userMartyn Chapmancancel
branchrust_reboot/main/PlayerMaintainedMonuments/MonumentBlockers/workflow_improvementscancel

9 Commits over 0 Days - Infinitycph!

36 Days Ago
Fix not being able to find collider mesh if there is just one mesh in the FBX asset for it Serialized data migration for all prefabs which use StagedDestructionEntityInfo
36 Days Ago
Improve workflow for setting which colliders are enabled and which collider meshes to use at different destruction stages Fix preview mesh destruction stage and LOD slider not retaining its currently displayed stage/LOD
37 Days Ago
Commit progress New StagedRendererLOD component for staged destruction entities which supports renderer and material swaps between destruction stages and LOD levels Custom inspectors for StagedRendererLOD and StagedDestructionEntityInfo Seems to work, need to migrate data from existing prefabs to new serialized fields
40 Days Ago
Undo the code changes from MonumentBlockers, we starting again
40 Days Ago
Merge from PlayerMaintainedMonuments
40 Days Ago
Merge from PlayerMaintainedMonuments
40 Days Ago
Merge from PlayerMaintainedMonuments