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1,153 Commits over 457 Days - 0.11cph!

Yesterday
Allow base ResourceEntity's to spawn gibs when depleted
Yesterday
Merge from itemdesc_alignment_fix
Yesterday
Change item description text horizontal alignment in GameUI.Inventory from Justified to Left Fixes the characters looking stretched and inconsistent between item description strings. Justified also never applies to the last line, so only the last line would look normal Before https://files.facepunch.com/martynchapman/2026/September/09_21-26-VitalXuanhuasaurus.png After https://files.facepunch.com/martynchapman/2026/September/09_21-26-FractalSpidermonkey.png
Yesterday
Merge from headitem_overlays_fix
Yesterday
- Fix heavy plate helmet and diving mask screen overlays disappearing when downed or dead - Fix heavy plate helmet audio muffling being cancelled by the wounded mixer snapshot. Muffling now has its own lowpass stage on the In Game and Player Voices groups, so it can mix with other snapshots instead of competing for the one snapshot slot - Helmet muffling is inactive for snapshots like CCTV and Underwater as that felt correct - Remove UIPrisonerHoodOverlay, it's overriden behaviour is what the base class UIBlackoutOverlay does by default now
Yesterday
Add support for initiating NPC conversations over telephones
6 Days Ago
Add achievement for killing a player with a mortar shell
6 Days Ago
Add achievement for renting an apartment
6 Days Ago
- Add new achievement for inserting a heavy fuse into the power plant - Can now get the player responsible for item moves in an ItemContainer. Needed for this achievement and also fixes the analytics event for inserting heavy fuses sometimes using the wrong player - Cleanup some of the new clan achievements code
7 Days Ago
Fix paintball gun item data not updating colour upon being equipped
7 Days Ago
More null guards, including against sounds
8 Days Ago
Guard against accessing null particle systems in PowergridEngineFx
8 Days Ago
Fix for paintball guns appearing with wrong colours which keeps player last applied colour the preferred option
9 Days Ago
Disabled playOnShow on blocker stage change particle FX
9 Days Ago
Merge from main
9 Days Ago
Add some prevent movement colliders to the barrel blockers which persist between destruction stages
9 Days Ago
Fix potential mismatch of enabled colliders on server and client on monument blockers Fix collapse blocker holding invalid reference to one of its colliders
21 Days Ago
Merge from setflag_remove
21 Days Ago
Fix SetFlagLocal compile error
21 Days Ago
Merge from setflag_remove
21 Days Ago
Remove obsolete SetFlag and replace existing usages with the disposable pattern
21 Days Ago
Setup the viewmodel drop animation that's been unused for years on various grenades
21 Days Ago
Hook up damage state change FX on all blockers
22 Days Ago
Better handling of clan score
22 Days Ago
Adjust conversation readout timings again
22 Days Ago
Initial setup of repairable helipad at bandit camp Buying air vehicles from the vendor is disabled until players contribute enough resources to repair the helipad. Works similar to constructing siege weapons Once repaired stays repaired for the wipe Placeholder art whilst helipad is under construction
22 Days Ago
Setup 3 new clan related achievements
23 Days Ago
Merge from MonumentBlockers
23 Days Ago
Fix blocker mesh issues flagged by automated tests
23 Days Ago
Merge from MonumentBlockers
23 Days Ago
Codegen, manifest
23 Days Ago
S2P military tunnel, oilrig, launch site
23 Days Ago
Merge from main
24 Days Ago
Fix desks blocker not rendering due to unassigned LOD component Reduce health on the chonkier blockers
24 Days Ago
- Disable bonus resource rate gathering on monument blockers. This is not setup for satellite or helicopter debris, can't tell if that was ever deliberate but making it consistent. - Make time to kill on monument blockers when using melee weapons more consistent regardless of whether it's dispensing resources or not - Adjust time to kill rates and resource outputs on all the blockers
24 Days Ago
Merge from powerline_power_change
24 Days Ago
More misc code cleanup
24 Days Ago
Merge from m15_modslots_fix
24 Days Ago
Export test list
24 Days Ago
RidableHorse.prefab
24 Days Ago
Merge from main
24 Days Ago
Test feedback
25 Days Ago
Merge from m15_modslots_fix
25 Days Ago
Fix M15 pistol skin not having matching mod slots to base semi-automatic pistol, meaning targetting attachment mod could not be attached Add automated test for catching item redirects not having matching mod slots. Appears that M15 was the only case
25 Days Ago
Misc code improvements for StagedRendererLOD
25 Days Ago
Merge from PlayerMaintainedMonuments
25 Days Ago
Merge from main
25 Days Ago
Merge from pole_entity_delete