userLukestercancel
branchrust_reboot/main/medical_honey_bandagecancel

26 Commits over 62 Days - 0.02cph!

4 Days Ago
Adjusted the world model LODS to match the regular bandage
4 Days Ago
merge from main
10 Days Ago
Instant health 10 > 8. Healing over time 4 > 6. Cloth craft cost 8 > 4.
11 Days Ago
merge from main
15 Days Ago
Fixed world model collision being too small Fixed world model outline referencing the old bandage instead of the new one
15 Days Ago
merge from main
16 Days Ago
Added honey bandage to medical crates and waterwell vendor
16 Days Ago
Added -5 radiation
16 Days Ago
merge from main
17 Days Ago
Enabled mipmaps on the icon
17 Days Ago
merge from main
18 Days Ago
Adjusted network range: honey bandage 256 > 128 berry-blue-collectable 256 > 128 Automated testing no longer failing in editor
18 Days Ago
merge from main
18 Days Ago
Fix honey bandage effects not firing (for real this time)
19 Days Ago
merge from main
19 Days Ago
Typo fix
19 Days Ago
Fixed effects not firing
19 Days Ago
Added new honey bandage icon
19 Days Ago
merge from main
19 Days Ago
Instant health 8 -> 10 Healing over time 0 -> 4
21 Days Ago
Fixed material not being applied in 3rd person Fixed honey bandage position not being the same as the regular bandage in 3rd person
21 Days Ago
Merge from main
34 Days Ago
Fixed honey bandage SFX's not firing. The file path was stale and is now pointing towards the default bandage so the SFX's can be reused.
34 Days Ago
Fixed honey bandage name and description not appearing Added to tier 1 workbench underneath the bee grenade Cleaned up some file naming
34 Days Ago
merge from main
40 Days Ago
Cherrypicked from 151180