userMartyn Chapmancancel
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1,061 Commits over 426 Days - 0.10cph!

2 Days Ago
Cherrypick from 160554 (heavy fuse lifespan changes)
2 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Days Ago
Merge from powergrid/fuse_deterioration
2 Days Ago
Bump minimum decay rate from 6% to 8%
2 Days Ago
Merge from PlayerMaintainedMonuments
2 Days Ago
More fuse decay changes: - Worst 3 fuses decay at full rate (powergrid.fuseLifespanSeconds). Number of fuses which decay at full rate also controlled by convar (fuseFullDecayCount) - All other fuses decay at a reduced rate. Rate is picked randomly and persistent for item lifespan (powergrid.fuseSlowDecayFractionMin, fuseSlowDecayFractionMax) - Add powergrid.fuseStatus to output current condition info for all inserted fuses
2 Days Ago
Merge from main
3 Days Ago
Forgot to set the type on the prefab variants. Also make default materials on prefab variants the appropriate colours
3 Days Ago
Add prefab variants for red and yellow recyclers Fix the OnSyncVar change method for the recycler type using the server only version
4 Days Ago
Remove unnecessarily setting the recycler type syncvar when loading from a save, syncvar is already set to autosave
4 Days Ago
Use powergrid.powerlineBasePowerOutput when 1 fuse is inserted, interpolate towards powerlineMaxPowerOutput with each additional fuse
4 Days Ago
Cherrypick from 160409 (heavy fuse swapping)
4 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
4 Days Ago
Merge from powergrid/fuse_swap_fix
4 Days Ago
Allow swapping out heavy fuses in the power plant fusebox if the replacement fuse is of higher condition Update toast phrases, toast when removing says fuses can only be removed via swaps and another toast if you attempt an invalid swap Remove zap for attempting swaps but keep zaps if attempting removal
4 Days Ago
Merge from powergrid
4 Days Ago
Change powerline power output to be based on the percentage of inserted fuses rather than defined by the current power stage Maximum power (all fuses inserted) controlled by convar powergrid.powerlineMaxPowerOutput
4 Days Ago
Merge from PlayerMaintainedMonuments
4 Days Ago
Merge from PlayerMaintainedMonuments
4 Days Ago
Merge from PlayerMaintainedMonuments
4 Days Ago
Merge from main
4 Days Ago
Merge from powergrid/fuse_swap
4 Days Ago
Merge from powergrid/fuse_deterioration
4 Days Ago
Merge from powergrid/wire_auth
4 Days Ago
Heavy fuse deterioration changes: - All inserted fuses deteriorate per tick rather than just the oldest - Fuses below 30% condition deteriorate faster - If no fuses are below 30%, then the weakest fuse deteriorates faster Adjustable by convars
4 Days Ago
Only allow breaking connections from powerlines if you have building auth over the entity at the other end of the connection
5 Days Ago
Can connect wires to the new powerline IO even without building privilege
5 Days Ago
Disable being able to swap heavy fuses from the power plant fuseboxes. Get zapped for trying
5 Days Ago
Merge from PlayerMaintainedMonuments
5 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
5 Days Ago
Powerplant new loot fixes
5 Days Ago
Merge from PlayerMaintainedMonuments
5 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
5 Days Ago
Readd powerline_pole_a to original folder path so older maps still have powerlines. Is variant of new climbable prefab
5 Days Ago
Merge from PlayerMaintainedMonuments
5 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
5 Days Ago
Remove stale references to powerline entities in various scenes, WhatUsesThis now returns expected result
5 Days Ago
Remove usages of now unused powerline entity from various scenes S2P harbor1, harbor2, trainyard, gas station, warehouse
5 Days Ago
Crate spawn fixes
5 Days Ago
Change door in new power plant loot room to use new colourless security door Update the loot in the room
5 Days Ago
Merge from PlayerMaintainedMonuments
6 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
6 Days Ago
Merge from main
9 Days Ago
Merge from PlayerMaintainedMonuments
9 Days Ago
Remove some of the crud on the ground so the red recycler can sit in the green recycler spot
9 Days Ago
Remove the green recycler nearby the control room at power plant, now just the new red recycler there
9 Days Ago
Merge from PlayerMaintainedMonuments
9 Days Ago
Merge from PlayerMaintainedMonuments/powergrid