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813 Commits over 365 Days - 0.09cph!

3 Days Ago
Merge from m16a2_viewmodel_fix
3 Days Ago
Fix M16A2 viewmodel attack animation at low fps
3 Days Ago
Merge from apartment_complex_monument
3 Days Ago
Merge from apartment_complex_monument/conversation_fixes
3 Days Ago
Add extra dialogue options to conversation UI, bringing total to 6 to match recently increased limit in code
3 Days Ago
Merge from apartment_complex_monument
3 Days Ago
Merge from main
3 Days Ago
Merge from apartment_complex_monument/conversation_fixes
3 Days Ago
Restore thank you message change
3 Days Ago
Merge from apartment_complex_monument
3 Days Ago
Improve editor performance when panning dialogue graphs, due to displaying and repainting potentially many localization phrases
4 Days Ago
Fix condition failed speech node data being wiped if the standard resulting node is unset
4 Days Ago
Add dialogue to apartment concierge for when no rooms are available Fix rooms available dialogue being invisible when there are no rooms available General small improvements to concierge dialogue tree - add some exit responses, add an intro reset speech node which makes more sense after already having been initially welcomed Add 'rentallroomsoftype' servervar to fake rent out all rooms of a specific type Fix speech nodes looking all fucked up in the dialogue graph if they had lots of text
4 Days Ago
Merge from powergrid
4 Days Ago
Compile fix
4 Days Ago
Merge from powergrid
4 Days Ago
Restore Recycler change from apartments
4 Days Ago
Merge from PlayerMaintainedMonuments
4 Days Ago
Codegen, phrases, manifest Fix compile error
4 Days Ago
Merge from main Kept Oilrig_1.prefab PlayerMaintainedMonuments version
4 Days Ago
Add powergrid stages Updated all current powergrid connected things to work with stages. Each stage has a certain number of required fuses, some things will only power on at a certain stage S2P powerplant
5 Days Ago
Progress on integrating building block colours into the recently added EntityColourSwapLookup config asset One config to rule them alll Will allow building blocks and other entities to share the same colour datasets, like the industrial shelves and shipping container skins
5 Days Ago
Merge from shadowlod_fix
5 Days Ago
Change IsLowDetail in IsShadowInsignificant so a renderer with 2 LOD states does not always disable shadows with aggressiveShadowLod setting enabled Now only disable shadows if the current LOD is within the lower LOD range for this renderer. If only one LOD state exists then still disable shadows like before Fixes the hatch part of the ladder hatch not rendering shadows with aggressiveShadowLod enabled
5 Days Ago
Merge from conversation_disconnect_fix
5 Days Ago
Fix NPC conversations not being correctly cleaned up if disconnecting while talking
6 Days Ago
Merge from MonumentBlockers
6 Days Ago
Merge from MonumentBlockers2
6 Days Ago
Codegen, localization, manifest Restore Recycler change from apartments
6 Days Ago
Merge from main
6 Days Ago
Merge from main
6 Days Ago
StagedResourceEntity now supports RendererLOD components as well as MeshLOD Update StagedDestructionEntityInfo to use a GameObjectRef to the source mesh asset rather having to serialize a mesh for each LOD Use the source mesh asset to ascertain which mesh and materials we should apply for each LOD stage Fixes new trolley blocker using the wrong materials when switching destruction stages. Also less faffing around with meshes in the editor than before Update all StagedResourceEntity prefabs so they work as before
6 Days Ago
Remove recycler powergrid settings per recycler, now setup per recycler zone in the RecyclerConfig asset Set all standard recyclers to be powered off without an online powergrid, safezone recyclers unaffected Fix the recycler light being in the wrong state when entering network range
7 Days Ago
Merge from PlayerMaintainedMonuments
7 Days Ago
Take compound scene from main, S2P
7 Days Ago
Merge from main
10 Days Ago
Merge from hideheldentity_hack_embrace
10 Days Ago
Cleanup
10 Days Ago
Optimise SendNetworkUpdates in chainsaw, the original sin for this bug Remove invoke delegate allocations across chainsaw
10 Days Ago
Merge from main
10 Days Ago
Fix another issue which would cause any held entity to not be hidden if entering network range of a player performing a looping gesture Fix all the invoke delegate allocations in BasePlayer-Gestures
10 Days Ago
Merge from worldposiitongenerator_optim
10 Days Ago
More optimisations for missions WorldPositionGenerator Remove the uneccessary persistent heap allocations for quadtree element arrays and element->rect lookup. Just store rect arrays directly Only keep in memory rects which we know are within valid bounds for a given set of input values rather than all of them Don't do boundary checks on those rects which have been preprocessed (we already know they are within valid bounds) Remove some garbage allocs from lambda captures in PrecalculatePositions (takes place once at server boot)
11 Days Ago
Manifest, localization
11 Days Ago
Cherrypick 154959 155015
11 Days Ago
Merge from apartment_complex_monument
11 Days Ago
Merge from apartment_complex_monument
11 Days Ago
Subtract merge from main 154957