branchrust_reboot/main/medical_honey_bandagecancel
26 Commits over 62 Days - 0.02cph!
Adjusted the world model LODS to match the regular bandage
Instant health 10 > 8.
Healing over time 4 > 6.
Cloth craft cost 8 > 4.
Fixed world model collision being too small
Fixed world model outline referencing the old bandage instead of the new one
Added honey bandage to medical crates and waterwell vendor
Enabled mipmaps on the icon
Adjusted network range:
honey bandage 256 > 128
berry-blue-collectable 256 > 128
Automated testing no longer failing in editor
Fix honey bandage effects not firing (for real this time)
Added new honey bandage icon
Instant health 8 -> 10
Healing over time 0 -> 4
Fixed material not being applied in 3rd person
Fixed honey bandage position not being the same as the regular bandage in 3rd person
Fixed honey bandage SFX's not firing. The file path was stale and is now pointing towards the default bandage so the SFX's can be reused.
Fixed honey bandage name and description not appearing
Added to tier 1 workbench underneath the bee grenade
Cleaned up some file naming