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893 Commits over 395 Days - 0.09cph!

2 Days Ago
2 Days Ago
Merge from PlayerMaintainedMonuments
2 Days Ago
Maintained monuments related .meta changes from running manifest
2 Days Ago
Manifest
2 Days Ago
Restore changes to large Oilrig Run testlists, codegen, localization
2 Days Ago
Merge from main Took large Oilrig version from main
2 Days Ago
Fix issues with deploying ladders on powerlines S2P powerplant, outpost, launch site. Can stomp changes and run S2P again in case of conflict
5 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
5 Days Ago
Fix NRE from powerplant fuse boxes when loading a server save
5 Days Ago
Merge from PlayerMaintainedMonuments
5 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
5 Days Ago
IO setup for generic powergrid connected lootroom
5 Days Ago
Testlist
5 Days Ago
Merge from PlayerMaintainedMonuments
5 Days Ago
Merge from main
5 Days Ago
Merge from PlayerMaintainedMonuments/power_line_changes
9 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
9 Days Ago
Merge from PlayerMaintainedMonuments
9 Days Ago
Editor OnValidate error log if LodComponent is unassigned on MonumentBlocker
9 Days Ago
Fix issues with barrel blockers preventing play mode when they are in the scene
9 Days Ago
Merge from PlayerMaintainedMonuments
9 Days Ago
Manifest
9 Days Ago
Fix borked proto merge, run codegen, now compiles
9 Days Ago
Merge from main
9 Days Ago
Fix powerplant fuse condition loss not using tick deltatime
9 Days Ago
PowergridToggle now only toggles on/off based on how far (distance) a powergrid stage update has reached. Allows for powergrid on/off effects to be toggled in a nice looking sequence rather than all at once Add convars for tuning how fast powergrid stage updates should happen
9 Days Ago
Powergrid state change work queue is now a PersistentObjectWorkQueue, skips having to add all powergrid entities again at the start of each work queue run
10 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
10 Days Ago
S2P powerplant
10 Days Ago
Merge from PlayerMaintainedMonuments
10 Days Ago
When powergrid stage changes now notify all powergrid entities via a work queue instead of churning through them all in 1 frame Work queue process order is sorted by distance, entities closest to the powerplant receive notification of a stage change first Update powergrid.status convar
10 Days Ago
Setup larger powerplant fusebox, placed in powerplant. S2P Reduce default fuse condition loss rate, was silly high for testing
10 Days Ago
Merge from PlayerMaintainedMonuments
10 Days Ago
Fix RendererLOD not swapping LOD meshes when used with StagedResourceEntity
11 Days Ago
Merge from satellite_crash
11 Days Ago
S2P dome, large oil rig
11 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
11 Days Ago
New powerline effects turn on/off with powergrid
11 Days Ago
Merge from PlayerMaintainedMonuments
11 Days Ago
Manifest
11 Days Ago
Merge from main
11 Days Ago
Merge from conversation_typewriter_fixes
11 Days Ago
Fix the NPC conversation UI typewriter effect duration not scaling correctly with frame deltatime Adjust timings for displaying the next char delay
12 Days Ago
Merge from paintball_fixes
12 Days Ago
Fix paintball overalls always appearing white in third person Fixes for paintball gun entity not always having the correct visual state in third person
12 Days Ago
Merge from m16a2_viewmodel_fix
12 Days Ago
Compile fix
12 Days Ago
Merge from main