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70 Commits over 92 Days - 0.03cph!

4 Days Ago
Citizen: added melee punching idles
8 Days Ago
Fix attempt for issue #652
9 Days Ago
Added disclaimer about bug under investigation in the graph
10 Days Ago
Citizen/animgraph: added different poses for weaponless (early commit with a potential bug, troubleshooting)
10 Days Ago
Reexported citizen.fbx as binary FBX instead of ASCII
11 Days Ago
Citizen/animgraph: added *_z parameters
12 Days Ago
Citizen/animgraph: added springs onto the 2D locomotion blends + first pass at leaning during jumping and falling
13 Days Ago
Citizen/animgraph: pistol RH crouch
18 Days Ago
Citizen/animgraph: added Pistol RH reload
19 Days Ago
Citizen/animgraph: work-in-progress Pistol RH variant
26 Days Ago
Citizen/animgraph: center poses are now applied additively based on move_groundspeed + more comments This change fixes footstep distances being increasingly inaccurate as movement speed got closer to 0, and it also helps make the transition from moving to idle look much smoother, because the application of the center pose can be slightly delayed through damping.
26 Days Ago
Citizen/animgraph: updates to exit menu state + foundation of future changes
30 Days Ago
Citizen/animgraph: tweaks to menu exit state
30 Days Ago
Citizen/animgraph: added menu_exit_panic & idle_states enum
31 Days Ago
Citizen/animgraph: enabled an additive Aim Matrix on the shotgun branch
32 Days Ago
Citizen/animgraph: various cleanup & fixes
34 Days Ago
Citizen/animgraph: added time checks to prevent "long idle" aim chains from incorrectly being enabled for half a second after a weapon switch
34 Days Ago
Citizen/animgraph: proper reset signalling on the weapon aim SMs
37 Days Ago
Citizen/animgraph: a lot more comments throughout + more delta precomputing + enabled long idle on Shotgun
37 Days Ago
Citizen/animgraph: fixed a couple issues + enabled long idle on SMG
41 Days Ago
Citizen/animgraph: added Shotgun draw anim
41 Days Ago
Citizen: updated Pistol/SMG draw animations
43 Days Ago
Citizen/animgraph: added draw animations to weapon branches
44 Days Ago
Citizen & animgraph updates
46 Days Ago
Animgraph updates: b_vr now has its own Aim Head + eyes_darts delta is precomputed
48 Days Ago
Updated CrouchWalkSW + low variant, updated 1D/2D ModelDoc blends & Animgraph blends
48 Days Ago
Updated CrouchWalkSE + low variant
48 Days Ago
Also added underscores to the filenames of Walk/Run FBX files for consistency with sequence names Merge branch 'master' of sbox-game
48 Days Ago
Updated CrouchWalk W/NW/NE/E, & their low variants + also renamed all relevant FBX files to have the same underscore as the animation name for consistency
48 Days Ago
Updated CrouchWalkE + added low variant
51 Days Ago
Added *_hand_ik.position and *_hand_ik.rotation parameters + hooked them up in the Animgraph
52 Days Ago
b_vr sets arms to follow modelspace IK targets
52 Days Ago
Animgraph updates (disabling soft weaponless body look chain when ducking, added b_vr override)
52 Days Ago
Added CrouchWalkLow N & S
53 Days Ago
Updated CrouchWalkS & related processing prefab
53 Days Ago
Update WalkN & CrouchWalkN
54 Days Ago
Updated CrouchWalkN
55 Days Ago
Attack animations for Sniper & RPG
57 Days Ago
Commented some ModelDoc nodes + removing old test anims
57 Days Ago
Moving out the old V1 of the Citizen to the archives
57 Days Ago
Moving this source file to art repo
58 Days Ago
Changed RPG/Sniper pose paths
59 Days Ago
Added RPG/Sniper poses for sbox-rts Merge branch 'master' of sbox-game
3 Months Ago
Fixed "ghost tags" in 2D blends Merge branch 'master' of sbox-game
3 Months Ago
Troubleshooting recompile crash bug
3 Months Ago
More misc. animgraph fixes & comments
3 Months Ago
Enable arms IK when sitting down weaponless
3 Months Ago
More comments and notes on the Animgraph Merge branch 'master' of sbox-game
3 Months Ago
Switched the movement half of the Citizen animgraph back to a 9-way system
3 Months Ago
Long idle poses for Shotgun & SMG (not hooked up yet) & preliminary work for new motion solution