893 Commits over 395 Days - 0.09cph!
Merge from PlayerMaintainedMonuments
Maintained monuments related .meta changes from running manifest
Restore changes to large Oilrig
Run testlists, codegen, localization
Merge from main
Took large Oilrig version from main
Fix issues with deploying ladders on powerlines
S2P powerplant, outpost, launch site. Can stomp changes and run S2P again in case of conflict
Merge from PlayerMaintainedMonuments/powergrid
Fix NRE from powerplant fuse boxes when loading a server save
Merge from PlayerMaintainedMonuments
Merge from PlayerMaintainedMonuments/powergrid
IO setup for generic powergrid connected lootroom
Merge from PlayerMaintainedMonuments
Merge from PlayerMaintainedMonuments/power_line_changes
Merge from PlayerMaintainedMonuments/powergrid
Merge from PlayerMaintainedMonuments
Editor OnValidate error log if LodComponent is unassigned on MonumentBlocker
Fix issues with barrel blockers preventing play mode when they are in the scene
Merge from PlayerMaintainedMonuments
Fix borked proto merge, run codegen, now compiles
Fix powerplant fuse condition loss not using tick deltatime
PowergridToggle now only toggles on/off based on how far (distance) a powergrid stage update has reached. Allows for powergrid on/off effects to be toggled in a nice looking sequence rather than all at once
Add convars for tuning how fast powergrid stage updates should happen
Powergrid state change work queue is now a PersistentObjectWorkQueue, skips having to add all powergrid entities again at the start of each work queue run
Merge from PlayerMaintainedMonuments/powergrid
Merge from PlayerMaintainedMonuments
When powergrid stage changes now notify all powergrid entities via a work queue instead of churning through them all in 1 frame
Work queue process order is sorted by distance, entities closest to the powerplant receive notification of a stage change first
Update powergrid.status convar
Setup larger powerplant fusebox, placed in powerplant. S2P
Reduce default fuse condition loss rate, was silly high for testing
Merge from PlayerMaintainedMonuments
Fix RendererLOD not swapping LOD meshes when used with StagedResourceEntity
Merge from satellite_crash
Merge from PlayerMaintainedMonuments/powergrid
New powerline effects turn on/off with powergrid
Merge from PlayerMaintainedMonuments
Merge from conversation_typewriter_fixes
Fix the NPC conversation UI typewriter effect duration not scaling correctly with frame deltatime
Adjust timings for displaying the next char delay
Merge from paintball_fixes
Fix paintball overalls always appearing white in third person
Fixes for paintball gun entity not always having the correct visual state in third person
Merge from m16a2_viewmodel_fix