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661 Commits over 304 Days - 0.09cph!

1 Hour Ago
Merge from 3p_spectator_improvements
1 Hour Ago
Viewmode fixes: - Now need to press shift+F3 to set additional viewmodes. Just pressing F3 will only toggle between standard 1st and 3rd person. - SpectatePlayer should now return the correct currentViewMode during both spectate and demo playback. Removed hack for getting the viewmode - Can now switch between all viewmodes during demo playback - Fix SpectatorMode.Update not being called in third person during demo playback
Yesterday
Merge from 3p_spectator_improvements
Yesterday
Codegen
Yesterday
Merge from main
4 Days Ago
- Smoothed the zooming in and out in third person camera view - Fixed third person camera zoom being inverted. Added client.'invertthirdpersoncamzoom' convar for the sickos that prefer it the old way
4 Days Ago
- Fix connections potentially being added more than once in RpcTarget.FromFlags - Fix spectated player name and health text being invisible when spectating in third person - Add LocalPlayer.GetLocalOrDemoPlayer() to cleanup some usages for retrieving the local player. Consequently fixed a few incorrect usages of GetLocalOrSpectatePlayer()
5 Days Ago
- Fix metabolism values on other players not being recorded in demos - Add RpcTarget.FromFlags to easier construct who we want to send an RPC to - Fix full server snapshots not being sent if running client+server
6 Days Ago
Merge from 3p_spectator_improvements
6 Days Ago
Fix potential NRE when starting debug camera
6 Days Ago
Merge from viewmodel_early_disable_fix
6 Days Ago
Move viewmodel clear config file
6 Days Ago
Merge from viewmodel_early_disable_fix
6 Days Ago
Fix issues with third person anims still stopping early on molotov, bandage and syringe
6 Days Ago
Merge from main
7 Days Ago
Merge from heldentity_preprocess_fix
7 Days Ago
Fix NRE in HeldEntity.PreProcess
7 Days Ago
Merge from 3p_spectator_improvements
7 Days Ago
Merge from main
7 Days Ago
Merge from viewmodel_early_disable_fix
7 Days Ago
Applied to other grenade types, bandage and medical syringe
7 Days Ago
Fix issues with camera reset lerp
7 Days Ago
- HeldEntity and BaseViewModel now find and cache which anim clips are valid for persisting in PreProcess rather than in DoPrepare and being serialized to each prefab. Makes it easier to quickly test in editor and no prefab diffs - General cleanup of the code - Fix not checking if the animation controller playable is valid in PlayerModel.IsGoingToPlayClearHoldTypeAnim - Remove some garbage allocs in AnimationEvents - In AnimationEvents.TryCacheEventReceivers always check its parent for any other IAnimationEventReceiver. No current viewmodel for which this would have been a problem for, but because it can support more than one event receiver felt like a bug waiting to happen
7 Days Ago
Merge from main
11 Days Ago
Fix exhaust VFX not playing correctly on chainsaw viewmodels
11 Days Ago
Merge from chainsaw_exhaust_vfx_fix
11 Days Ago
Rename FirstPersonSpectatorMode to SpectatorMode and invoke it when spectating in the third person camera Fixes a few things only working in the first person spectate camera
11 Days Ago
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11 Days Ago
Fix third person player sounds not working correctly in spectator mode Fix previous commit breaking the cycling order of the camera viewmodes
12 Days Ago
Compile fix UIPrisonerHoodOverlay
12 Days Ago
Merge from main
12 Days Ago
Replace LocalOrSpectatePlayer property with GetLocalOrSpectatePlayer() that will always prefer to return the currently spectated player regardless of current camera viewmode Replaced property with getter method to make it clearer that we should prefer to cache the player rather than repeatedly fetching Checked and replaced all the previous usages. Many files touched, many minor bugs fixed due to the spectate player value having been wrong. Definitely* no new bugs introduced
13 Days Ago
Metabolism values should now immediately update to latest values upon spectating a player
13 Days Ago
Merge from main
13 Days Ago
Merge from viewmodel_early_disable_fix
13 Days Ago
Merge from main
14 Days Ago
Cleanup
14 Days Ago
Merge from npc_gesture_heldentity_fix
15 Days Ago
NPC's now use the server gesture start method rather than sending player signals, fixes them not hiding their currently held entities when starting gestures Added faster dictionary lookups to GestureCollection
15 Days Ago
Merge from main
15 Days Ago
String material texture offset gets updated according to the current rotation of the wheel bone
27 Days Ago
Merge from main
27 Days Ago
New solution for persisting held entity animations on the playermodel Seems to fix previous issues where those animations would not always clear correctly
27 Days Ago
Merge from chainsaw_hotspot_gathering
27 Days Ago
Merge from main
27 Days Ago
Fix server log when throwing items at trees and ore nodes
28 Days Ago
Merge from 3p_spectator_improvements
28 Days Ago
Fix spam from passing in a zero vector to Quaternion.LookRotation when spectating mounted bots
28 Days Ago
Merge from main
32 Days Ago
Merge from 3p_spectator_improvements