userMartyn Chapmancancel
branchrust_reboot/main/distance2d_fixcancel

2 Commits over 0 Days - Infinitycph!

2 Hours Ago
Skip the Y component subtract in Vector3Ex.Distance2D
2 Hours Ago
- Fix Distance2D methods in BaseEntity returning 3D rather than 2D distance. Replace usages of these with the 3D distance to not change previous behaviour, all look like they work well enough despite having used 3D distance all along - Change Distance2D in Vector3Ex to return Magnitude2D of both vectors rather than the 3D distance calculation with discarded Y components. Remove the "replace this" comment