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1,219 Commits over 457 Days - 0.11cph!

Yesterday
Remove serialized field for VehicleSpawner on VehicleVendor, vendor now finds this automatically when spawned
Yesterday
Fix dialogue for purchasing calves appearing to be successful with insufficient scrap
Yesterday
Livestock vendor now says how much wool you need when you don't have enough wool to sell
Yesterday
If doing the underwater labs mission in a team, activating a boombox counts towards team members objective progress if they are currently in the same underwater lab Change TerrainPath.FindClosest to use SqrMagnitude2D instead of Distance2D
Yesterday
Merge from main
Yesterday
Allow optional objectives to be omitted from missions, essentially discarding the objective due to them being unable to be completed but still allowing the rest of the mission to be played through Allows underwater labs mission to be playable even if a lab has only 1 boombox
2 Days Ago
Merge from airwolf_repairable_pad
2 Days Ago
Remove serialized field for vehicle spawner repairable pad, now finds nearby pad when spawned
2 Days Ago
Merge from main
6 Days Ago
Fix a missing actionstring on one of the intro speech nodes
6 Days Ago
Merge from livestock_wool_conversation_fix
6 Days Ago
Show a dialogue option enquiring about wool with the livestock vendor NPC regardless of wool in player inventory Various other small fixes to conversation tree
6 Days Ago
Merge from livestock_deathfx_fix
6 Days Ago
Merge from livestock_deathfx_fix
6 Days Ago
Fix death blood splatter FX appearing after livestock completes death animation This was an issue with all ragdolls, all the active FX on the dying entity would restart once the ragdoll became active but it's less obvious on corpses which become ragdolls immediately upon dying
6 Days Ago
Fix issue with grenade starting in the wrong place when deploying the last in a stack in 1st person
7 Days Ago
Add setting for automatically closing entire inventory menu when moving away from a loot container rather than switching to quick craft
7 Days Ago
Fix ViewmodelLower lowering persisted viewmodels causing them to render incorrectly
7 Days Ago
Adjust timings for clear_holdtype events on 3p grenade anims
7 Days Ago
Add new animation susbystems for Grenade and HeldEntity. HeldEntity subsystems supports animations for picking up and dropping other items whilst holding the entity. Grenade subsystem inherits from HeldEntity Convert F1 Grenade to use Grenade subsystem
7 Days Ago
Merge from main
7 Days Ago
Merge from main
7 Days Ago
Mergee from heldentity_persist_anims_subsystems_fix
7 Days Ago
Instantly release handles if no clear event is coming rather than doing fades, matches previous behaviour
8 Days Ago
Adjust F1 grenade drop clear anim event timings
8 Days Ago
Merge from main
8 Days Ago
Merge from powerplant_fuse_pop_scaling
8 Days Ago
Remove redundant int for tracking inserted fuses in PowergridManager
8 Days Ago
Add settings for scaling powerplant heavy fuse decay rate based on current server pop. Convars for low pop cutoff, high pop cutoff, scale at which fuses should decay when at or below low pop.
8 Days Ago
Merge from heldentity_persist_anims_subsystems_fix
8 Days Ago
Only run fallback check against stuck persisted animations when necessary
8 Days Ago
Add persist settings to player model animations for the entities which used to have these, before these anims got replaced Add a fallback in case of us ending up stuck in an animation that we were persisting but never received a clear event for
8 Days Ago
- Fix held entity persist player model animations (after using last item in a stack) not working with animation subsystems - Remove a redundant List.Contains in AnimationSubSystem.ReleaseHandle
8 Days Ago
Adjust viewmodel drop release event time to match throw release event so grenade spawns at same time as before Fix drop animation not playing on player model
9 Days Ago
Merge from airwolf_repairable_pad 🚁
9 Days Ago
Manifest
9 Days Ago
Adjust helipad repair requirements
9 Days Ago
Merge from main
9 Days Ago
Code support for latest art assets Adjust convar behaviours
9 Days Ago
Add audio muffling when wearing the prisoner hood Not as muffled as heavy plate helmet so voice chat is still mostly unaffected
10 Days Ago
Fix missing decor and foliage prefab references on MonumentIsland scene, fixes grass and decor not appearing
10 Days Ago
Merge from monumentisland_foliage_fix
10 Days Ago
Fixes for latest art assets
10 Days Ago
Merge from fusebox_inserted_item
10 Days Ago
Merge from main
10 Days Ago
S2P all the monuments containing fuseboxes
10 Days Ago
Remove unused clan score event on RespawnableLootFridge
10 Days Ago
Merge from main
13 Days Ago
Fuseboxes now show the worldmodel for whatever the currently inserted item is They now show a heavy fuse if one is inserted rather than a regular fuse
13 Days Ago
Forgot to push localization changes