userMartyn Chapmancancel
branchrust_reboot/main/heldentity_anim_fixcancel

3 Commits over 0 Days - Infinitycph!

20 Days Ago
Enable stopOnParentDestroy on bandage and syringe sounds to stop them from being audible after holstering
20 Days Ago
Restore checking for playermodel persist anim next frame, current frame is too early for the animator states to have been updated Adjust clear playermodel anims to be slightly before the end of the bandage and syringe anims as they weren't being invoked at the very end
20 Days Ago
HeldEntity sends RPC to client notifying it is going to be destroyed because its item has been spent. Use that to determine if we should persist the animation or not Fixes the animations persisting on syringes and bandages when they shouldn't be