakscratch can test it out Compiled toolscenes
1 Year Ago
Compiled toolscenes