userMartyn Chapmancancel
reporust_rebootcancel

140 Commits over 92 Days - 0.06cph!

Merge from naval_update
- Finish objectives for oil rig mission, assigned as new available mission from Outpost scientist - Optional objectives are now prefixed as optional in the mission preview conversation dialogue - Fix some issues with new reward choices - Remove ShowIf attribute, was not working well enough across the board - Add TryGetEntity to EntityRealm, works like Find but a little neater
Yesterday
Merge from naval_update
Yesterday
Code improvements: - Config asset now inherits from BaseScriptableObject - Better handling for invalid serialized data
2 Days Ago
Fix chainsaw hit sounds not playing in first person
2 Days Ago
Plays the correct third person deploy sound
2 Days Ago
Give new state in player anim controller an empty clip with a better name, makes it easier to override per override controller
2 Days Ago
Merge from main
2 Days Ago
Fix merge conflicts
3 Days Ago
Merge from main
3 Days Ago
Chainsaw chain now moves in third person
3 Days Ago
- Fix for third person attack hit not playing whilst crouching - Reload (unscrew cap) and chain pull sounds now play in third person - Move some visual update logic from OnFrameWhileHeld (local player only) to PostLateClientCycle
3 Days Ago
- Setup third person attack anims - Add attack_damaging parameter and new state to PlayerAnimation controller - Fixed issue with chainsaw third person deploy sound playing on loop - Fix hit particles playing early
7 Days Ago
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7 Days Ago
Merge from blueprint_unlock_fix
7 Days Ago
Fix for workbench tech tree appearing fully unlocked, woops
7 Days Ago
Fixes to get choice of mission rewards working properly If a mission has no choice over rewards (the same list of rewards gets dispensed each time), this should appear and function the same as it did before
8 Days Ago
Merge from naval_update
9 Days Ago
More progress on choice of mission rewards - Rudimentary UI for previewing and selecting rewards in mission screen - More work on mission editor inspector nicely working with new rewards data
9 Days Ago
10 Days Ago
Remove using
10 Days Ago
Setup for other monument types
10 Days Ago
WIP setup for playing notification sounds for monument events
10 Days Ago
Update how mission rewards are serialized to support having a choice of rewards Update all mission assets with ported over rewards data Update mission editor inspector for new rewards structure
11 Days Ago
Merge from dlc_blueprint_warning
11 Days Ago
Merge from main
14 Days Ago
Merge from naval_missions
14 Days Ago
Merge from naval_update
14 Days Ago
Fix compile errors
14 Days Ago
Merge from naval_update
15 Days Ago
Error scan checks for more than one occurrence of an ActionEvent node type
15 Days Ago
Cleanup code for node creation search window
15 Days Ago
Move error log to where it actually is an error
15 Days Ago
Better node/data type registry
15 Days Ago
Progress on cleaning up all current conversation/mission changes
15 Days Ago
Merge from naval_update
15 Days Ago
Commit progress on deep sea islands mission