userLukestercancel
branchrust_reboot/main/medical_honey_bandagecancel

28 Commits over 62 Days - 0.02cph!

59 Days Ago
Added honey bandage to primitive and hardcore tech trees
59 Days Ago
merge from main
2 Months Ago
Adjusted the world model LODS to match the regular bandage
2 Months Ago
merge from main
2 Months Ago
Instant health 10 > 8. Healing over time 4 > 6. Cloth craft cost 8 > 4.
2 Months Ago
merge from main
3 Months Ago
Fixed world model collision being too small Fixed world model outline referencing the old bandage instead of the new one
3 Months Ago
merge from main
3 Months Ago
Added honey bandage to medical crates and waterwell vendor
3 Months Ago
Added -5 radiation
3 Months Ago
merge from main
3 Months Ago
Enabled mipmaps on the icon
3 Months Ago
merge from main
3 Months Ago
Adjusted network range: honey bandage 256 > 128 berry-blue-collectable 256 > 128 Automated testing no longer failing in editor
3 Months Ago
merge from main
3 Months Ago
Fix honey bandage effects not firing (for real this time)
3 Months Ago
merge from main
3 Months Ago
Typo fix
3 Months Ago
Fixed effects not firing
3 Months Ago
Added new honey bandage icon
3 Months Ago
merge from main
3 Months Ago
Instant health 8 -> 10 Healing over time 0 -> 4
3 Months Ago
Fixed material not being applied in 3rd person Fixed honey bandage position not being the same as the regular bandage in 3rd person
3 Months Ago
Merge from main
3 Months Ago
Fixed honey bandage SFX's not firing. The file path was stale and is now pointing towards the default bandage so the SFX's can be reused.
3 Months Ago
Fixed honey bandage name and description not appearing Added to tier 1 workbench underneath the bee grenade Cleaned up some file naming
3 Months Ago
merge from main
3 Months Ago
Cherrypicked from 151180