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81 Commits over 122 Days - 0.03cph!

4 Months Ago
Citizen/animgraph: more work on melee_fists
4 Months Ago
Citizen/animgraph: progress on melee_punch + holdtype_attack parameter now starts at 0 instead of 1 (this is how you know I'm not a programmer)
4 Months Ago
temp_punch animgraph
4 Months Ago
Deleting unintentional duplicate file Updated temp_punch
4 Months Ago
Brought Terry to an ophthalmologist and got treatment for their lazy eye
4 Months Ago
Citizen: updated move_RH/move_LH weightlists Merge branch 'master' of sbox-game
4 Months Ago
Added temporary punch first-person model/anims
4 Months Ago
Citizen/animgraph: rename melee to melee_punch
4 Months Ago
Citizen/animgraph: adjust crouch poses (the model is much more centered on its own origin now) + other tweaks
4 Months Ago
Citizen/animgraph: fixed incorrect root_IK on melee_punch_idle_standing.dmx causing some funky issues
4 Months Ago
Citizen/animgraph: crouching melee punch idles
4 Months Ago
Citizen: added melee punching idles
4 Months Ago
Fix attempt for issue #652
4 Months Ago
Added disclaimer about bug under investigation in the graph
4 Months Ago
Citizen/animgraph: added different poses for weaponless (early commit with a potential bug, troubleshooting)
4 Months Ago
Reexported citizen.fbx as binary FBX instead of ASCII
4 Months Ago
Citizen/animgraph: added *_z parameters
4 Months Ago
Citizen/animgraph: added springs onto the 2D locomotion blends + first pass at leaning during jumping and falling
4 Months Ago
Citizen/animgraph: pistol RH crouch
5 Months Ago
Citizen/animgraph: added Pistol RH reload
5 Months Ago
Citizen/animgraph: work-in-progress Pistol RH variant
5 Months Ago
Citizen/animgraph: center poses are now applied additively based on move_groundspeed + more comments This change fixes footstep distances being increasingly inaccurate as movement speed got closer to 0, and it also helps make the transition from moving to idle look much smoother, because the application of the center pose can be slightly delayed through damping.
5 Months Ago
Citizen/animgraph: updates to exit menu state + foundation of future changes
5 Months Ago
Citizen/animgraph: tweaks to menu exit state
5 Months Ago
Citizen/animgraph: added menu_exit_panic & idle_states enum
5 Months Ago
Citizen/animgraph: enabled an additive Aim Matrix on the shotgun branch
5 Months Ago
Citizen/animgraph: various cleanup & fixes
5 Months Ago
Citizen/animgraph: added time checks to prevent "long idle" aim chains from incorrectly being enabled for half a second after a weapon switch
5 Months Ago
Citizen/animgraph: proper reset signalling on the weapon aim SMs
5 Months Ago
Citizen/animgraph: a lot more comments throughout + more delta precomputing + enabled long idle on Shotgun
5 Months Ago
Citizen/animgraph: fixed a couple issues + enabled long idle on SMG
5 Months Ago
Citizen/animgraph: added Shotgun draw anim
5 Months Ago
Citizen: updated Pistol/SMG draw animations
5 Months Ago
Citizen/animgraph: added draw animations to weapon branches
6 Months Ago
Citizen & animgraph updates
6 Months Ago
Animgraph updates: b_vr now has its own Aim Head + eyes_darts delta is precomputed
6 Months Ago
Updated CrouchWalkSW + low variant, updated 1D/2D ModelDoc blends & Animgraph blends
6 Months Ago
Updated CrouchWalkSE + low variant
6 Months Ago
Also added underscores to the filenames of Walk/Run FBX files for consistency with sequence names Merge branch 'master' of sbox-game
6 Months Ago
Updated CrouchWalk W/NW/NE/E, & their low variants + also renamed all relevant FBX files to have the same underscore as the animation name for consistency
6 Months Ago
Updated CrouchWalkE + added low variant
6 Months Ago
Added *_hand_ik.position and *_hand_ik.rotation parameters + hooked them up in the Animgraph
6 Months Ago
b_vr sets arms to follow modelspace IK targets
6 Months Ago
Animgraph updates (disabling soft weaponless body look chain when ducking, added b_vr override)
6 Months Ago
Added CrouchWalkLow N & S
6 Months Ago
Updated CrouchWalkS & related processing prefab
6 Months Ago
Update WalkN & CrouchWalkN
6 Months Ago
Updated CrouchWalkN
6 Months Ago
Attack animations for Sniper & RPG
6 Months Ago
Commented some ModelDoc nodes + removing old test anims