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70 Commits over 516 Days - 0.01cph!

Today
Exposed chanceToFall variable
Today
Coconuts can now spawn on trees in the deepsea! S2P all tropical islands. Similar to apples trees, when hit, theres a small chance the coconuts will drop from the tree: https://files.facepunch.com/LukeD/2026/05/Unity_YS5h6Jzz5d.mp4
Yesterday
Added coconut.tree prefab + lootspawner. Added 3 coconuts to tropical_short_c for testing. Manifest update.
Yesterday
Increased LOD2 on the apple tree again... Added a very small chance for apples to fall just by hitting the tree (this will not happen to trees with beehives on). https://files.facepunch.com/LukeD/2026/05/Unity_ZUViSdEn7h.mp4 Now I can finally work on my magnum opus, adding coconuts to trees in the deep sea.
2 Days Ago
Reduced the natural beehive count from 3 -> 2 and spawn chance from 100% to 0.33% on oak_b. Reduced spawn chance for apples from 100% to 0.5% on oak_d. Doubled the LOD2 distance for apples (on trees only).
3 Days Ago
Needed to run DoPrepare script. Finally got the apples spawning and dropping correctly🍏 https://files.facepunch.com/LukeD/2026/05/Unity_ygx9jPADqb.mp4 Thinking I should make the apples red as they're difficult to see. Need to up the LOD too. Manifest update.
3 Days Ago
Added apple.tree prefab and scriptable blueprint for spawning. Added 3 apple spawns to oak_d. Added 3 natural beehie spawns to oak_b. resubmitting the honey bandage label + icon name got removed somehow.
3 Days Ago
Trees now support multiple prefabs instead of just one. This means multiple natural beehives🐝 https://files.facepunch.com/LukeD/2026/05/Unity_0ju1Wwl8WC.mp4 (I need this functionality for apple trees)
3 Days Ago
Honey bandage: - Increased stack size from 3 -> 5. - Added 6 healing over time.
4 Days Ago
New tier 1 healing item - Medical honey bandage https://files.facepunch.com/LukeD/2026/05/Unity_eO0Pwpt7V0.mp4
4 Days Ago
update manifest
30 Days Ago
Swapped out cannon gibs for mortar
30 Days Ago
Picking up mortar gives back mortar.item instead of cannon.item
36 Days Ago
fixed typo
59 Days Ago
Adjusted the divesite_e crate spawn positions so they're no longer floating
2 Months Ago
Applied metal material to all the ladder colliders on both the triangle and square armored hatch.
2 Months Ago
Applied metal material to square ladder hatch
3 Months Ago
Added two console commands clearcontainer and clearcontainer_radius.
3 Months Ago
merge from main
3 Months Ago
Clean up
3 Months Ago
merge from main
3 Months Ago
Added two console commands ClearContainer and ClearContainer_radius
3 Months Ago
Changed fillContainer to a raycast instead of a radius check so it'll fill whatever container you're looking at. Added a new command called fillContainerInRadius which does what fillContainer previously did.
3 Months Ago
Added fillContainers command. It will fill boxes, barrels, TC's (anything with a container) with random items within 5 meters of the player. You can filter items by category too, same as the fill inventory command.
3 Months Ago
Apply shelf changes after code review. Fully implement now, use fillInventory to fill inventory with random items. You can filter by category too!
3 Months Ago
merge from main
4 Months Ago
Tweaked two values to stop clipping issues we're seeing with the cannon
4 Months Ago
Refactored code so its more performative, scales better and doesnt contain unnecessary code duplication. Also added a Help string too.
4 Months Ago
Changed console command from printstring to fillInventory. Can now enter a category name to fill your inventory with items from that specific category. If you want random items type random instead of of a category name. I'll be refactoring this code to make this more performative and scale better.
6 Months Ago
Hidden items have been removed from the item list. (removed a bunch of the junk items) if the item is stackable, you'll recieve a random amount between 1 and the max stack size.
6 Months Ago
Added incen rockets to fixcars 3 Added a help field to the fixcars
6 Months Ago
merge from main
6 Months Ago
Created a command to fill the players inventory with random items. Its functional but still need some more work.
6 Months Ago
Gun turret container on the attack heli now gets cleared correctly when using fixcars command.
6 Months Ago
fixcars command now fills the rockets continer with incen, flares and HV's.
7 Months Ago
Changed how rockets and flares get added to the attack heli when using fixcars command: Fixcars 1 -> Inserts 1 row of flares Fixcars 2 -> Inserts 1 row of flares and HV Fixcars 3 -> Inserts 1 row of flares, HV and Incen Fixcars (with no parameters) -> Gives flares and HV's (behaviour remains the same)
7 Months Ago
Applied correct materials to both the boat building platform and station.
8 Months Ago
merge from main
8 Months Ago
Adjusted prevent building volume to allow foundations to be upgraded when a spike trap is deployed on it
9 Months Ago
Prefab setup
9 Months Ago
Added zombie model along with the anims
10 Months Ago
Enabled r/w to 8 models. Hopefully this will remove a good amount of the warnings in the client when joining a server.
10 Months Ago
Cherry pick 125750 yolo
10 Months Ago
Merge from main
10 Months Ago
Subtracted main and some stray files
10 Months Ago
Fix being able to reskin the legacy high wall while standing on the walk way
10 Months Ago
merge from main
10 Months Ago
Fix the player becoming stuck in a specific place when reskinning the legacy wall to specfic variant.
11 Months Ago
- Fixed ObjectDisposedException error when calling StopLogging. - Changed to using DontDestoryOnLoad() to ensure the logger is not destroyed and data is not lost when joining/leaving a server. - Can now call StopLogging during the countdown to cancel it. _ Removed timestamp from the logger as well as the "ms " after each data entry.
11 Months Ago
Changed verticle abyss mesh collider material from wood to metal