124 Commits over 608 Days - 0.01cph!
merge from automated_testing
S2P oilrigs, excavator and gas station
New automated test to check for immortal entities starting with health <= 0.
merge from medical_honey_bandage
Fixed world model collision being too small
Fixed world model outline referencing the old bandage instead of the new one
merge from automated_testing
Reduced network range of watertreatment_pipe_waterproducer.prefab. Stops automated tests failing.
Added honey bandage to medical crates and waterwell vendor
Merge from medical_honey_bandage
Enabled mipmaps on the icon
merge from DeepSeaTreasure_rw_fix
Enable Read/Write on primativelootbox_gibs
Added Apple.tree prefab and LootSpawn.Apple.
Added 3 apples to oak_d and they're all spawning correctly but dont spawn when trying to harvesting
Trees additions support multiple prefabs instead of just one
Merge from medical_honey_bandage
Adjusted network range:
honey bandage 256 > 128
berry-blue-collectable 256 > 128
Automated testing no longer failing in editor
merge from medical_honey_bandage (again)
merge from medical_honey_bandage
Fix honey bandage effects not firing (for real this time)
merge from medical_honey_bandage
Added new honey bandage icon
merge from medical_honey_bandage
Instant health 8 -> 10
Healing over time 0 -> 4
Fixed material not being applied in 3rd person
Fixed honey bandage position not being the same as the regular bandage in 3rd person
Fixed honey bandage SFX's not firing. The file path was stale and is now pointing towards the default bandage so the SFX's can be reused.
Fixed honey bandage name and description not appearing
Added to tier 1 workbench underneath the bee grenade
Cleaned up some file naming
Created a separate Electrical Branch config UI prefab so all I/O cant be named
Fixed not being able to pick up full shelves when placed on top of half shelves.
Made all the pickup volumes for each of the shelves exactly the same.
Able to name electrical branches. I Implented this in a previous hackweek but that branch was very old and plastic kept crashing when merging main into it.
Will continue adding naming to other electrical components where it makes sense.
(This is a hackweek project and not currently approved to go in game, just implenting for fun/learning)