userMartyn Chapmancancel
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522 Commits over 245 Days - 0.09cph!

5 Days Ago
Merge from 3p planner animation update
5 Days Ago
Animation fixes and code improvements
5 Days Ago
Merge from main
5 Days Ago
Merge from 3p wallpaper animation update
5 Days Ago
Cleanup old door closer code, open/close anims basic setup
7 Days Ago
Merge from naval_update
7 Days Ago
Merge from main
9 Days Ago
Fix null exception when quickly switching between paintball guns
11 Days Ago
Disable being able to wear headgear with paintball overalls due to balance issues
11 Days Ago
Fix variable name typo
11 Days Ago
Merge from main
11 Days Ago
- Paintball overalls now have the applied colour saved as part of the item data. This enables being able to dress up mannequins with different coloured overalls. Also fixes corpses overalls colour if swapping out the corpses worn overalls - Mannequins now do the check for clothing occupying under/over clothing slots. This fixes overalls not updating to the correct hood up/down mesh when on mannequins - Paintball overalls item icon now updates to show whatever colour that overalls item last had applied - Removed an unnecessary allocation when saving mannequin protobuf data - Fixed a pool leak in PlayerModel when updating overalls colour
12 Days Ago
Merge from deepsea_closed_fail_missions
12 Days Ago
Small code fixes Rebuild phrases
12 Days Ago
Codegen and compile fixes
12 Days Ago
Merge from naval_update
12 Days Ago
Merge from main
13 Days Ago
Merge from naval_update
13 Days Ago
Merge from naval_missions
13 Days Ago
Add some extra guards and server error logs if saved missions objective count is wrong
13 Days Ago
Merge from naval_update
13 Days Ago
Merge from main
13 Days Ago
Remove client error logs regarding mission objectives count being wrong Will still get logged on the server if it's still a problem. If it's wrong on either the client or server, it'll be wrong on both
14 Days Ago
Merge from main
14 Days Ago
Fix compile error
14 Days Ago
Fix issues with paintball overalls not always updating colour on the viewmodel arms
14 Days Ago
Fix pool leak from generating missions protobuf data
14 Days Ago
Update paintball ammo UI sounds and fix description localization key
17 Days Ago
Merge from naval_update
17 Days Ago
Merge from naval_missions
17 Days Ago
- Mission to kill the deep sea patrol boat scientists now also counts PT boat scientists - Add an option for kills must be in a certain biome to kill objectives - Disabled positions are exlusive flag from last tutorial mission, was causing it to fail to find a valid position - Enable "drops loot" on deep sea mission treasure chest so that it actually drops its loot
17 Days Ago
- Treasure chest spawned in deep sea as part of mission no longer destroys loot as it now no longer has troll loot - Update mission provider dialogue so it makes better sense now that you pick up something decent - Make the treasure chest it's own prefab rather than a variant
17 Days Ago
Merge from main
17 Days Ago
Merge from naval_update
17 Days Ago
Merge from artist_pack_dlc
17 Days Ago
Merge from main
17 Days Ago
- Paintball gun no longer applies paintball colours to the particle effects of entities which have custom impact effects setup - Fixed train bell dinging every time we just wanted to know what its impact effect is. Bell now dings when it's attacked
17 Days Ago
Add DecalOffset component to allow decals to be offset along their relative y-axis Added this to paintball decals to fix most issues of them not appearing on some building surface types. Still an issue for the hard side of shipping container walls, might need an additional option to set per surface type.
18 Days Ago
Fix paintball and pistol ammo english strings
18 Days Ago
Merge from artist_pack_dlc
18 Days Ago
Fix paintball impact decals sometimes using generic bullet impacts Other impact effects should now be set to global if the effect happens to land on an entity. Global impact effects have spawn distance behaviour disabled if the initiator player is the local player. Looks like a bug, as it was set to be global if we hit non entities.
18 Days Ago
Merge from main
18 Days Ago
Merge from naval_update
18 Days Ago
Merge from naval_missions
18 Days Ago
Merge from naval_update
18 Days Ago
Merge from main
18 Days Ago
Fix some weirdness with how missions were first getting loaded from player state on player entered game Expand log if loaded objective count data is wrong
18 Days Ago
Fix issues with clearing missions when resetting player state
18 Days Ago
Merge from naval_update
18 Days Ago
Merge from deesea_alarm_component_remove