repoHackWeek_TerryHorrorcancel
12 Commits over 0 Days - ∞cph!
Adding a bit of graph-side damping to 1D move_groundspeed values
Animation improvements (part 2)
Modulating walks by move_groundspeed
Zombie animgraph fixes (IK disable, walk fixes)
Zombie attack/idle/walk selectors
Barebones gutted animgraph for the zombies (not very functional yet)
Zombie animations
Merge branch 'main' of HackWeek_TerryHorror
Fixed forked material paths
Update citizen_horror_fork.vanmgrph
Moved citizen fork to avoid asset stomp & implemented b_weapon_lower on pistol holdtype
Commit of current Citizen sources to do a fork on this hack week gamemode