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81 Commits over 122 Days - 0.03cph!

2 Years Ago
Citizen/animgraph: more work on melee_fists
2 Years Ago
Citizen/animgraph: progress on melee_punch + holdtype_attack parameter now starts at 0 instead of 1 (this is how you know I'm not a programmer)
2 Years Ago
temp_punch animgraph
2 Years Ago
Deleting unintentional duplicate file Updated temp_punch
2 Years Ago
Brought Terry to an ophthalmologist and got treatment for their lazy eye
3 Years Ago
Citizen: updated move_RH/move_LH weightlists Merge branch 'master' of sbox-game
3 Years Ago
Added temporary punch first-person model/anims
3 Years Ago
Citizen/animgraph: rename melee to melee_punch
3 Years Ago
Citizen/animgraph: adjust crouch poses (the model is much more centered on its own origin now) + other tweaks
3 Years Ago
Citizen/animgraph: fixed incorrect root_IK on melee_punch_idle_standing.dmx causing some funky issues
3 Years Ago
Citizen/animgraph: crouching melee punch idles
3 Years Ago
Citizen: added melee punching idles
3 Years Ago
Fix attempt for issue #652
3 Years Ago
Added disclaimer about bug under investigation in the graph
3 Years Ago
Citizen/animgraph: added different poses for weaponless (early commit with a potential bug, troubleshooting)
3 Years Ago
Reexported citizen.fbx as binary FBX instead of ASCII
3 Years Ago
Citizen/animgraph: added *_z parameters
3 Years Ago
Citizen/animgraph: added springs onto the 2D locomotion blends + first pass at leaning during jumping and falling
3 Years Ago
Citizen/animgraph: pistol RH crouch
3 Years Ago
Citizen/animgraph: added Pistol RH reload
3 Years Ago
Citizen/animgraph: work-in-progress Pistol RH variant
3 Years Ago
Citizen/animgraph: center poses are now applied additively based on move_groundspeed + more comments This change fixes footstep distances being increasingly inaccurate as movement speed got closer to 0, and it also helps make the transition from moving to idle look much smoother, because the application of the center pose can be slightly delayed through damping.
3 Years Ago
Citizen/animgraph: updates to exit menu state + foundation of future changes
3 Years Ago
Citizen/animgraph: tweaks to menu exit state
3 Years Ago
Citizen/animgraph: added menu_exit_panic & idle_states enum
3 Years Ago
Citizen/animgraph: enabled an additive Aim Matrix on the shotgun branch
3 Years Ago
Citizen/animgraph: various cleanup & fixes
3 Years Ago
Citizen/animgraph: added time checks to prevent "long idle" aim chains from incorrectly being enabled for half a second after a weapon switch
3 Years Ago
Citizen/animgraph: proper reset signalling on the weapon aim SMs
3 Years Ago
Citizen/animgraph: a lot more comments throughout + more delta precomputing + enabled long idle on Shotgun
3 Years Ago
Citizen/animgraph: fixed a couple issues + enabled long idle on SMG
3 Years Ago
Citizen/animgraph: added Shotgun draw anim
3 Years Ago
Citizen: updated Pistol/SMG draw animations
3 Years Ago
Citizen/animgraph: added draw animations to weapon branches
3 Years Ago
Citizen & animgraph updates
3 Years Ago
Animgraph updates: b_vr now has its own Aim Head + eyes_darts delta is precomputed
3 Years Ago
Updated CrouchWalkSW + low variant, updated 1D/2D ModelDoc blends & Animgraph blends
3 Years Ago
Updated CrouchWalkSE + low variant
3 Years Ago
Also added underscores to the filenames of Walk/Run FBX files for consistency with sequence names Merge branch 'master' of sbox-game
3 Years Ago
Updated CrouchWalk W/NW/NE/E, & their low variants + also renamed all relevant FBX files to have the same underscore as the animation name for consistency
3 Years Ago
Updated CrouchWalkE + added low variant
3 Years Ago
Added *_hand_ik.position and *_hand_ik.rotation parameters + hooked them up in the Animgraph
3 Years Ago
b_vr sets arms to follow modelspace IK targets
3 Years Ago
Animgraph updates (disabling soft weaponless body look chain when ducking, added b_vr override)
3 Years Ago
Added CrouchWalkLow N & S
3 Years Ago
Updated CrouchWalkS & related processing prefab
3 Years Ago
Update WalkN & CrouchWalkN
3 Years Ago
Updated CrouchWalkN
3 Years Ago
Attack animations for Sniper & RPG
3 Years Ago
Commented some ModelDoc nodes + removing old test anims