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179 Commits over 669 Days - 0.01cph!

2 Days Ago
merge from fruit_trees
2 Days Ago
merge from main
2 Days Ago
Fixed oak_e always dropping apples when harvesting. Created a tool to visualise where tree additions are on trees to make placing them much easier. Adjusted the apple positions on both oak_d and oak_e. Removed the loot refreshes on natural beehives, apple trees and coconut trees.
3 Days Ago
Merged shelved code review changes. Removed duplicated code.
4 Days Ago
merge from main
5 Days Ago
merge from fruit_trees
5 Days Ago
Reduced coconut.tree network range to 128. Stop coconuts spawning on palm_tree_tropical_med_a until i find a way of stopping the tree sway. Increased chance of apples/beehive spawning on oak_d to 25% from 15%. Adjusted coconut tree spawn chance to 25% (left it at 100% by mistake).
5 Days Ago
merge from main
7 Days Ago
merge from fruit_trees
7 Days Ago
merge from fruit_trees
7 Days Ago
S2P tropical Island 2 + 3
7 Days Ago
merge from main
8 Days Ago
merge from main
8 Days Ago
Disabled saving on both the apple.tree and coconut.tree prefabs (this stops the fruit piling up and floating after server restarts oops). Replaced array with a list and use Facepunch.pool instead of allocating an array each time. Set the positon and rotation of the fruit straight away. Removed apple chance from oak_f. Instead move to oak_e which has a chance of spawning apples and a beehive. General code clean up.
10 Days Ago
S2P tropical island 1, 2, 3 and 4. Removed the coconuts from the big palm trees. Its really difficult to see the coconuts + the taller trees visually sway a lot more and currently the coconuts do not sway with the tree so it looks terrible.
10 Days Ago
merge from main
12 Days Ago
Added coconuts to small_a, small_b, small_c and med_a
13 Days Ago
Created a coconut lootspawn and additional prefab. Added to palm_tree_tropical_small_b for testing
13 Days Ago
Enabled dropAtExactPosition on the beehive.natural Apples have a 15% chance to spawn on oak_d and oak_f (we want apple trees to be rare)
13 Days Ago
Added a way for apples to spawn in the exact location their loot container is on the trees. Before: https://files.facepunch.com/lukester/2026/October/10_18-53-GlassGallowaycow.mp4 Now: https://files.facepunch.com/lukester/2026/October/10_18-48-TimelyBaboon.mp4
14 Days Ago
merge from main
18 Days Ago
merge from boar_healthThresholdForFleeingFix
18 Days Ago
Reduced fleeBelowHealthFraction from 0.75 to 0.3
26 Days Ago
merge from main
28 Days Ago
merge from automated_testing
28 Days Ago
Restored rich pie names + descriptions
28 Days Ago
merge from main
30 Days Ago
Merge from save289 - Staging wipe!
30 Days Ago
Network++ Save++ persistance++
30 Days Ago
merge from Livestock_animals
30 Days Ago
merge from automated_testing
30 Days Ago
Reduced machete network range from medium to low
30 Days Ago
merge from automated_testing
30 Days Ago
Fixed a bunch of incorrect mesh collider import settings that the automated tests flagged up
31 Days Ago
merge from main
36 Days Ago
merge from main
38 Days Ago
- Apples have a very small chance of surviving (10% chance) if you dont harvest them before harvesting the tree (coconuts will have a much higher chance of surviving) - Removed the chance of fruit to fall when hitting a tree - Natural beehives will still always spawn honeycomb + the swarm when fully harvesting a tree. This behaviour remains unchanged
38 Days Ago
Restored beehives to oak_b,c and e. oak_e has 100% chance to spawn beehive (just for testing)
38 Days Ago
merge from main
39 Days Ago
merge from automated_testing
39 Days Ago
merge from main
39 Days Ago
Added automated test to check all items have a phrase and description
39 Days Ago
merge from main
43 Days Ago
Removed harvesting wolf skull from all farm animals
43 Days Ago
merge from main
44 Days Ago
Added automated test to check collectable entities have a token and phrase
46 Days Ago
merge from medical_honey_bandage
46 Days Ago
Added honey bandage to primitive and hardcore tech trees
46 Days Ago
merge from main
53 Days Ago
merge from medical_honey_bandage