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16 Commits over 30 Days - 0.02cph!

8 Days Ago
Citizen V2: noclip idle animation
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9 Days Ago
Citizen V2: pose & attack for SMG/Pistol/Shotgun + misc. (corresponding changes to weapon "world models" aren't committed yet to not break V1)
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10 Days Ago
Citizen V2: pelvis-to-thigh twist procedural helper constraints + SMG hold pose Merge branch 'master' of sbox
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10 Days Ago
Citizen V2 progress Polished N walk / N crouch-walk, pistol & sit poses, fixed rust_pistol (but not committing that one yet to not break the existing V1 citizen), other misc. stuff
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12 Days Ago
Citizen V2: new IK chains + minor skinning fixes (Animations not yet updated to hold IK data on the new bones.)
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14 Days Ago
Citizen V2: rough 9-way crouch-walk + blendspace
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14 Days Ago
Citizen V2: rough 9-way walk + blendspace Merge branch 'master' of sbox
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15 Days Ago
Citizen V2 bodygroups support
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15 Days Ago
Citizen V2: elbow & kneecap procedural helper bones
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16 Days Ago
Citizen V2: moved debug animations Update citizen_v2_staging.vmdl
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16 Days Ago
Citizen V2 rough 9-way run + blendspace
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18 Days Ago
Citizen V2 physics, ragdoll, hitboxes
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18 Days Ago
Citizen folder switcharoo + V2 materials Moving V1 assets to "_old" folders so that everything can keep working while V2 is getting built in the right places
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18 Days Ago
Deleting *.vmdl_c.png thumbnails
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21 Days Ago
More work on Citizen V2 Merge branch 'master' of sbox
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21 Days Ago
Citizen V2 staging files Currently testing and setting up engine constraints, metadata etc Merge branch 'master' of sbox
comment2 Comments