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167 Commits over 669 Days - 0.01cph!

2 Hours Ago
merge from main
4 Hours Ago
Disabled saving on both the apple.tree and coconut.tree prefabs (this stops the fruit piling up and floating after server restarts oops). Replaced array with a list and use Facepunch.pool instead of allocating an array each time. Set the positon and rotation of the fruit straight away. Removed apple chance from oak_f. Instead move to oak_e which has a chance of spawning apples and a beehive. General code clean up.
2 Days Ago
S2P tropical island 1, 2, 3 and 4. Removed the coconuts from the big palm trees. Its really difficult to see the coconuts + the taller trees visually sway a lot more and currently the coconuts do not sway with the tree so it looks terrible.
2 Days Ago
merge from main
4 Days Ago
Added coconuts to small_a, small_b, small_c and med_a
5 Days Ago
Created a coconut lootspawn and additional prefab. Added to palm_tree_tropical_small_b for testing
5 Days Ago
Enabled dropAtExactPosition on the beehive.natural Apples have a 15% chance to spawn on oak_d and oak_f (we want apple trees to be rare)
5 Days Ago
Added a way for apples to spawn in the exact location their loot container is on the trees. Before: https://files.facepunch.com/lukester/2026/October/10_18-53-GlassGallowaycow.mp4 Now: https://files.facepunch.com/lukester/2026/October/10_18-48-TimelyBaboon.mp4
6 Days Ago
merge from main
9 Days Ago
merge from boar_healthThresholdForFleeingFix
10 Days Ago
Reduced fleeBelowHealthFraction from 0.75 to 0.3
18 Days Ago
merge from main
20 Days Ago
merge from automated_testing
20 Days Ago
Restored rich pie names + descriptions
20 Days Ago
merge from main
22 Days Ago
Merge from save289 - Staging wipe!
22 Days Ago
Network++ Save++ persistance++
22 Days Ago
merge from Livestock_animals
22 Days Ago
merge from automated_testing
22 Days Ago
Reduced machete network range from medium to low
22 Days Ago
merge from automated_testing
22 Days Ago
Fixed a bunch of incorrect mesh collider import settings that the automated tests flagged up
22 Days Ago
merge from main
27 Days Ago
merge from main
30 Days Ago
- Apples have a very small chance of surviving (10% chance) if you dont harvest them before harvesting the tree (coconuts will have a much higher chance of surviving) - Removed the chance of fruit to fall when hitting a tree - Natural beehives will still always spawn honeycomb + the swarm when fully harvesting a tree. This behaviour remains unchanged
30 Days Ago
Restored beehives to oak_b,c and e. oak_e has 100% chance to spawn beehive (just for testing)
30 Days Ago
merge from main
31 Days Ago
merge from automated_testing
31 Days Ago
merge from main
31 Days Ago
Added automated test to check all items have a phrase and description
31 Days Ago
merge from main
35 Days Ago
Removed harvesting wolf skull from all farm animals
35 Days Ago
merge from main
36 Days Ago
Added automated test to check collectable entities have a token and phrase
38 Days Ago
merge from medical_honey_bandage
38 Days Ago
Added honey bandage to primitive and hardcore tech trees
38 Days Ago
merge from main
45 Days Ago
merge from medical_honey_bandage
45 Days Ago
Adjusted the world model LODS to match the regular bandage
45 Days Ago
merge from main
51 Days Ago
merge from medical_honey_bandage
51 Days Ago
Instant health 10 > 8. Healing over time 4 > 6. Cloth craft cost 8 > 4.
51 Days Ago
merge from main
51 Days Ago
Added 3 apples to oak_d for now for testing Added apple to the manifest Re-implemented all the previous logic from the hackweek branch
51 Days Ago
merge from main
53 Days Ago
Minor feedback tweaks
53 Days Ago
merge from automated_testing
53 Days Ago
S2P oilrigs, excavator and gas station
54 Days Ago
New automated test to check for immortal entities starting with health <= 0.
54 Days Ago
merge from main