156 Commits over 639 Days - 0.01cph!
merge from automated_testing
Restored rich pie names + descriptions
Merge from save289 - Staging wipe!
Network++
Save++
persistance++
merge from Livestock_animals
merge from automated_testing
Reduced machete network range from medium to low
merge from automated_testing
Fixed a bunch of incorrect mesh collider import settings that the automated tests flagged up
- Apples have a very small chance of surviving (10% chance) if you dont harvest them before harvesting the tree (coconuts will have a much higher chance of surviving)
- Removed the chance of fruit to fall when hitting a tree
- Natural beehives will still always spawn honeycomb + the swarm when fully harvesting a tree. This behaviour remains unchanged
Restored beehives to oak_b,c and e.
oak_e has 100% chance to spawn beehive (just for testing)
merge from automated_testing
Added automated test to check all items have a phrase and description
Removed harvesting wolf skull from all farm animals
Added automated test to check collectable entities have a token and phrase
merge from medical_honey_bandage
Added honey bandage to primitive and hardcore tech trees
merge from medical_honey_bandage
Adjusted the world model LODS to match the regular bandage
merge from medical_honey_bandage
Instant health 10 > 8.
Healing over time 4 > 6.
Cloth craft cost 8 > 4.
Added 3 apples to oak_d for now for testing
Added apple to the manifest
Re-implemented all the previous logic from the hackweek branch
merge from automated_testing
S2P oilrigs, excavator and gas station
New automated test to check for immortal entities starting with health <= 0.
merge from medical_honey_bandage
Fixed world model collision being too small
Fixed world model outline referencing the old bandage instead of the new one
merge from automated_testing
Reduced network range of watertreatment_pipe_waterproducer.prefab. Stops automated tests failing.
Added honey bandage to medical crates and waterwell vendor
Merge from medical_honey_bandage
Enabled mipmaps on the icon